i never suggested that sounds of a certain type or instrumentation be replaced with DIFFERENT sounds. clearly i wasn't talking about synthesized samples when i said "you are talking about samples of real instruments". i apologize for the confusion. either way, the VAST majority of samples in oot were taken from real instruments. naturally you wouldn't simply replace a synthesized pad sound and an ominous echoey percussion sample with a string section and a set of hi hats and snare drums. but make no mistake: there is no complex synthesis going on with ANY of the electronic sounds. they were samples. period. and replacing those simple lo-fi electronic samples with better electronic samples is, on a technical level, almost painfully straightfoward and ridiculously simple. for the more complex and longer samples (like that percussion thingy), again, just KEEP them. simple as that. they are few and far between.Big One said:That's not what I'm saying, your whole argument was surrounded by the fact that since it uses instrumental samples, then it should upgrade to real instruments. There's definitely instrumental samples used in a good portion of the tracks, but for something like the Forest Temple: there is none. Ocarina of Time's soundtrack was developed with synth sounds in mind, instrument samples or not. This is why I believe people suggesting switching to real instruments or orchestrated music is flawed, cause of the heavy synth sounds used in most of the tracks. I can understand updating the intro theme with a real piano, but aside from that I think going fullblown instrumental would be out of place and inexcusable. To update the actual music with better sound quality, however? That's fine
we are still talking about the oot REMAKE, right? it already IS a remake. since you are so particular about what mood low quality samples of real instruments evoke that would be missing from higher quality equivalents, how come you're not affected by the abundance of texture, geometry and color changes? how about the aspect ratio? the changed map? the higher resolution and frame rate, etc.? if you're arguing for "the oot soundtrack in oot" then how come you're not arguing for the oot textures, models etc. in oot? well, this ISN'T vanilla oot anymore. it's supposed to be an IMPROVEMENT. and just like they're trying to get closer to the look of the concept art, they might as well get closer to the sound of the REAL instuments the music was written for. why even have a remake at all otherwise? why be selective about what aspects of the presentation are fine to be changed or improved upon and what aren't? none of the changes affect the ORIGINAL n64 game in any way. clearly that's what you should play if you're looking for the original oot experience. any remake with even the SLIGHTEST changes will not provide that.Tathanen said:Really the technical explanations here are well beyond the point, it's not really relevant to me whether there was a discrete sound chip or why the sound sounded like it sounded. "I like how OOT sounded." "I am happy it still sounds that way." This is really the beginning and the end of my point!
There's a sense of coziness and smallness that I get from OOT, really. An innocence begat by its place in gaming's lifespan perhaps, those first unsteady steps into 3D gaming, into 3D worlds. The music reinforces it for me. Its softness, its often muted orchestration, the exact sound of very specific things. I am not arguing for N64-sounding music in new 3DS Zelda games, I am arguing for "the OOT soundtrack in OOT." The orchestration of its music is a large part of what defines its experience to me, and "up-ressing" said music would damage that in my opinion. I do not want to hear real instruments, I do not want to hear "high quality samples." I want to hear the sounds that define OOT as OOT.
Maybe I'd support a more significant soundtrack alteration if this was a more thorough remake, one with significant alterations to the wireframes of the locations, new events, an updated script, reorganized progression, etc. But that's not what this is. This is the same old OOT, with the visuals remastered. I expect this game to feel much more like the original OOT than a more "real" remake would, and so I support the original soundtrack completely in furthering that sensation.