Lagspike_exe said:
All right, thanks to
Crisis, we've got the
following MINDBLOWING info:
Also,
- There is an all-new level creator and it is not just a tool to create platform games.
- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
I'll believe that when I see it. But honestly, given the current engine for LBP1, I can't see an RPG system working.
Frankly, how the hell are you supposed to build an RPG in a level-by-level gameplay environment like LBP? Doesn't make sense.
However, if this RPG system + huge sandbox/levels = Metroidvania remakes/homages, I'll be day one on LBP2.
Edit: And one thing I want them to change going from LBP1 to 2 is the water system they added. Real water is a godsend to LBP1, however it having to be used as switch and filling the WHOLE level with a certain water level sucks.
I really want the ability to use water as a background/art style (real water in fishtanks/et. al.) and not have the level fill up if the engine physics allow it. That would be 20x better than trying to "simulate water" along with the real water solution that LBP1 levels have right now.