Final Thoughts:
Resident Evil 6
Well now that I've had a little time to let things "sink in" after beating the final campaign I'm ready to to post my final thoughts on the game. As a Resident Evil game Resident Evil 6 is bad, sure you get small, brief, glimpses of good Resident Evil games in there, but they are fairly short in the grand scheme of things and are buried under a sea of action set pieces, quick time events, & driving/vehicle sections. As a standard third person shooter Resident Evil 6 isn't too bad as the controls are fairly decent (once you've figured out the system's little intricacies) and other than a number of design flaws (like bad vehicle controls, QTE overload, story pacing/presentation issues, poor sound mixing etc.) is fairly well made. My biggest issue with the game (other than it not trying to actively horrify/scare the player and instead trying inundate you with cinematic action set pieces ala a Micheal Bay movie) was with the way the game's story was handled. They took what imo should have been a 8 hour story and tried to make it fit into a 20+ hour game. To add insult to injury they broke the story into four parts instead of keeping it a single experience that has you jumping from key character to key character or better yet picking a single character and sticking to them. Oh and let not forget the design decision to keep important background info hidden/locked away as "bonus" unlockables (imo another design mistake) in attempt at further artificially extending the game. The way this game's story was told was/is such a cluster fuck that I had to visit the RE Wiki in order to view the unlockable files I didn't find/unlock just to get a better grasp of what went down. Another thing that kind of blew my mind when I stopped to think about it was that Resident Evil 6 is pretty much the longest Resident Evil game in franchise history (according to this
website RE 6 took players roughly 22 hrs to finished and 59 hrs to complete) and yet the earlier games managed to tell their stories better than RE 6 did in roughly half the time. Also another thing that gets me is that if not for these idiotic story/design decisions I (probably) would have enjoyed Resident Evil 6 more than I did Resident Evil 4.
Graphics - 8
Controls - 7
Sound - 7
Story - 3
Gameplay - 4
Content - 4
Multiplayer - NA (didn't want to pay for XBL Gold just to briefly try out Agent mode, nor did I feel like paying for the extra DLC multiplayer modes)
Final Verdict - 5.5
Operation Raccoon City
I figured while I'm at it that I should summarize my thoughts on Operation Raccoon City as well as provide my "scores" for the game so without further ado here are my brief thoughts on ORC and my final verdict.
What should have been an interesting take on Resident Evil lore turned out to be a middling core experience that imo failed to properly utilize the game's source material (RE 2 & 3) and looked (to me) to be surpassed by the DLC campaigns that were released a few months after the game came out. Outside of the disappointing way the game handled it's source material I felt that the game's controls scheme were questionable at best, especially when compared to Resident Evil 6 and that given the type of game it was (team based third person shooter) it could have been done better.
Graphics - 8
Controls - 5
Sound - 8
Story - 5
Gameplay - 5
Content - 5
Multiplayer - 7 (online multiplayer on PSN was free so I was able to try out all 4 multiplayer modes that came with the game)
Final Verdict - 6.1
Let me close by saying thank you to everyone who posted here while I played these game, especially those that took the time to answer my questions or respond to my comments and for providing additional insight & tips that I either missed or was not aware of. More importantly I want to thank everyone for being patient with me and for making my first official thread as a Member a pleasant experience, I hope to do a few more of these kind of threads in the near future.