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LTTP: Super Mario 3D World (AKA: GAF got it so, so right)

leroidys

Member
I really don't get the appeal of this game.

It felt so much less satisfying than either Super Mario 64 or the Galaxy games. I liked Mario 3D Land, but that's because it was on the 3DS. I have different expectations from 3D Mario games on console, and SM3DW fell well below my expectations. I was honestly shocked at how much I didn't like it. It's a gorgeous game though, I'll give it that.


I'd really love to try that out. I think more challenge might help me get into the game more.

That's an interesting perspective- can you pinpoint in what way it felt un-satisfying?
 

nkarafo

Member
There are many things wrong with this game.

- Most levels feel theme-less and artificial. Random shapes and objects flying around. There is no sense of place.

- The controls are "whatyearisthis.jpg" material. Pressing a button to run? Really?

- The controls are also much more limited compared to something like Mario 64 or even Galaxy (which was also dumbed down from Mario 64).

- The camera is abysmal. You have no control over it. You can't even see around you, most of the time. You can't see the whole level. And in all cases, you can't see the areas you passed. Wtf is this?

- The game feels more like an isometric 2D game than a true 3D one. So the "3D World" title is a stretch.


Overall, a very large step backwards from games like Mario 64, Sunshine and Galaxy. Still a decent 7/10 material though.
 

Aldric

Member
Most overrated Nintendo game of all time. Stiff controls and animations, dumbed down acrobatics, terrible speed boost system, bad camera that doesn't have Land's stereoscopic 3d crutch, almost nonexistent exploration with boring optional collectibles obtained by completing gameplay scenarios taken straight from the NSMB series, and for all the praise it gets for being "precision platforming" perfection, simplistic level design with far more filler and gimmicks than people admit (walk all over flipswitch panels in dark rooms for 3 minutes, chase after rabbits on large flat terrain, collect five trinklets on a tiny slice of beach level etc).

lt's supposed to be the best of both worlds, 3D exploration based platformers and 2D sidescrollers but it's actually the complete opposite. lt's not focused and precise enough to compete with the best 2D sidescrollers (if you think anything in 3D World is as good as Tropical Freeze's Bopopolis you're wrong) and it's not expansive or intrinsically fun to control enough to appeal to fans of more traditional 3D platformers. lt's a 3D Mario game for people who hate 3D Mario games.

l'm glad the next Mario is a completely different style and if Nintendo wants to go back to a more linear level progression l hope they'll make Galaxy 3 instead of 3D World 2.

lt had cool music though l'll give it that.
 

Strings

Member
It was kind of meh for me :(

I much prefer the 3D Land/Galaxy style where you have a more dynamic camera. Felt way too easy, with levels that were just short enough to leave me weirdly dissatisfied too.
 

Dereck

Member
As a single player experience I feel like 3D World could have been a stronger game if the first couple of worlds were just as challenging as the later ones.

As a two-player experience (if both players meet in skill level), the game really opens up from nearly the very beginning which is why it's my favorite Mario game. A realtime co-op Mario platformer, now all they would have to do is turn off the timer as an option because sometimes I like to fuck around with the other players in certain stages.

Most overrated Nintendo game of all time.
I don't understand why you would think so. I see it as a game that gets the lower rating out of the 3D Marios. The praise for the game stands out among all of the meh impressions which is why I think it seems like it's overrated, when it isn't.
 

Champion

Member
The game starts out very slow then picks up at the end of World 3. Mount Must Dash is probably my favorite level in the entire game. :) I literally love everything about it.
 
There are many things wrong with this game.

- Most levels feel theme-less and artificial. Random shapes and objects flying around. There is no sense of place.

- The controls are "whatyearisthis.jpg" material. Pressing a button to run? Really?

- The controls also feel much less accurate and limited compared to something like Mario 64 or even Galaxy (which was also dumbed down from Mario 64)

- The camera is abysmal. You have no control over it. You can't even see around you. Wtf is this?

- The game feels more like an isometric 2D game than a true 3D one.


Overall, a very large step backwards from games like Mario 64, Sunshine and Galaxy. Still a decent 7/10 material though.

This is the thing I always find off about the comparisons to Galaxy and 3DW. I felt like most of Galaxy's worlds were just as abstract feeling than 3DW's worlds.

And you have absolutely no control over the camera in Galaxy, which I found baffling when I went and played it considering people complain about 3DW's lack of camera control and hardly ever see that about Galaxy. At least in 3DW you can adjust it to an extent.
 
I personally found it a let down coming from Galaxy. It just didn't seem as grand in scope, I missed the movement of Galaxy, didn't like the "blocky" level design, and found time limits restrictive.

All of that said... it's still a great game, and I fully recognise those issues stem from my own desires and come down to a matter of different strokes for different folks.
 
Geez, you guys got me all hyped to play this Champion's Road stage. I'm half-tempted to look on YouTube...

Do it.

Some tips:
1. Stay calm. Depending on your skill level, you may die a few times, or you may die... A LOT.
2. If you lose all hope, you can beat it with the Tanooki Suit several times to get the feel for the level, especially that brutal last part. The Tanooki Suit makes this level, especially the middle and last parts, infinitely easier.
3. When you're ready to beat it with "no power ups", start with Mario. His mechanics are just right, and I feel it's easiest with him. Luigi is a good option to start with, too. But Peach and
Rosalina
are too slow (even if they have some other benefits), and Toad's jumps are too low.
4. If in the process of #3 you get frustrated, watch a couple of YouTube videos to see how others approach the various sections of the level.
5. Have fun, and don't give up :)
 

nkarafo

Member
This is the thing I always find off about the comparisons to Galaxy and 3DW. I felt like most of Galaxy's worlds were just as abstract feeling than 3DW's worlds.

And you have absolutely no control over the camera in Galaxy, which I found baffling when I went and played it considering people complain about 3DW's lack of camera control and hardly ever see that about Galaxy. At least in 3DW you can adjust it to an extent.
This is a thread about SM3D World. If it was about Galaxy, you would see me post similar things.

But i think SM3D World felt even more limited than Galaxy. Heck, at least in Galaxy you can use the first person mode and look at your surroundings!
 

clav

Member
The game starts out very slow then picks up at the end of World 3. Mount Must Dash is probably my favorite level in the entire game. :) I literally love everything about it.

Clever one word pun.

I think if Nintendo were to scale down the size of platforms to 3D Land, I would have liked the difficulty a lot better.

Other than that, I enjoyed the game despite low expectations although I still wish for a DLC add-on level pack or expansion.

Good but overrated, Im happy you guys like it though, I just cant find anything particularly great about it.

In retrospect, game seems like a nod to Super Mario Bros 3 done in the Super Mario 3D Land engine. Develop a concept, expand on it, and end the level before it gets stale.
 

JaseMath

Member
There are many things wrong with this game.

- Most levels feel theme-less and artificial. Random shapes and objects flying around. There is no sense of place.

- The controls are "whatyearisthis.jpg" material. Pressing a button to run? Really?

- The controls are also much more limited compared to something like Mario 64 or even Galaxy (which was also dumbed down from Mario 64).

- The camera is abysmal. You have no control over it. You can't even see around you, most of the time. You can't see the whole level. And in all cases, you can't see the areas you passed. Wtf is this?

- The game feels more like an isometric 2D game than a true 3D one. So the "3D World" title is a stretch.


Overall, a very large step backwards from games like Mario 64, Sunshine and Galaxy. Still a decent 7/10 material though.

Is this a troll post? With the exception of your first complaint, every point you've listed is done intentionally.
 
Most overrated Nintendo game of all time. Stiff controls and animations, dumbed down acrobatics, terrible speed boost system, bad camera that doesn't have Land's stereoscopic 3d crutch, almost nonexistent exploration with boring optional collectibles obtained by completing gameplay scenarios taken straight from the NSMB series, and for all the praise it gets for being "precision platforming" perfection, simplistic level design with far more filler and gimmicks than people admit (walk all over flipswitch panels in dark rooms for 3 minutes, chase after rabbits on large flat terrain, collect five trinklets on a tiny slice of beach level etc).

lt's supposed to be the best of both worlds, 3D exploration based platformers and 2D sidescrollers but it's actually the complete opposite. lt's not focused and precise enough to compete with the best 2D sidescrollers (if you think anything in 3D World is as good as Tropical Freeze's Bopopolis you're wrong) and it's not expansive or intrinsically fun to control enough to appeal to fans of more traditional 3D platformers. lt's a 3D Mario game for people who hate 3D Mario games.

l'm glad the next Mario is a completely different style and if Nintendo wants to go back to a more linear level progression l hope they'll make Galaxy 3 instead of 3D World 2.

lt had cool music though l'll give it that.

What is this post even...?

One of the worst gaming opinions I've read in quite some time.
 
Lol, i never thought they did it by accident. What's your point? Because they wanted this i have to like it?

You don't have to like it. But expect the people that like it to disagree with you.

That's how opinions work in an opinion thread. It's really that simple.
 
Amazing game! Too bad it followed two of the best all time video games with Mario Galaxy. But that isn't a knock at this game. Just impossible to ever live up to those
 
This is a thread about SM3D World. If it was about Galaxy, you would see me post similar things.

But i think SM3D World felt even more limited than Galaxy. Heck, at least in Galaxy you can use the first person mode and look at your surroundings!

Hmm I forgot that existed lol.
 

nkarafo

Member
You don't have to like it. But expect the people that like it to disagree with you.

That's how opinions work in an opinion thread. It's really that simple.
You following the thread? I posted my opinion. And the guy asked me if i made a troll post because all these things i didn't like about the game were intentional by the developers. As if i ever said they did it by accident.
 
You following the thread? I posted my opinion. And the guy asked me if i made a troll post because all these things i didn't like about the game were intentional by the developers. As if i ever said they did it by accident.

What I'm I talking about? You asked a question. The question was "Just because they did it intentionally, do I have to like it?"

I answered your question.
 

HotHamBoy

Member
This is how I would rank the 3D Marios. Bare in mind that I have never played Sunshine and I will be judging them on how they play TODAY.

1) Super Mario Galaxy 2
2) Super Mario 3D World
3) Super Mario 3D Land
4) Super Mario Galaxy
5) Super Mario 64

This list is basically my personal preference on what I would want to play the most at any given time.

The 2D games are hard to work into that list. I think World and 3 would still be in the top 3. Yoshi's Island, as well, if that counts.

Comparing the Galaxy games to 3D World doesn't really make a lot of sense because the games are trying to do very different things.
That said, I will agree that World is a bit too easy. I was never bored, though, because playing through the game is delightful. I'd say the same for 3D Land.
 
I partially agree with a lot of the negatives people are listing, but I think they're expectations were a little off.

It wasn't supposed to be anywhere near galaxy, it was supposed to be 3d super Mario bros with 2-4 players. And I think they did pretty good at that.
 
The game is absolutely superb, but confused that SM3DL fell flat for you. It's also excellent.

Further...SMG2 while not as good, as 1 imo, is absolutely worth finishing...like it's must-play.

Anyway, yeah, I recommend you play all of SM3DW, every level is fantastic.
 

JaseMath

Member
Lol, i never thought they did it by accident. What's your point? Because they wanted this i have to like it?

I don't care if you like it or not—you're entitled to your opinion and I respect that. All I meant was that your "complaints" about the game are purposeful design decisions on the part of the developers.
 

HotHamBoy

Member
The game is absolutely superb, but confused that SM3DL fell flat for you. It's also excellent.

Further...SMG2 while not as good, as 1 imo, is absolutely worth finishing...like it's must-play.

Anyway, yeah, I recommend you play all of SM3DW, every level is fantastic.

Super Mario Galaxy 2 is a lot better than Galaxy 1.

I would say that an apt comparison is Bioshock 1 vs Bioshock 2. Bioshock 1 introduced the whole world and the mechanics and had a stronger narrative. Bioshock 2 improves the gameplay and level design and is a deeper experience.

I think the same can be said for the Galaxy games.
 

AgeEighty

Member
- Most levels feel theme-less and artificial. Random shapes and objects flying around. There is no sense of place.

What a bizarre comment. Almost every level has its own gimmick going on, and more than probably any other Mario game before it (especially Galaxy), 3DW has a ton of themed levels: shadowbox levels, illusion levels, trick flagpole levels, musical platform levels, casino levels, even a Mario Kart level.

If it's the abstract floating-platform aspect you disliked, even that was a lot more so in Galaxy.
 

nkarafo

Member
I don't care if you like it or not—you're entitled to your opinion and I respect that. All I meant was that your "complaints" about the game are purposeful design decisions on the part of the developers.
Well... Yeah. As far as i know things in games are intended by the developers? They aren't using a random feature generator?
 
There are many things wrong with this game.

- Most levels feel theme-less and artificial. Random shapes and objects flying around. There is no sense of place.
As opposed to Super Mario World's perfectly explained floating pendulums and bars that drop when you walk on them. Such realism and sense of place.

- The controls are "whatyearisthis.jpg" material. Pressing a button to run? Really?
Rayman Legends was also one of the best platformers this gen, with a run button. Would you have preferred a gimmick there instead?

- The controls are also much more limited compared to something like Mario 64 or even Galaxy (which was also dumbed down from Mario 64).
Agreed. Made it less unwieldy though, IMO.

- The camera is abysmal. You have no control over it. You can't even see around you, most of the time. You can't see the whole level. And in all cases, you can't see the areas you passed. Wtf is this?
Why would you want to look at the parts of the level you can't access when you're on a timer?

- The game feels more like an isometric 2D game than a true 3D one. So the "3D World" title is a stretch.
I completely do not understand this argument at all. It's worse for it? You can move in three dimensions, no?
 

Betty

Banned
Geez, you guys got me all hyped to play this Champion's Road stage. I'm half-tempted to look on YouTube...

It looks easier than it actually is.

I spent well over 100 continues and still had to use an easy character with two Tanooki suits just to reach the end.
 
the problem with the game honestly, I think is that the end game stuff is really all that ends up being all that interesting. Especially if you are playing by yourself.

First time I played through it with friends I had a blast. Went for a solo run but going through, basically all of the worlds in the game before the space stuff, is really slow, and really really easy. There just doesn't feel like there is anything to it.
 

breakfuss

Member
Fantastic game, I loved it. But I'm glad Nintendo is FINALLY (or so it seems) giving us a proper 3D Mario again.
 

Fredrik

Member
It will haunt your dreams until you beat it. Seriously a magnum opus of a level.
Gah, it's the only level I've yet to unlock. :/ I'd love to try it out but I think I have like 280 stars so it just feels too tedious to start grinding to get that many stars, would probably take me weeks the way my daily scheme is right now. Absolutely love the game up until that point though, more so than any other 3D Mario.
 

Hydrus

Member
Ehh, it wasn't a bad game or anything, just easily the most forgettable mainline Mario game. It didn't have any real wow moments. Don't really care to touch it again.
 

nkarafo

Member
As opposed to Super Mario World's perfectly explained floating pendulums and bars that drop when you walk on them. Such realism and sense of place.
I don't care about SMW. This is a 3D game, i mostly compare it with Mario 64 and Sunshine. These games had their fare share or abstract levels (bonus stages) but most of the content felt like proper places to explore. It helps having a sense of place.


Rayman Legends was also one of the best platformers this gen, with a run button. Would you have preferred a gimmick there instead?
I don't care about Rayman Legends. It's also a 2D game. I don't even like that game that much either.

I would prefer similar controls like in the previous 3D Mario games.


Why would you want to look at the parts of the level you can't access when you're on a timer?
Why would you want to eat a tasty icecream? Who knows these things.


I completely do not understand this argument at all. It's worse for it? You can move in three dimensions, no?
Yes. But it feels as limited as an isometric 2D game.

In fact, most of the game would easily be down-ported to isometric 2D. Mario 64, Sunshine and Galaxy would not. Which means the game doesn't use the 3D dimension in it's full potential.
 

Aldric

Member
What a bizarre comment. Almost every level has its own gimmick going on, and more than probably any other Mario game before it (especially Galaxy), 3DW has a ton of themed levels: shadowbox levels, illusion levels, trick flagpole levels, musical platform levels, casino levels, even a Mario Kart level.

If it's the abstract floating-platform aspect you disliked, even that was a lot more so in Galaxy.

l don't think you understand what he meant by sense of place.

Galaxy had a far greater sense of place for a few reasons: first it had a hub, that evolved throughout the game and felt alive. There was Rosalina's backstory you could stumble across by visiting a library. Even the levels themselves, albeit abstract and sometimes absurd (toilet bowl beach) felt more like actual places, thanks to NPCs inhabiting them, more natural looking formations (waterfalls, grottos, underground lakes, ice mountains etc) and simply better contextualization: you're supposed to be on a space adventure so it makes sense for you to jump from planetoids to planetoids.

3D World was purely functional design. Some people like it but to me it made it feel soulless and factory made.
 
Way to miss the point.

I guess you've finally realized that your last couple of posts in our exchange were... nonsense.

Anyway, let me know when you actually want to engage in productive discussion about this video game. Otherwise, I'm done with you.

Super Mario Galaxy 2 is a lot better than Galaxy 1.

I would say that an apt comparison is Bioshock 1 vs Bioshock 2. Bioshock 1 introduced the whole world and the mechanics and had a stronger narrative. Bioshock 2 improves the gameplay and level design and is a deeper experience.

I think the same can be said for the Galaxy games.

Excellent points all around!
 

de_reddy

Neo Member
Beat Champion's Road once, but missed the flagpole. Biggest dissapointment ever :).
Use Rosalina, she makes the timing easy with the double jump.
 

VDenter

Banned
I found this game to be not bad but just safe and boring overall. Here we have Nintendo's first HD system and they have an opportunity to do something really ambitious but they just sort of just decided to give us 3D Land on steroids with multiplayer shoehorned in. 3D land was cool since expectations for a handheld are much different but for a Mario game on Wii U i expected much more especially after Galaxy 2. Thankfully Nintendo seems to be doing everything what i and probably many others expected out of a 3D Mario for Wii U with Super Mario Odyssey. 3D world is my least favorite 3D Mario by a wide margin unfortunately.
 
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