I really don't get the appeal of this game.
It felt so much less satisfying than either Super Mario 64 or the Galaxy games. I liked Mario 3D Land, but that's because it was on the 3DS. I have different expectations from 3D Mario games on console, and SM3DW fell well below my expectations. I was honestly shocked at how much I didn't like it. It's a gorgeous game though, I'll give it that.
I'd really love to try that out. I think more challenge might help me get into the game more.
I don't understand why you would think so. I see it as a game that gets the lower rating out of the 3D Marios. The praise for the game stands out among all of the meh impressions which is why I think it seems like it's overrated, when it isn't.Most overrated Nintendo game of all time.
Geez, you guys got me all hyped to play this Champion's Road stage. I'm half-tempted to look on YouTube...
There are many things wrong with this game.
- Most levels feel theme-less and artificial. Random shapes and objects flying around. There is no sense of place.
- The controls are "whatyearisthis.jpg" material. Pressing a button to run? Really?
- The controls also feel much less accurate and limited compared to something like Mario 64 or even Galaxy (which was also dumbed down from Mario 64)
- The camera is abysmal. You have no control over it. You can't even see around you. Wtf is this?
- The game feels more like an isometric 2D game than a true 3D one.
Overall, a very large step backwards from games like Mario 64, Sunshine and Galaxy. Still a decent 7/10 material though.
Geez, you guys got me all hyped to play this Champion's Road stage. I'm half-tempted to look on YouTube...
This is a thread about SM3D World. If it was about Galaxy, you would see me post similar things.This is the thing I always find off about the comparisons to Galaxy and 3DW. I felt like most of Galaxy's worlds were just as abstract feeling than 3DW's worlds.
And you have absolutely no control over the camera in Galaxy, which I found baffling when I went and played it considering people complain about 3DW's lack of camera control and hardly ever see that about Galaxy. At least in 3DW you can adjust it to an extent.
The game starts out very slow then picks up at the end of World 3. Mount Must Dash is probably my favorite level in the entire game. I literally love everything about it.
Good but overrated, Im happy you guys like it though, I just cant find anything particularly great about it.
There are many things wrong with this game.
- Most levels feel theme-less and artificial. Random shapes and objects flying around. There is no sense of place.
- The controls are "whatyearisthis.jpg" material. Pressing a button to run? Really?
- The controls are also much more limited compared to something like Mario 64 or even Galaxy (which was also dumbed down from Mario 64).
- The camera is abysmal. You have no control over it. You can't even see around you, most of the time. You can't see the whole level. And in all cases, you can't see the areas you passed. Wtf is this?
- The game feels more like an isometric 2D game than a true 3D one. So the "3D World" title is a stretch.
Overall, a very large step backwards from games like Mario 64, Sunshine and Galaxy. Still a decent 7/10 material though.
Its worth the hassle to unlock it.Geez, you guys got me all hyped to play this Champion's Road stage. I'm half-tempted to look on YouTube...
Lol, i never thought they did it by accident. What's your point? Because they wanted this i have to like it?Is this a troll post? With the exception of your first complaint, every point you've listed is done intentionally.
Most overrated Nintendo game of all time. Stiff controls and animations, dumbed down acrobatics, terrible speed boost system, bad camera that doesn't have Land's stereoscopic 3d crutch, almost nonexistent exploration with boring optional collectibles obtained by completing gameplay scenarios taken straight from the NSMB series, and for all the praise it gets for being "precision platforming" perfection, simplistic level design with far more filler and gimmicks than people admit (walk all over flipswitch panels in dark rooms for 3 minutes, chase after rabbits on large flat terrain, collect five trinklets on a tiny slice of beach level etc).
lt's supposed to be the best of both worlds, 3D exploration based platformers and 2D sidescrollers but it's actually the complete opposite. lt's not focused and precise enough to compete with the best 2D sidescrollers (if you think anything in 3D World is as good as Tropical Freeze's Bopopolis you're wrong) and it's not expansive or intrinsically fun to control enough to appeal to fans of more traditional 3D platformers. lt's a 3D Mario game for people who hate 3D Mario games.
l'm glad the next Mario is a completely different style and if Nintendo wants to go back to a more linear level progression l hope they'll make Galaxy 3 instead of 3D World 2.
lt had cool music though l'll give it that.
Is this a troll post? With the exception of your first complaint, every point you've listed is done intentionally.
Lol, i never thought they did it by accident. What's your point? Because they wanted this i have to like it?
This is a thread about SM3D World. If it was about Galaxy, you would see me post similar things.
But i think SM3D World felt even more limited than Galaxy. Heck, at least in Galaxy you can use the first person mode and look at your surroundings!
You following the thread? I posted my opinion. And the guy asked me if i made a troll post because all these things i didn't like about the game were intentional by the developers. As if i ever said they did it by accident.You don't have to like it. But expect the people that like it to disagree with you.
That's how opinions work in an opinion thread. It's really that simple.
You following the thread? I posted my opinion. And the guy asked me if i made a troll post because all these things i didn't like about the game were intentional by the developers. As if i ever said they did it by accident.
Way to miss the point.What I'm I talking about? You asked a question. The question was "Just because they did it intentionally, do I have to like it?"
I answered your question.
Lol, i never thought they did it by accident. What's your point? Because they wanted this i have to like it?
Game is incredibly easy and dull as a result. Co-op was a bad idea and poorly implemented.
It wasn't anywhere near the Galaxy games.
The game is absolutely superb, but confused that SM3DL fell flat for you. It's also excellent.
Further...SMG2 while not as good, as 1 imo, is absolutely worth finishing...like it's must-play.
Anyway, yeah, I recommend you play all of SM3DW, every level is fantastic.
- Most levels feel theme-less and artificial. Random shapes and objects flying around. There is no sense of place.
Well... Yeah. As far as i know things in games are intended by the developers? They aren't using a random feature generator?I don't care if you like it or not—you're entitled to your opinion and I respect that. All I meant was that your "complaints" about the game are purposeful design decisions on the part of the developers.
As opposed to Super Mario World's perfectly explained floating pendulums and bars that drop when you walk on them. Such realism and sense of place.There are many things wrong with this game.
- Most levels feel theme-less and artificial. Random shapes and objects flying around. There is no sense of place.
Rayman Legends was also one of the best platformers this gen, with a run button. Would you have preferred a gimmick there instead?- The controls are "whatyearisthis.jpg" material. Pressing a button to run? Really?
Agreed. Made it less unwieldy though, IMO.- The controls are also much more limited compared to something like Mario 64 or even Galaxy (which was also dumbed down from Mario 64).
Why would you want to look at the parts of the level you can't access when you're on a timer?- The camera is abysmal. You have no control over it. You can't even see around you, most of the time. You can't see the whole level. And in all cases, you can't see the areas you passed. Wtf is this?
I completely do not understand this argument at all. It's worse for it? You can move in three dimensions, no?- The game feels more like an isometric 2D game than a true 3D one. So the "3D World" title is a stretch.
Geez, you guys got me all hyped to play this Champion's Road stage. I'm half-tempted to look on YouTube...
Gah, it's the only level I've yet to unlock. :/ I'd love to try it out but I think I have like 280 stars so it just feels too tedious to start grinding to get that many stars, would probably take me weeks the way my daily scheme is right now. Absolutely love the game up until that point though, more so than any other 3D Mario.It will haunt your dreams until you beat it. Seriously a magnum opus of a level.
I like both Mario Galaxies and Rachet and Clank(PS4) more. It's good, though. That last Bowser battle is the best Bowser - Mario battle ever though.Best 3d platformer every made
I don't care about SMW. This is a 3D game, i mostly compare it with Mario 64 and Sunshine. These games had their fare share or abstract levels (bonus stages) but most of the content felt like proper places to explore. It helps having a sense of place.As opposed to Super Mario World's perfectly explained floating pendulums and bars that drop when you walk on them. Such realism and sense of place.
I don't care about Rayman Legends. It's also a 2D game. I don't even like that game that much either.Rayman Legends was also one of the best platformers this gen, with a run button. Would you have preferred a gimmick there instead?
Why would you want to eat a tasty icecream? Who knows these things.Why would you want to look at the parts of the level you can't access when you're on a timer?
Yes. But it feels as limited as an isometric 2D game.I completely do not understand this argument at all. It's worse for it? You can move in three dimensions, no?
What a bizarre comment. Almost every level has its own gimmick going on, and more than probably any other Mario game before it (especially Galaxy), 3DW has a ton of themed levels: shadowbox levels, illusion levels, trick flagpole levels, musical platform levels, casino levels, even a Mario Kart level.
If it's the abstract floating-platform aspect you disliked, even that was a lot more so in Galaxy.
I couldn't do it. Bane of my existence.
Way to miss the point.
Super Mario Galaxy 2 is a lot better than Galaxy 1.
I would say that an apt comparison is Bioshock 1 vs Bioshock 2. Bioshock 1 introduced the whole world and the mechanics and had a stronger narrative. Bioshock 2 improves the gameplay and level design and is a deeper experience.
I think the same can be said for the Galaxy games.
I had to use Peach, which is basically "easy mode" of Champion's Road. But I couldn't put it down until I beat that damn level so I did what I had to