WanderingWind
Mecklemore Is My Favorite Wrapper
They really have dropped the ball on pirates, haven't they?
They really have dropped the ball on pirates, haven't they?
http://www.twitch.tv/bmkibler
Kibler is playing a sick G/U self mill brew. He just got out 3 Ghoultrees on turn 6.
I liked Zendikar's "Indiana Jones" world vibeIt would be better than Zendikar's theme, whatever that was other than "broken cards and Black Lotuses on booster packs".
Pirates!
http://www.twitch.tv/bmkibler
Kibler is playing a sick G/U self mill brew. He just got out 3 Ghoultrees on turn 6.
http://www.twitch.tv/bmkibler
Kibler is playing a sick G/U self mill brew. He just got out 3 Ghoultrees on turn 6.
If you're having so much trouble storing all these cards the online game is a decent alternative.Is that MTGO on that stream?
EDIT: NVM. I'm thinking of going online. Anybody else drop physical cards for the online game?
If you're having so much trouble storing all these cards the online game is a decent alternative.
You lose out on some stuff though, like the fun of seeing people reactions to plays in person, and drafting generally feels like an assembly line. Also most people don't talk, they just play a game and move on. It's like speed dating, but with magic instead of smalltalk.
When I helped make the Saturday Night Magic thread with TheSeks it died after one game (which only had 5 people).
I think the money is a huge barrier of entry, especially since the card game is functionally segregated from the online game. That and Magic Workstation/Cockatrice is too much trouble to set up and play.
I dunno, MTGGAF is less prominent than this thread would make it seem. Especially if you compare it to the YGO thread, which exploded after like, one week.
I've stopped playing though, actually, too many other things to play and too expensive :x
Add me on MODO. I pretty much only draft though.
Also, the play level in general is way higher than your typical LGS. You will get much better as well.
Add me on MODO. I pretty much only draft though.
Also, the play level in general is way higher than your typical LGS. You will get much better as well.
So, cool. First MTGO outing. Got spanked by a guy with a severely powerful (had playsets of errything) deck, then played another newb like myself and won pretty easily.
...this could be bad for my wallet.
So, cool. First MTGO outing. Got spanked by a guy with a severely powerful (had playsets of errything) deck, then played another newb like myself and won pretty easily.
...this could be bad for my wallet.
So how does MGO work really?
I get the card game part of it but there is some kind of ticket thing? So you buy tickets to enter events... do you win prizes? Is there any kind of casual play that doesn't cost tickets?
At least your wife will stop complaining about all the cards you have
Actually it's not that expensive compared to paper magic.
I've gotten my costs down to about $4.50 per draft. So even if I run 3 events a week, that's only $50-60 a month.
Singles are significantly cheaper online as well (for standard, legacy is another story). So you can build a WAY cheaper tier one standard deck online.
And if you really want to grind out some packs for cheap, you can always play block constructed or play pauper.
And people complain about $15 a month sub fees for mmos.Actually it's not that expensive compared to paper magic.
I've gotten my costs down to about $4.50 per draft. So even if I run 3 events a week, that's only $50-60 a month.
Singles are significantly cheaper online as well (for standard, legacy is another story). So you can build a WAY cheaper tier one standard deck online.
And if you really want to grind out some packs for cheap, you can always play block constructed or play pauper.
At least your wife will stop complaining about all the cards you have
And people complain about $15 a month sub fees for mmos.
The reason I don't play online is I host Magic at my place every Thursday which is slowly growing in numbers. It usually drains me from playing Magic for the rest of the week. That and I'm playing LoL on my spare time. X_X
WanderingWind I sent another PM. =)
Goddamn, I have a lot of crap to send out. Y'all are doing me* a favor.
*awesome pics*
*may denote my wife. Only valid in the continental United States. No proof of purchase necessary, must be 18 or older to apply. Other restrictions may apply.
Man. I just keep clicking those pictures over and over, thinking "Some of those are mine!". SO EXCITED.
I can't overstate how awesome of you this is. Thanks again!
Bought a few cards off Star City Games last week and they showed up today. One was bought as a gift for my girlfriend -- a real nice extended art prerelease angel. It was listed as NM/M but it showed up with a huge nick in the top left of the art, the top was worn down like it was shuffled and played a lot... it was definitely a played card. Needless to say I was a little upset.
So I emailed Star City expressing my concerns with the card, informing them that everything else was in order, but this card was a gift, and it was a mess. About two hours later I checked my email, and I was quite surprised by their response: They said they were going to ship me a hand-picked replacement at no cost and they extended my premium membership by a month.
I realize that it's more important to them to keep a customer that drops half-a-hundred bucks at a time than a four-dollar card, but it made me happy that they responded so quickly and positively.
There's a risk premium built into their pricing - are they the most expensive? Yeah, but sometimes its worth paying the extra bit.SCG gets a real bad rep (their prices are probably the highest) but glad to see they take care of their customers.
So hey, there's been something on my mind recently that I wanted to ask of MagicGAF.
I first started playing Magic in about 1997. At that point, Magic was only 3-4 years old. And yet, stuff from the earliest expansions (Arabian Nights, Antiquities, Legends, The Dark) was already pretty ridiculously expensive. I remember a friend of mine paying $30 for one pack of Legends. Of course I know that by today's standards, $30 for a pack of Legends would be considered cheap as hell, but back then it seemed like a lot of money. What I'm wondering is...what exactly happened in the three years between 1994 and 1997 that caused those expansions to skyrocket in value so quickly? Was it just low print runs? I mean, the value shot up so much that only a year after Legends/The Dark, they released Chronicles, which consisted entirely of reprints from Antiquities, Arabian Nights, The Dark, and Legends. And furthermore, what caused Fallen Empires, which came immediately after The Dark, to plummet in price so badly (aside from the fact that it only had like three good cards)? I clearly remember buying packs of Fallen Empires for like $1.25.
Low print run vs high power -- Legends has Mana Drain, for example. The Dark is only like 8 bucks a pack now haha
Fallen Empires is one of the, if not the very worst set in Magic. I'd also guess it saw a higher print run. I'd actually like them to revisit the lore there with a higher powered "Rising Empires" or something along those lines. I'd also like to see Homelands get some redemption with a new expansion.
It was pretty much just crazy small print runs in a game with exploding popularity. Fallen Empires was far overprinted (and was shit) so it tanked. After that they seem to have gotten much better at print runs.