I feel like their impacts are equally meaningless at this point.
JRPGs along the lines of FF7 are gone and so are 3D platformers like Mario 64. They were both influential through the PS2/GC/XB era, but in the past generation their respective genres withered and games like those two in particular are basically no longer made.
Considering what games today sell the most and get the best reviews, and the types of games that developers are mostly making?
FF7
(At the time of release the case could be made for Mario 64, and the impact it had, but considering where the industry went after that, it's FF7)
But the actual answer is GTA3
Even though FF7 is probably my favorite game, I was equally confused, until people in the thread reminded me that Sony would not be where they are today without FF7 ending up on PS1, and not the N64. In that instance, FF7 had a massive effect on the entire industry.I can't believe anyone is saying ff7, tbh.
Nearly Every 3d game you have played since then can trace its roots to Mario 64. You can't say that about ff at all.
You mean Resident Evil? Because RE and FF7 are pretty much the same except one has random battles and the other does not.
Every game ever made since 1996 owes some part of its existence to Mario 64. Can't say that for FF7
What game isn't inspired by Mario 64?
I can't believe anyone is saying ff7, tbh.
Nearly Every 3d game you have played since then can trace its roots to Mario 64. You can't say that about ff at all.
Quake and Mario 64 are the two most influential titles of that generation by a magnitude of about 10. You can't buy a game today that doesn't bear the mark of one of the two above games in some way.
To the people saying the same about FFVII: can you honestly say the same?
Mario 64. FF7 is overrated for the most part.
I would say that Tomb Raider 1, which was released a few months later, had more of a influence than Mario 64 on 3d games. Then there was Quake and a lot of other PC games at the time.
Every game ever made since 1996 owes some part of its existence to Mario 64. Can't say that for FF7
I can't believe anyone is saying ff7, tbh.
Nearly Every 3d game you have played since then can trace its roots to Mario 64. You can't say that about ff at all.
If you add 3D game in his statement then it's not really that hard to argue for it. Analogue movement + camera controls are kind of a big deal.How can you argue that, honestly? There are plenty of non-3D, non-platformer games that show absolutely no influence from Mario 64 as well as plenty of RPGs and story-driven games that clearly took pages from FF7.
This entire question isn't a black/white ordeal. Some people need to be a little less hyperbolic.
*or Quake
I know a lot of console players tend to take quake for granted, but it's arguably been more of an influence than Mario 64 was since the influx of western developers onto the console front since the original Xbox.
Call of Duty, Half-Life, Halo, etc. all owe basically their entire existence to the principles Quake established in 1996.
FF7 had the bigger impact on the industry.
SM64 had the bigger impact on game design.
Mario 64 defined the way movement in a 3D plane should be done and is still being used today. FF7 made games more cinematic. Mario 64 wins IMO.
Come on. No games today even slightly resemble the 3D movement found in Tomb Raider.
This seems like the most accurate answer. Really though, both games were Giants at the time.FFVII doesn't seem to be very influential gameplay-wise. But it was hugely influential in how it shaped the market realities.
So I would say Mario64 was more influential when it comes to games themselves, while FFVII was more influential when it comes to business side.
FF7 was essentially the same game FF6 was but with 3D visuals and FMV... that isn't to impugn the impact it's had, but it wasn't exactly cutting edge when you get down to the nuts and bolts of it
Mario 64 went off like an A-bomb in 3D gaming, analogous to how Super Mario Bros 1 shaped the medium a decade before it
Tomb Raider was interesting, cause it had attempted to tackle the same problems Mario did, and offered a half answer that needed further refinement. The camera has never as awesome, but due to it's nature of indoor-ness it's forgivable. At the same time, it created it's own language in terms of how to do a game within building, which many subsequent 3d games like Prince of Persia and Uncharted had too all reference. The same goes for a shooting combat system: they had to think about some sort of snap assist: Zelda 64 had a more refined solution. It's no Mario 64 in the way that it do so many things right, but it's definitely up there as one of those games that pointed to where things would be heading.
I would say that Tomb Raider 1, which was released a few months later, had more of a influence than Mario 64 on 3d games. Then there was Quake and a lot of other PC games at the time.
To be honest...few moden 3D games resemble Mario64. It used to be differet, but nowadays even TPP games are mostly played like FPSes with character constantly visible on screen.
I would say that Tomb Raider 1, which was released a few months later, had more of a influence than Mario 64 on 3d games. Then there was Quake and a lot of other PC games at the time.