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MARIO + RABBIDS: Kingdom Battle |OT| XCOM on mushrooms

Fliesen

Member
Yes...why can't get rid of him ? I understand the humans+rabbids rule, but it doesn't need to always be Mario!

Well, there's 2 reasons:

1) from a narrative standpoint: It's literally called MARIO + RABBIDS, so you'll always have to at least bring MARIO and a RABBID. Mario is, after all, the protagonist of this game.

2) from a technical standpoint: ingame cinematics always revolve around Mario, while certain shenanigans can be performed by any rabbid. If you bring rabbid luigi, he'll be the one pointing at Mario's belly, if you only bring Rabbid Peach, she'll perform said joke.

After not really using him for the whole game I've just gone back to luigi in World 4, with fully maxed out Steely Stare. Holy shit he's incredible. Game changer.

I love how well balanced the roster is - they all feel amazing when properly specced / utilised.

exactly my experience. Once ability based damage doesn't scale well with enemy HP anymore (like Rabbid Luigi's or Rabbid Peach's slides) - not as well as weapon damage at least, Luigi becomes incredibly powerful. The proc rate on bounce weapons is insane, his ability damage literally translates to up to 4x weapon damage within a given round
 

Creamium

shut uuuuuuuuuuuuuuup
Regular Mario has his benefits... Double hero shot and beefed up M-Power are great for support. But yeah pretty much anyone else is better. He's the mascot of the group :p
 

The Technomancer

card-carrying scientician
Regular Mario is fine except for that damn hammer attack. I used it maybe three times in the entire campaign. There's just never a good time to end your movement adjacent to an enemy
 

Fireblend

Banned
I wish you could play the coop challenges in single player. I want to do them to really do everything I could in the game but having to switch between controllers is silly. It'd be so easy to have a "pass the controller" option at least so I didn't have to be switching constantly =/
 

Fliesen

Member
Regular Mario is fine except for that damn hammer attack. I used it maybe three times in the entire campaign. There's just never a good time to end your movement adjacent to an enemy

It's his only Area of Effect attack though. Also, it does way more damage, so i usually just use it if it's certain to act as a killing blow, when a regular blaster shot wouldn't.

The biggest flaw of Mario is his shorter walking range compared to most others imo.

yup, as i pointed out: the fact that he's dependable on other party members as a jumping off point for his stomp attack makes this particularly frustrating, as you'll often do your first move with another character of yours, getting into a position of cover at the edge of their movement range, only to find out that you won't be able to reach them with Mario.
 

13thStep

Member
I just finished World 3 yesterday. After reading the posts that refer to the difficulty spike for World 4, I'm sort of worried. I did get a couple of goods and one fair on World 3. Hopefully World 4 isn't a struggle and I give up on the game.
 

Creamium

shut uuuuuuuuuuuuuuup
I just finished World 3 yesterday. After reading the posts that refer to the difficulty spike for World 4, I'm sort of worried. I did get a couple of goods and one fair on World 3. Hopefully World 4 isn't a struggle and I give up on the game.

There are some jumps in difficulty sure, but nothing you can't adapt to if you made it this far. That's the beauty of the game, at certain points they up the difficulty but that just makes you reconsider strategies and partymembers.
 
So got to the last boss and twice it's crashed now when he triggers Mario's overwatch ability and then goes to attack. Whats up with that? Been pretty solid up until this fight
 

Cartho

Member
Just finished up the main campaign. Holy shit it's good. I adore the main theme too, the one that plays right at the start of the credits. My girlfriend and I just danced around my flat. So good.gif

I used every single character for at least 2 battles in world 4. They're all so useful in different ways. Rabbid Mario + Regular Luigi is a very powerfu too. A good agent dance to draw in lots of enemies, then Luigi's death truck to heavily weaken them all, then finish them with rabbid Mario's vamp hammer to regen all the HP he lost from Luigi's truck. Can clear someone's over half the map in just that one combo if placement is right.
 

correojon

Member
Finished the campaign today, I´m only missing the Lava World challenges and perfecting the last Lava World Battles. The game´s AWESOME, but it´s starting to glitch on me on the last world. It froze to a white screen after the
energy dragon
cutscene and I had to restart the Switch. Then, when going through the Lava World I got stuck on a slope and couldn´t move, so I had to restart again. Then, when going through the Lava World again a puzzle was in a weird position and I was left stuck in a platform with no way out, other than warping back to Peach´s Castle (it was really weird, like if one of those gren arrow thingies that allow you to jump down had incorrectly spawned in the middle of the platform instead of at the border, so I couldn´t get off it). And when trying to enter an ultra challenge the game threw an error message and threw me back to the Switch´s home screen. Really weird because up until the last world I can´t remember having any problem like this.

Anyway the game´s a blast, the cast is incredibly balanced and I love how everyone has it´s uses. These are my most used teams:
  • Rabbid Peach+Luigi: For the most part at the start of the game. Very balanced, can do everything: heal, deal big damage, great range...
  • Luigi+Rabbid Luigi/Rabbid Mario: For escort and reach-area missions. Luigi has great mobility and can make the whole team faster, Rabbid Luigi can make enemies weaker and Rabbid Mario can get rid of them fast.
  • Rabbid Luigi+Rabbid Mario: Vampire-ing enemies through dashes or vamp weapons allows the team to get health back while dealing big damage and both of them have great mobility, so they are great to help Mario move around or setup stomp attacks. Usually my #1 pick for "Defeat All" and boss battles.
But really, I´ve been using everyone depending on each battle´s setup. There are times where Peach´s grenades become incredibly useful, or Luigi´s/Rabbid Peach´s sentries in pipe-filled areas to extend attack range, or Yoshi´s/Rabbid Mario´s skills to force the enemies to move around...I still need to use more Yoshi, you get him so late in the game that it´s hard opening a spot for him, but I intend to do so in the challenges.

I wish that after beating every challenge the game would allow you to make any teams you wanted to, even without Mario.

BTW, do you get anything for Perfecting all battles in all worlds?


Regular Mario is fine except for that damn hammer attack. I used it maybe three times in the entire campaign. There's just never a good time to end your movement adjacent to an enemy

Use it with M-Power to deal huge damage and finish off enemies. You can use Rabbid Luigi or rabbid Mario to inflict Vampire status on an enemy, then hit him with the hammer to replenish your HP. Oh and if you use a Hammer with bounce effect the enemy will get sent flying so you won´t have to worry about them retaliating. Mario and Rabbid Mario´s hammer attacks are awesome and can be easily set up to get rid of 3-4 strong enemies in a single attack, or to quickly bring down bosses.
 

BizzyBum

Member
BTW, do you get anything for Perfecting all battles in all worlds?

Nope, just more coins.

At some point in the game I was expecting to be able to walk up to Peach's castle and open the doors after getting 100% or something but nada. Maybe the story DLC will have us enter it.
 

HeySeuss

Member
Ahhh just 100%'d this. I think this is the first game I've completed 100% in a long time. Wasn't sure how I'd like it at first as I've never played any of this genre but damn am I hooked. Hope the dlc is beefy because I wouldn't mind another couple of world's or new challenges in each world to do again.
 

HeySeuss

Member
Regular Mario is fine except for that damn hammer attack. I used it maybe three times in the entire campaign. There's just never a good time to end your movement adjacent to an enemy

You're crazy. An m powered hammer, especially one of the better hammers, deal insane damage, and have several blocks range to kill several enemies at once. Really good for the smashers that are bunched together.
 

BizzyBum

Member
Yeah, I thought R.Luigi was good, but Luigi might be one of the best characters in the game.

- 3x Steely Stare.
- Itchy Feet w/ maxed movement for escort missions.
- Insane map movement with the above + double jump making reaching the area missions a joke.
- Sentry bot for great AoE damage.
- Long range gun w/ Ink capabilities.

His only downside is low HP but he is usually so long range it doesn't matter, and another party member should be using Vamp / Healing / Protection abilities anyway.
 

Creamium

shut uuuuuuuuuuuuuuup
3x steely stare + 2x hero shot after a Rabbid Mario magnet dance is like the end of level slowmo fanfare in Peggle, so damn satisfying without having to do anything.

At one time I did the air pistols like in Tales of the Borderlands I have to admit
 

duckroll

Member
Update:

- Finished World 3 the other day. The boss fight was the most... err.... "amazing" thing in the game so far. Lol.

- Went back and cleared all the challenges in World 2 except 8 and 9. 8 is really tricky even with powered up characters. 9 is another Toad mission, fuck that shit.

- Cleared the Secret Chapter in World 2. That was a bit too easy because I'm so powered up now.

- Gonna clear some World 3 challenges and get more hidden orbs before starting World 4.
 

Miker

Member
I picked this up in the Best Buy price mistake and it'll probably fast forward my Switch purchase. What's the co-op content like? I hear it's only 5 missions w/ three difficulties?
 
Does this game freeze for moments as if it's loading something, then become controllable again at times for everyone? I'm really enjoying it, but that aspect is really annoying and I'm wondering if I just need to redownload my copy or something.
 

Adam Prime

hates soccer, is Mexican
Took m five tries to beat the world 2 boss. I should’ve been smarter and figured to take out all the enemies first before taking out the boss, so simple lol. It was fun!
 

HeySeuss

Member
Does this game freeze for moments as if it's loading something, then become controllable again at times for everyone? I'm really enjoying it, but that aspect is really annoying and I'm wondering if I just need to redownload my copy or something.

It's a little buggy. I've seen what you've described several times and had the game crash a few times as well.
 

Creamium

shut uuuuuuuuuuuuuuup
Does this game freeze for moments as if it's loading something, then become controllable again at times for everyone? I'm really enjoying it, but that aspect is really annoying and I'm wondering if I just need to redownload my copy or something.

It's supposed to be related to an unstable wifi connection. Try airplane mode or turning off wifi and see if you notice a difference.
 
It's a little buggy. I've seen what you've described several times and had the game crash a few times as well.
Yeah, I've had one issue where Beep-O or whatever it's name is get stuck in the floor, and had to reset the game. When I loaded it back up, I was in the Castle hub area and still haven't gotten back to that place I was at. Not sure if it skipped the chapter completely or what.

It's supposed to be related to an unstable wifi connection. Try airplane mode or turning off wifi and see if you notice a difference.
Hmmm, I mostly play at work where the WiFi is complete shit, so I'll definitely try this out. Thanks!
 

ChaosXVI

Member
Loving the game so far. I've completed the campaign and have been doing challenges. I thought World 3 was much harder than 4 but I think that might be due to Rabbid Luigi being OP as fuck when you max out his Vamp Dash.
 

lt519

Member
Played some on the plane yesterday, was perfect, still can't believe I can do that with this caliber of a game. Look forward to finishing it on my next trip in two weeks, almost through Chapter 3, which I'm not finishing too difficult yet.

Chapter 3 theme and music are fantastic.
 

RobotHaus

Unconfirmed Member
Chapter 4 miniboss is giving me the business. Currently using Mario, Rabbid Luigi, and Peach. Might have to switch up my squad, but a lot of my offense and healing comes from sliding.
 

Kazerei

Banned
I picked this up in the Best Buy price mistake and it'll probably fast forward my Switch purchase. What's the co-op content like? I hear it's only 5 missions w/ three difficulties?

There's 18 missions actually, spread across 5 worlds.

Overall the co-op mode is kinda unimpressive to me. Each person is in charge of two characters. Only one person is in control at a time, but you can pass control back and forth as you like. So it's basically just working together to beat missions with a party of four characters. The interesting thing is that the story mode uses a party of three, so having four feels more flexible. But I don't think the mission design really takes advantage of that. The missions are good but nothing special. Also, the hard difficulty is locked until you beat the mission first on easy or normal, which is super annoying.

The single player story mode is definitely the main attraction. Have fun!
 
Finally got back into this game after putting it away for a run of indies. I'm crashing repeatedly on the final boss
when Bowser gets up in the air
; it's happened twice consecutively now. Kind of a shame, as it was in World 4 that the game started picking up a bit for me—I'm no longer scoring Perfect on the first try every time, mostly as I built everyone as a glass cannon and the incoming damage is finally catching up. I even saw my first Fair rating today (
third map on 4-8
, where I took a casualty and finished one turn too late).

I'll say more when I finish the main campaign (if the game lets me finish, that is), but I'm definitely finding the constraints on party setups too confining. It's not a question of flavour, or using a Rabbid versus using a Mario character; it's just that there just aren't very many party compositions in total, with a handful of them having far superior synergy to the others. The talent trees and weapon effects don't offer quite enough differentiation to compensate for this, as it's the move sets and weapon types that overwhelmingly determine play style. It might just be that the game is balanced around the expectation of swapping out party members between maps due to casualties, forcing second-choice setups if your first choice takes too much punishment, but since most chapters only consist of two maps and I finish fully topped up most of the time, this hasn't been a factor for me.

R Peach + Luigi has seen by far the most success for me; it just blows through everything without sacrificing survivability, and the only real risk is if Luigi gets flushed out and mobbed in a single turn. I run R Mario + Luigi when I want to dial up the aggression even further, and R Mario + Peach for high area-of-effect damage in long fights where I still need healing. (You have to account for a ton of friendly fire with some of these characters, but it's rewarding to minimize it by getting your spacing just right.) I've fiddled with the other characters here and there but find them a bit too situational.
 
Finally beat world 4, and the game is definitely amazing and the gameplay highly satisfying but...

It's sometimes a pain how the game will turn things around on you without really telling you. Like, having a boss battle directly after a normal battle with no time to save, not being able to stomp or dash most bosses, having some battles where the enemies get to go first for some reason...

All in all these are kinda minor complaints but it just strikes me as odd that there was no way to really prepare the player for this.
 
Cleared the final boss with a Good rating—literally the only map in the entire game that I was knocked down to Good on time instead of casualties, since I didn't know what was par and expected it to be more generous.
I was actually rushing the fight, too; but when I left all the Bucklers up after phase 2, in phase 3 I suddenly had four Bucklers and four Smashers on the map to deal with, and not enough damage to finish off the boss that turn, so I opted to err on the side of clearing the field and staying alive, finishing on turn 10/7.
Well, like all the multi-phase or reinforcement-spawning encounters in the game, I'm sure it makes a big difference if you go in knowing what to expect.

Kind of sloppy play from me through World 4, with a few Good ratings and one Fair, but after World 1-3 I was getting a little bored with slaughtering everything with R Peach + Luigi and thought I'd change things up. So I may have performed worse, but I had a lot more fun doing it. Getting a 1-turn clear (
on the second map of 4-8, where par is 2 turns
) was especially satisfying.

I should fill out World 4 with full Perfects and mop up all the challenge maps first before I pass judgement on variety/difficulty. I thoroughly love the mechanics in this game—it's fun to play fast and furious, dash around the map, and blow everything away as quickly as you can—but the crashing, the middling puzzles/exploration between maps, the limited party compositions, and low difficulty of the main campaign all made me think that we'll look back on Mario + Rabbids someday as an excellent template for a series that stands to get better with bigger and more complex instalments, not unlike how the Firaxis XCOM revival refined a bit of everything in going from 1 to 2.

I've had a blast with this game so far and there is clearly a lot more to do, so I don't want to complain too much. But I'd definitely like to see the formula revisited, and given its success (and Ubisoft's pattern of milking what works), I think it will.
 

duckroll

Member
Goddamnit, backtracking in World 3 to collect all the missing stuff and find the Challenges is a pain in the ass. World 2 was a pain too. Super fun when you get on the right track, but the maze like non-linear design and no map means iehaoighoaajfoiaj.
 

Linebeck

Banned
Apparently, we should lose to him :/

Those teleporting enemies are incredibly irritating.

So, did you beat him? I did and it was incredibly
EASY
.

Mario
R Luigi
R Mario

In the beginning kill those three enemies in front of you. Then go DIRECTLY to Calavera and forget about teleporting bastards. Use magnet dance to bring Calavera closer and destroy him with dashes and melee attacks.
 

Ravelle

Member
Goddamnit, backtracking in World 3 to collect all the missing stuff and find the Challenges is a pain in the ass. World 2 was a pain too. Super fun when you get on the right track, but the maze like non-linear design and no map means iehaoighoaajfoiaj.

Yeah I was gonna do all the things I missed and perfect a bunch of levels but puzzles not being solved permanently ment and having to them over every time you visit sucks.
 

BTA

Member
Goddamnit, backtracking in World 3 to collect all the missing stuff and find the Challenges is a pain in the ass. World 2 was a pain too. Super fun when you get on the right track, but the maze like non-linear design and no map means iehaoighoaajfoiaj.

They're both really annoying; world 2 in particular had me confused for a bit due to how much looping back through the main area you do.

The game really really needs a map/way to check the challenges and chests from a menu when you're out in a world, if only when you're backtracking to a completed world.
 

big youth

Member
in the overworld does anyone else tend to forget they are actually controlling Beep-0, not Mario?

I'm so used to being Mario, and he's basically center screen, looking vibrant and animated, and doing nearly everything you control him to do... except when you want to interact with something precisely and remember that you're the tiny disk in front of him.

I understand why Beep-0 is a part of the game (Drives narrative/Mario doesn't talk) but I'd prefer if he tagged along with Mario rather than being the controlled character. I'm just starting 2-1, I'm sure I'll get used to it.
 

Creamium

shut uuuuuuuuuuuuuuup
in the overworld does anyone else tend to forget they are actually controlling Beep-0, not Mario?

I'm so used to being Mario, and he's basically center screen, looking vibrant and animated, and doing nearly everything you control him to do... except when you want to interact with something precisely and remember that you're the tiny disk in front of him.

I understand why Beep-0 is a part of the game (Drives narrative/Mario doesn't talk) but I'd prefer if he tagged along with Mario rather than being the controlled character. I'm just starting 2-1, I'm sure I'll get used to it.

All the time, especially for the blue cannon parts that resemble Mario coin challenges. I always have to force myself to move my attention to Beep-0. It's one of the things they could change or improve in a sequel. When Mario is in front, a character you've controlled for countless hours, but a small roomba is in front of him... the attention tends to shift to the former :p
 

Terrell

Member
I actually find Rabbid Luigi + Peach to be the best combo for everything but the "reach area" fights, since Peach is an HP tank that only needs to heal-jump to keep Mario in the fight and Rabbid Luigi can use the leveled-up vamp dash to make him nearly unkillable and really softens enemies up to be shot at. So the technique is usually: vamp dash multiple enemies with Rabbid Luigi, move Mario, activate Hero Sight, heal-jump with Peach if necessary, use a burn-based Boomshot to do big damage and get enemies out of cover, Mario shoots multiple opponents with Hero Sight to clear them off the map or gets a honey shot to keep them exposed outside of cover for a turn, Rabbid Luigi picks off the stragglers or anyone still behind cover with his bazooka. Remaining enemies are easy to soften up with Rabbid Luigi and Peach both having long-distance AoE weapons until you can maneuver yourself into decent range to start over. When it's a LOT of enemies with low HP, it's M-Power when possible -> vamp dash -> grenaduck to finish them off and use the regular weapons to kill any stragglers.

Luigi is good for huge range, but his double team jump puts him either out of range of everyone or in the line of fire with no one to help him recover his HP, so his primary movement-based skills are practically useless. So I typically sub in Rabbid Peach for Peach to still have healing and use the sentry for distance and AoE attacks, especially in battles where the bad-guys have villain sight so I can use the sentry to soak a lot of those hits if things get a little out of hand.

Also, Rabbid Yoshi is adorable. That is all.
 

MattAces

Member
100%-ed this game!
around 46 hours.
Perfected and completed every challenges.
Completed both normal and hard mode in co-op (played alone, switching controllers was a pain).

Co-op was honestly the most challenging part of the game, long battles and fun.
 
I actually find Rabbid Luigi + Peach to be the best combo for everything but the "reach area" fights, since Peach is an HP tank that only needs to heal-jump to keep Mario in the fight and Rabbid Luigi can use the leveled-up vamp dash to make him nearly unkillable and really softens enemies up to be shot at. So the technique is usually: vamp dash multiple enemies with Rabbid Luigi, move Mario, activate Hero Sight, heal-jump with Peach if necessary, use a burn-based Boomshot to do big damage and get enemies out of cover, Mario shoots multiple opponents with Hero Sight to clear them off the map or gets a honey shot to keep them exposed outside of cover for a turn, Rabbid Luigi picks off the stragglers or anyone still behind cover with his bazooka. Remaining enemies are easy to soften up with Rabbid Luigi and Peach both having long-distance AoE weapons until you can maneuver yourself into decent range to start over.

Luigi is good for huge range, but his double team jump puts him either out of range of everyone or in the line of fire with no one to help him recover his HP, so his primary movement-based skills are practically useless. So I typically sub in Rabbid Peach for Peach to still have healing and use the sentry for distance and AoE attacks, especially in battles where the bad-guys have villain sight so I can use the sentry to soak a lot of those hits if things get a little out of hand.

I personally use Rabid Mario over Peach. I'm just not a huge fan of how Peach works. If I need a healer (if Rabbid Luigi's vamp isn't doing it), I end up using Rabbid Peach. My ideal team is Mario + Rabbid Mario + Rabbid Luigi. Mario and Rabbid Mario together do an insane amount of damage
 

Terrell

Member
I personally use Rabid Mario over Peach. I'm just not a huge fan of how Peach works. If I need a healer (if Rabbid Luigi's vamp isn't doing it), I end up using Rabbid Peach. My ideal team is Mario + Rabbid Mario + Rabbid Luigi. Mario and Rabbid Mario together do an insane amount of damage

The big thing with Peach is to position her in the open to make her an attractive target. She's a great bullet sponge and if you team-jump with her every turn and make sure she shoots the enemies that Rabbid Luigi vamped, she usually comes out of it unscathed. It's all about how you position her on the field. Her protection ability is just insurance, in case she gets bounced or burned out of her spot.
 

Griss

Member
Just beat it. Magnificent game, loved every second of it.

World 4-8 was quite the difficulty jump for me - the consecutive battles caught me out and I lost twice due to playing aggressively at the end of the battle (not understanding the need to conserve HP for the next one), and then the game crashed once. So I was relieved when I beat it that I perfected the chapter - didn't want to go through all that again.

Against the last boss I only had rabbid luigi left on the last phase - the boss's 1,600 hp vs Rabbid Luigi. Unbelievably he nearly solo'd the boss and the 4 smashers. Killed all the smashers and got the boss down to 100hp before dying. And it was unlucky in the end when he did. What an incredible character, lol. Why would you ever use anyone else?

Everything about the game, from the visuals to the really surprisingly brilliant music to the animation to the level design to the wonderful and comprehensive use of the IP to the fantastic bosses... it was all top notch. Surprise of the year for me.

Also, very cute and clever post-game scene explaining the tutorial messages you get at the start of the game. Loved that - one last touch of humour and detail in a game that had plenty of both.

in the overworld does anyone else tend to forget they are actually controlling Beep-0, not Mario?

I'm so used to being Mario, and he's basically center screen, looking vibrant and animated, and doing nearly everything you control him to do... except when you want to interact with something precisely and remember that you're the tiny disk in front of him.

I understand why Beep-0 is a part of the game (Drives narrative/Mario doesn't talk) but I'd prefer if he tagged along with Mario rather than being the controlled character. I'm just starting 2-1, I'm sure I'll get used to it.

All. The. Time.

Goddamnit, backtracking in World 3 to collect all the missing stuff and find the Challenges is a pain in the ass. World 2 was a pain too. Super fun when you get on the right track, but the maze like non-linear design and no map means iehaoighoaajfoiaj.

Yeah, considering there's a map in the washing machine I have no idea why you can't at least access that during exploration. I actually really, really enjoyed the overworld elements of the game, but getting lost wasn't much fun the couple times it happened.
 

Blackie

Member
Beat World 1, World 2 and all challenges for both. Kind of want to save World 3 for October/Holloween because it seems like a spooky area and seasonal appropriate... but the game is so freaking FUN :D
 
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