No uniques? Only level 70 legendary? No Uru?
I kind of want to download this version now just to see how different it is.
It's somehow simpler and more complicated all at the same time.
Relics have been reduced to 100 from 1000, but now there are "complete" relics and an entirely new relic currency.
Uru and the enchanter are gone, as well as raids and raid items, but there's 4 entirely new vendors to level with entirely new crafting mechanics. They added a tutorial to the open beta, but it's not exactly thorough.
You don't actually want to donate items to vendors on console, you want to sell everything, use the credits to buy research crafting mats (that replenish every 30 minutes) and turn those in to one of the four vendors to buy materials that level up the other three. This also gets you blueprints that will let you craft some of the PC's event items, like the Armor artifacts. Currently only one of the three vendors has these blueprints in the game though.
There are still at least six different currencies in the game, and at least a dozen entirely new crafting materials.
Uniques are gone, leaving only cosmic items, but instead of physical/energy/mental, there's about 13 different damage types like guns, fire, ice, magic, and claw.
All patrols except for Midtown are removed. Terminals are still in. Danger room is in, and gives merits, but I didn't see at a glance what the merits are actually used for. There is no danger room vendor, unless I missed him entirely.
Some heroes have had their powers retooled specifically on the console version, a lot of cases for the worse. Synergies are still in but many of them have been changed. Bonus XP for leveling heroes has been cut in half. Splinter prices are more expensive and shuffled around. No level 80 legendaries. Another difficulty added before you get to cosmic, and at least one new rarity color that doesn't need to exist. Also it runs poorly.