thetrin
Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
duckroll said:Depends on the level of detail. What we've seen so far of MMU doesn't really suggest to me that it would be incredibly hard to do in sprites. It's not unusual for 2D games to have sprite parts for each portion of the character, and then have them be interchangable. If the player can toggle the head/body/arms/legs/weapon of the character, that's more than enough.
Not incredibly hard, but infinitely easier with models. With the amount of work it looks like they're putting into this (which doesn't seem like much), I wouldn't say they're willing to put out quality sprites with interchangeable parts.