None of your resources that you acquire in game are at risk. Think of the FOB resources as a bonus. The only thing you can lose are soldiers so if you want to avoid that keep your security team empty.So I just beat mission 22 and the game is forcing me to build an FOB. I do NOT want anything to do with this shit, so my only option is to not complete the mock-infiltration and keep the game offline or else my resources will be at risk?
None of your resources that you acquire in game are at risk. Think of the FOB resources as a bonus. The only thing you can lose are soldiers so if you want to avoid that keep your security team empty.
None of your resources that you acquire in game are at risk. Think of the FOB resources as a bonus. The only thing you can lose are soldiers so if you want to avoid that keep your security team empty.
i have been purposefully preying on players with a second FOB as punishment for buying those fucking microtransactions
such a lust for revenge
Kidnapping soldiers is a sure fire way of taking them away from someone.
Had a dude CQC me while getting hit by me grenade launcher. He manages to wormhole extract me right outside the goal, but he just climbs above it to fight more guards. I respawn and then blow him up. Is there ever any reason to not go through the objective door in such an instance? 'Cause dude was completely in the clear
Yeah what affects the guards' equipment?Just infiltrated someone that has guards wearing helmets and masks.
If the base is on full alert, the invader can't run through the door until the alert is over.
If the base is on full alert, the invader can't run through the door until the alert is over.
When you go to set up security for your fob, and you see the cost for doing this (in basic) is that an annual cost or a one time cost?
Every time it's invaded.
Defenders being able to spawn right next to you with a few seconds of invincibility is yet another example of fucking godawful design.
Are you talking about people "camping" the capture area by watching their spawn camera, because I guess I agree with you, not really sure how you'd combat that...
Defenders being able to spawn right next to you with a few seconds of invincibility is yet another example of fucking godawful design.
There is some serious balance issues with the mode. I want to like it, but I can't with these issues. I doubt Konami will allow Kojima to fix it/support it past December, either.
Under the security settings, you can see a text-based play-by-play of each invasion on each platform while looking at indicators on the FOB map screen. You see a dotted line move across the map with text telling you a time stamp and what was done (neutralizing guards or UAVs, stealing resources, fultoning guards) with an icon on the map where it happens.Ah, okay.
Damn. If someone can get through my 4/4 platform, then they kind of deserve to take some of my stuff. I wish you could see replays of invasions, or watch live ones (invasions of yours or of others). Must be entertaining.
which is odd because I think they have really great level design.... level design in a MP senseThis and MGO2 just go to show how fucking incompetent KP is when it comes to basic multiplayer design.
which is odd because I think they have really great level design.... level design in a MP sense
even guardposts in SP sometimes strike me as very well designed in a defensive gameplay sense, just the logic of their layout.
and FOBs (or Mother Base, indirectly) are pretty awesome in terms of design for MP layout or even asynchronous MP layout. FOBs have pretty awesome level design when you look at the pure design and gameplay within.
all the problems seem to stem from the other elements of MP design being incompetent, such as item balance, respawn, Marking, etc basically almost ruining great tactical level design with chaotic, messy sort of grenade spamming or semi-auto rifle no-scoping deathmatching ;p
If you visit the animal conservation you can reverse those demon points (I know you were talking about heroism, I just thought I'd add that if you were cautious on the demon points as well).Managed to fight my way through a defender and his guards and actually win for once. Defender decided to just camp in one spot while I sniped his soldiers one by one as he repeatedly tried and failed to snipe me, resulting in him quitting. Lost a lot of heroism, though.
What about the semi-auto Brennan/Barret?Currently the best way to kill someone in FOB is using the semi-auto snipers along with grenade launcher attachment. Or the Brennan Anti-material rifle as well I suppose since I hear that knocks people down and kills them with a single shot (even more damage than the semi-auto sniper).
What about the semi-auto Brennan/Barret?
Which one is that? The off-shoot one that doesn't have any upgrades? Haven't tried it but I Don't think you can fit a silencer on it. Although I guess that doesn't matter if you're using it to defend.
Pretty much. Took out a guy multiple times, got to the objective, waited for the alert to die down, and of course he spawns there with a ridiculously long invincibility window.
Is it just me or are ledges much more finnicky in this? Twice today I've fallen to my death because I was sure Big Boss was gonna snap onto something.
Anyone here have trouble with resources when invading? I just ran out of African Peaches. Used too many sleeping gas mines and grenades.
There are definitely some evil ledges on one of the central platforms (Command?) that give you the fence-hop action instead of the hang-off-the-side action. And they're high enough to make you fall to your death. I'm pretty sure it's an oversight by the level designers.
It's a really annoying oversight, too, especially when some of the best places to confuse guards can be around the ledges. Confusing like eight gaurds one by one and fultoning them, then falling to your death right before you start making your way deeper into a base is just frustrating.
It's the "Serval" that's semi-auto. Once you upgrade the Brennan to level 6, you can put that silencer on the the Serval.
Competent multiplayer modes make it so that a spawn point is blocked off if opponents are too close by. This is not a competent multiplayer mode.Wellllllll I'm gonna have to dock you points for knowingly sitting at one of the three spawn-points for more than 20 seconds... With that said, if you had hid somewhere else and he had just sprinted over to you with his invincibility, then yeah, still bullshit.
Competent multiplayer modes make it so that a spawn point is blocked off if opponents are too close by. This is not a competent multiplayer mode.
i have been purposefully preying on players with a second FOB as punishment for buying those fucking microtransactions
Tried out Infiltration and it was interesting to say the least. Few success came without getting spotted (or in my case, headshotting people via reflex mode); most came from just killing everyone. Still haven't had success that involved taking out a defender.
Two of the biggest issues I have so far:
1. Losing heroism when I kill a NPC. Why should I be penalized for killing some poor sob, especially if I get spotted and have to probably waste at least 20+ soldiers before they stop spawning?
2. Not having the ability to pick up a NPC's weapon once they're taking out. This became really annoying when I tried infiltrating a FOB with a grenade launcher and rocket launcher equipped and couldn't pick up the various assault rifles and LMGs that were lying around when I was running low on ammo
As for retaliations, I really don't care about that. I still only have my lone Command Platform built so if they wanna wreck shit there, be my guest. I did have one person retaliate after I failed to infiltrate their FOB so I might return the favor just for fun
I just got back from a week's holiday in Sweden, and guess what?
All my fucking fuel is gone.
I have been away from the game, physically incapable of being near it, looking at it, or turning it on, and I'm punished fucking severely.
From now on I'm disconnecting at the end of every play session. (Don't know if that even helps. Might disagree to the Online Agreement.) On my Subsistence PC Mod playthrough I'm going to be doing everything I can to stay off the FOB system.
It's a pity, because I actually like the FOB infiltrations and think it's a good idea. Just forcing this shit like that is really fucking bad. A cancerous blemish on an otherwise mindblowing singleplayer experience.
If someone invades you can they take your already processed materials or only unprocessed?