G vs C
Just take the SoC image and go from there. The CPU takes up roughly 37-40% of the die shot (no memory I/O as well since that was always on the GPU), and we know the die is about 168mm^2.
http://www.hotchips.org/wp-content/uploads/hc_archives/archive22/HC22.23.215-1-Jensen-XBox360.pdf
The XeCPU ends up around 65mm^2 give or take.
Not scaling linearly does not do mean much for the Wii U CPU (it would mean the 360 CPU is even bigger).
Broadway is not a fast CPU at all, it is nearly the same as the CPUs in the Apple G3 macs.
They did not stand any chance at all vs the P4, yet alone a CPU (xenon) that is 1.5x as powerful as it.
If you want to get pedantic about it, then just add 5%. The rest is all practically there. Ultimately, the thing is closer to twice the size of WiiU CPU.I went looking but could not find a die shot at the time, so I used some math.
Are you keeping in mind that a non integrated CPU will also need an external interface (like a FSB PHY), something the SOC does not have (only the FSB block and FSBR).
OK, so I will list all certain points regarding the CPU, not extrapolating anything:
Unknown parameters are the architecture (maybe not in light of the line above), instruction set and the memory cache of the WiiU CPU. Can these parameters eventually give the edge to WiiU, if they are used correctly? Have I missed any other? I just want to be able to navigate through all future posts in these threads, so I know who is saying something relevant, and who isn't.
- At the same process node (45 nm), the CPU in the WiiU occupies twice less space than the one in the 360. So it is certain that there will be less transistors in the former. Correct assumption so far?
- Also, the clock frequency might be lower, that's another factor that reduces the WiiU CPU output in comparison with the X360's, also correct?
- Finally, we know that the WiiU is BC with the Wii, so that means all its components (CPU included) must emulate the Wii system, which gives another condition for the CPU to fulfill.
Just look at the die shots between the original and the new one, and tell me how much is different aside from the additional FSB replacement. The whole thing is practically there. If you want to get pedantic about it, then just add 5%.
Reading this thread feel like I've gone back in time to 2006/7 with PS3/Sony fans in exactly the same denial mode when sub-par ports of common games were being released because of complexities in its architecture. Lots of talk about SPE's acting as GPGPU-like parts and feeding general purpose code onto them.
The Wii-U is going to get sub-par ports of multi-platform games while PS3/360 are out, that is for sure, once they are both EOL'd it is likely that third parties will migrate to Orbis/Durango and kill current gen development, if Wii-U does not have the userbase for non-Nintendo games, it is likely that it will be dead for third parties. However, just like PS3 got the best looking games of the generation via strong first party development, Wii-U will also get great looking games via Nintendo's internal studios who will use the weird architecture to it's fullest.
To me it means that instead of becoming more third party friendly, Nintendo are set to become more reliant on first party games, the opposite of what was intended with Wii-U. All it would have taken is $10 more on the CPU and $5 more on the RAM. For less than $20 per unit Nintendo have basically sabotaged healthy third party relations. The difference between Nintendo and Sony (who were in the same position in 2006) is that Sony sent out first party developers and engineers to third parties to help them get to grips with PS3's oddball architecture, sometimes that meant they wound up helping the 360 version of the game as well, but they still did it and ensured that PS3 received all major third party games, they even got previously exclusive games ported like Bioshock and Mass Effect. I'm not sure that Nintendo will take the same steps to ensure third party support.
http://www.ign.com/articles/2012/06/20/crytek-cryengine-3-beautiful-on-wii-uCrysis 3 isn't coming to WiiU as far as I remember.
Crytek said it wasn't worth the effort.
I haven't heard anything about Cryengine 3 running on WiiU, though I'm not going to say that it can't.
Well we did lose a lot of size from 65nm to your estimates of it at 45nm.
http://www.ign.com/articles/2012/06/20/crytek-cryengine-3-beautiful-on-wii-u
Crytek: CryEngine 3 'Beautiful' on Wii U
You're a good example to what I've been saying for awhile.
People appear to like comparing consoles to PCs and you just can't.
1) PCs have a lot of overhead. The OS, other applications, the API and etc. So, it takes beefier specs to get some serious visuals on a PC. Plus, not every PC is the same, so developers have to develop software that would work for most PCs and not just one universal piece of hardware.
2) Consoles are specifically designed for games. So, their architecture is slightly different than a PC. Plus, there isn't as much overhead. Also, since consoles are the same among everyone who buys one, developers can use tricks which are guaranteed to work with every console (See Halo 4 for example). Not only that, but developers have direct access to the hardware which could push out even better visuals.
Don't compare your desktop PC to a console. You'll just confuse yourself.
That's called BS.
The GPU is capable of instructions commonly done on the CPU. This alleviates a lot of work from the CPU. So, if you look at it, it's like running a quad core APU. So, taking players away from multiplayer or doing stupid stuff like that is unnecessary.
Also, it's not impossible to port games from 7-6 year old hardware to something more modern. It's just that developers have been so used to offloading a ton of crap to the CPU and are totally new to programming to a GPGPU. Now, I believe the CPU in the WiiU is slow. However, I believe it was intentional to get developers to program for the much superior GPGPU. However, developers get lazy and don't want to do it. They want to simply ignore the GPGPU and simply copy and paste their games to the WiiU for a quick buck.
So all I wondered is that if it might be easier for 3rd-party developers to port games from the PS4/720 to the Wii U that technically only excel in the graphics area than it was for PS3/360 to Wii. Of course we don't even know what kind of hardware the PS4/720 will have yet for sure but that's exactly why I asked about the Wii U having a more "standardized" technology.
- At the same process node (45 nm), the CPU in the WiiU occupies twice (thrice?*) less space than the one in the 360. So it is certain that there will be less transistors in the former. Correct assumption so far?
*edit: the WiiU CPU might take as much as space as one-third of the X360's (though not specified if the dude quoted is talking about pre- or post-Xbox Slim silicon.
Thank you! I'm off digging the subject further.He's talking about the Slim. Needs clarification, but I think he meant 1 core + L2 (that's half of the 360 CPU) vs WiiU CPU, or just not counting L2 in either CPU (eDRAM is 2-4x denser than SRAM, so they might have similar space requirements after overhead)?
Anyways, there's going to be different transistor densities across the chip anyway (cache is denser than logic, and then eDRAM is also denser than SRAM cache). So it'd be somewhat meaningless to look at transistor count. There's also going to be a lot of transistors that go towards longer pipeline stages to even allow high clocks as well.
It's a fun to look at from a high level, but there's only so much you can gain from looking at a photo i.e. can't really judge performance... much.
So the GPU is actually weaker than 360/PS3?
Wow Nintendo. :/
wouldn't EA be in charge of deciding whether or not they should port crysis to the wii u?Crysis 3 isn't coming to WiiU as far as I remember.
Crytek said it wasn't worth the effort.
I haven't heard anything about Cryengine 3 running on WiiU, though I'm not going to say that it can't.
Edit: Cevat Yerli said it was running "Beautifully" earlier this year, but crysis 3 is not in development.
strange, if the engine was running great on the system....
I consider it buried at this point. Metro devs are extremely technical and have a hell of a lot more weight than "random Dynasty Warriors dev on twitter".
Not really.Silliest post of this thread.
wouldn't EA be in charge of deciding whether or not they should port crysis to the wii u?
I'm missing the days when all this shit was limited to PC gaming. Keep your power hungry stuff off consoles please.
Did you all forget the sheer number of games announced for this year on the WiiU? Did you all forget when Reggie said they've got so many games in the pipeline that they're already planning for the holiday of 2013? Did you forget about Japan??
I'm with you on this. I miss the days of near instant gaming on consoles, of being able to leave them on all the time, and barely a whisper out of them. And they would last forever.
Completely misplaced, then.It's hardly 'settling for mediocrity'. The Wii U is modern tech - it's just that the tech is focused on the pad stuff, rather than graphical horsepower.
I miss those days when humans used round stone as whell, it lasted forever.
New things tend to be complicated.
Crysis 3 isn't coming to WiiU as far as I remember.
Crytek said it wasn't worth the effort.
I haven't heard anything about Cryengine 3 running on WiiU, though I'm not going to say that it can't.
Edit: Cevat Yerli said it was running "Beautifully" earlier this year, but crysis 3 is not in development.
strange, if the engine was running great on the system....
Did you all forget the sheer number of games announced for this year on the WiiU? Did you all forget when Reggie said they've got so many games in the pipeline that they're already planning for the holiday of 2013? Did you forget about Japan??
Of course not, you're right that would be unreasonable. And silly.Do you guys honestly think 3rd parties didn't already have access to the hardware? Why would they suddenly abandon the WiiU after the public performs a teardown?
In order...Did you guys forget that Crytek was able to get Crysis 3 running on the WiiU with settings set to high in just a short while? Are you guys forgetting the overwhelming positive responses 3rd parties have been giving the WiiU? What about the fact that the eShop is ultra friendly to indie devs? What about the Unity engine and the games that come with that? Are you people serious when you're telling me 3rd party support is in trouble?
Honestly, that is sort of my first reaction to your posts. I think you should step back, apply Occam's Razor, and maybe just accept that every bit of evidence we have points to a slowish CPU in the Wii U. It's not the end of the world.Your basing Nintendo's doom off of information that isn't accurate nor complete. You're ignoring devs who have said positive things and ignoring or refusing evidence which proves the contrary of your claims. Hell, you're even ignoring your own eyes. I've never seen so much blind fanboyism in my life. This is scary as hell!
I also want to know what the smaller chip is on the MCM. Anandtech states off chip memory, but that was just an assumption. They even question marked it.
It's fun to look at from a high level, but there's only so much you can gain from looking at a photo i.e. can't really judge performance... much.
But was some talks about that in previous threads, but according to Lherre the system was not downgraded.Maybe things were running better on early dev kits that were PPC with higher clocks than 360, then Nintendo gave them the final enhanced Wii CPU with low clocks.
It exist more than 3 devkits models (or upgrades) on wii U.
The first ones were really "gimped" in performance, but I think V3-4-5 ... are nearly "the same", not big changes if I remember correctly.
Calm young one.NSMB U, Nintendo Land, ZombiU, Pikmin 3, Lego City Undercover, Wonderful 101, Wario Ware, Rayman Legends, Monster Hunter 3 Ultimate are all EXCLUSIVES in the first 4.5 months of the launch window.
Bayonetta 2 later in 2013.
Already rumours of RE6, NFS MW, Tomb Raider, Splinter Cell, and Watch Dogs multi platforms aswell.
Yeah you are right, WiiU has no games in 2013... Muppet.
Calm young one.
Calm.
List wars are only fun until someone loses a testicle.
NSMB U, Nintendo Land, ZombiU, Pikmin 3, Lego City Undercover, Wonderful 101, Wario Ware, Rayman Legends, Monster Hunter 3 Ultimate are all EXCLUSIVES in the first 4.5 months of the launch window.
Bayonetta 2 later in 2013.
Already rumours of RE6, NFS MW, Tomb Raider, Splinter Cell, and Watch Dogs multi platforms aswell.
Yeah you are right, WiiU has no games in 2013... Muppet.
I like saying testicles though.I think you mean list wars aren't fun until someone getshurtbutt
Don't start that deadly slope.i don't know how long you're gonna last here, i'm not the first one in this thread that you've insulted. well, that's what ignore lists are for i guess. i have no time for children.
Calm young one.
Calm.
List wars are only fun until someone loses a testicle.
It's really a bad point because most of those 2013 games are rumored.I think it's a decent point. Well, unwittingly anyway.
If Nintendo can keep getting exclusives (paid or not), they might be able to keep interest in the system going for it's life span. One thing with the Wii is that because it was non-HD, it looked like shit (JAGGIES EVERYWHERE) even with aesthetically great games.
Won't be a problem with the U.
But Nintendo will have to get exclusives for their system for the next 5 or 6 years to keep people from trading it in. Can they do it? Dunno.
I think Nintendo should try to get a moba on it's system as well. Also, they should port some of the Wii's best games in HD (Xenoblade, Last Story, Super Mario Galaxy collection, Metroid collection, etc) to fill in the dead seasons.
NSMB U, Nintendo Land, ZombiU, Pikmin 3, Lego City Undercover, Wonderful 101, Wario Ware, Rayman Legends, Monster Hunter 3 Ultimate are all EXCLUSIVES in the first 4.5 months of the launch window.
Bayonetta 2 later in 2013.
Already rumours of RE6, NFS MW, Tomb Raider, Splinter Cell, and Watch Dogs multi platforms aswell.
Yeah you are right, WiiU has no games in 2013... Muppet.
apophis u so crazy.
Jesus.
Thats a FAR bigger problem than a weak CPU or slow RAM.
Holy crap, they're making a Lost Planet 3.
NSMB U, Nintendo Land, ZombiU, Pikmin 3, Lego City Undercover, Wonderful 101, Wario Ware, Rayman Legends, Monster Hunter 3 Ultimate are all EXCLUSIVES in the first 4.5 months of the launch window.
Bayonetta 2 later in 2013.
Already rumours of RE6, NFS MW, Tomb Raider, Splinter Cell, and Watch Dogs multi platforms aswell.
Yeah you are right, WiiU has no games in 2013... Muppet.