MGS3 wont be locked at 30fps if its anything like the PS3 version which gets really bad drops in a few places like the graniny gorki lab.
Looks good, but why in the world are they calling it HD when the PSV resolutions isn't even close to HD :/ isn't that flat out lying?
Well, the PS3 version aims for 60 fps so drops are possible. If they limit it to 30 fps it actually has a better chance of remaining perfectly stable.MGS3 wont be locked at 30fps if its anything like the PS3 version which gets really bad drops in a few places like the graniny gorki lab.
It's really shitty that they're not including Peace Walker. I know the PSP one is available to download, but transfarring doesn't work from a Vita, it's PSP only.
It's an OS level feature. Every game goes into a state of pause when going into the OS.Unless Sony changed something to Vita's OS, it's up to each game, similar to the PS3 and in-game XMB.
Metal Gear Solid would have been a nice touch on the Vita.
it looks exactly like the PS2 versions from what i see...
Just did this. Looks great.Anyone with a Vita can check out this thread on their Vita to get a better idea of how it'll look.
The game looks amazing on Vita no doubt, but the question is why would you want to play cinematic games on a smaller screen when you can play on a big screen instead?
The real question is, when will we see a TRUE Vita Exclusive MGS game?
Well, there is no Peace Walker HD for Vita. They can't include something that doesn't exist.
The game looks amazing on Vita no doubt, but the question is why would you want to play cinematic games on a smaller screen when you can play on a big screen instead?
The real question is, when will we see a TRUE Vita Exclusive MGS game?
But this is a PS2 game.jett said:Another day, another Vita game that doesn't run at the native resolution.
You forgotgogogow said:16:9 resolutions
it looks exactly like the PS2 versions from what i see...
Yeah, I'd imagine the PS2 versions run at 512x448 or something similar so not even a full 640x480.Maybe if:
1) You were playing the PS2 versions on an emulator.
2) You were playing the PS2 versions via a development kit.
Both involve rendering the game at a higher resolution than the PS2 does (640x480, give or take).
Yeah, the rest is generally filled by black borders or stretched. So it's amusing when people say there's no difference. Maybe if you're still rolling with a CRT.
Yeah, I'd imagine the PS2 versions run at 512x448 or something similar so not even a full 640x480.
Well then this game is exactly what you don't want then.....This might just push me to get a Vita. I really want a Vita for The Show, but I'd seriously drop bones for the original Metal Gear Solid done up in a slightly more HD way. I loved that game. I really didn't like MGS2 or Snake Eater... just too fucking weird for me.
I'm hoping the resolution was sacrificed for performance reasons and MGS2 at least will be 60 fps. The image quality of the MGS2 shots is actually a bit worse so that further increases my suspicion that MGS2 is 60 fps while 3 will be limited to 30.Why on earth is this sub-Vita res?
Anyway, will get for MGS2. EXCITE!
This *IS* MGS2 and Snake Eater, though.This might just push me to get a Vita. I really want a Vita for The Show, but I'd seriously drop bones for the original Metal Gear Solid done up in a slightly more HD way. I loved that game. I really didn't like MGS2 or Snake Eater... just too fucking weird for me.
Wait...
This doesn't include Metal Gear Solid?
What the fuck.
*edit*
Anybody know why they haven't re-released MGS? Like, I thought they remade it for the GameCube after that console was dead, but not for any other systems? Seems like it'd be a lock as a downloadable game on something like the Vita or PSP... anything?
Wait...
This doesn't include Metal Gear Solid?
What the fuck.
*edit*
Anybody know why they haven't re-released MGS? Like, I thought they remade it for the GameCube after that console was dead, but not for any other systems? Seems like it'd be a lock as a downloadable game on something like the Vita or PSP... anything?
sub-native res + FXAA? Blurrylicious.
1) The PSX version of MGS1 is simply too old. An "HD" version of it would still look extremely poor as a result.
I really hope they offer a code for mgspw when it's released in america. As good as it is, I don't want to pay for 3 copies of the game. I knew I should have went digital with it on the psp.
Anyone with a Vita can check out this thread on their Vita to get a better idea of how it'll look.
It looks a lot better there compared to my PC screen, that's for sure. The colours most notably (it looks very washed out on my monitor - not so on Vita), but the image quality too. The aliasing around the hair in picture 8 looks BAAAD on my PC, for example, but is pretty much imperceptible on my Vita.
Dress it up however you want but absolutely no Vita game should be shipping without MSAA. Its super cheap, already supported in most games and looks fantastic in combination with the high PPI screen. No excuses.
Resolution be damned. Focusing on technical details over the game itself is a silly effort. Fucking Metal Gear on the road.
I'm sick with this talk.
Vita screen is awesome but you can clearly see what's ugly on it. The screen is huge and you'll see every defect on a game, for sure.
No, it runs the same in both modes and is extremely choppy. I picked it up this week as part of the TRU sale as I was curious about the final game and, yeah, it's really bad. It also lacks motion blur, depth of field, and other similar effects so it looks choppy and super pixelated.