The_Darkest_Red said:What do people find appealing about head tracking? I'm not being sarcastic so I'm sorry if it comes off that way, I'm just genuinely curious because I personally don't understand the appeal.
Vinterbird said:Because peaking over cover is clumsy as hell in FPS games, and looking out of your window with the right stick in a driving game will make me crash or drive of course. Moving that stuff to me head, and simple movements there would remove that problem for me personally.
Interesting. I would definitely like to try something like that out but I have a feeling I would get bored of it or find it kind of pointless rather quickly. You never know, though.REMEMBER CITADEL said:http://www.youtube.com/watch?v=1dnMsmajogA
For instance. Or looking into the apex in driving games. Or peeking behind cover. Most of all, it just feels cool when things on the screen change based on your movement.
Don't say that, while playing shooters (especially fps), you've never leaned left and right to "see" what's around the corner. With head tracking, you can actually implement that.The_Darkest_Red said:What do people find appealing about head tracking? I'm not being sarcastic so I'm sorry if it comes off that way, I'm just genuinely curious because I personally don't understand the appeal.
REMEMBER CITADEL said:Go tell it to real soldiers.
It sounds kind of cool but I can honestly say that if I had the option I would still rather play with it off. I'm not sure I like the idea of my head movements impacting what's happening on the TV while I'm playing a fast-paced FPS. It just seems kind of gimmicky.Mr_Zombie said:Don't say that, while playing shooters (especially fps), you've never leaned left and right to "see" what's around the corner. With head tracking, you can actually implement that.
Fistwell said:
Core kinect shooter... seriously?
JaggedSac said:lol, I never really noticed how fucking cool the guy in the background looks playing a shooter with the Move.
Not sure how this can be implemented effectively in an FPS where your character movement and view is based on the analog sticks and not your head as in the video. Moving forward or left or right in that case wouldn't make my character move as in that video and give that different angle that enables a 3D-like effect.REMEMBER CITADEL said:http://www.youtube.com/watch?v=1dnMsmajogA
For instance. Or looking into the apex in driving games. Or peeking behind cover. Most of all, it just feels cool when things on the screen change based on your movement.
Not as easy as you think. Especially with two major studio layoffs in recent time.C-Jo said:New Microsoft studio in Vancouver? Graduation in less than 2 months? I like this timing. Go Vancouver.
Who said easy? New studio is better than no new studio.JWong said:Not as easy as you think. Especially with two major studio layoffs in recent time.
Core AAA shooters for Kinect.
Alextended said:Not sure how this can be implemented effectively in an FPS where your character movement and view is based on the analog sticks and not your head. Moving forward or left or right in that case wouldn't make my character move as in that video and give that different angle.
But it would also have to have strict limits to not break the way you look at the gun and other things, glitch into scenery or whatever else, since your physical movement won't be restricted yet your in game character wouldn't necessarily be able to move in such ways in his environment.
I think this video better demonstrates the possibilities of head tracking in a shooter. It deals with racing earlier on too, which we know is coming in Forza 4.Alextended said:Best case scenario for such technology would be a rail shooter that mimics Johnny Lee's Wii setup to the letter (but thrusts you forward etc, not static). Not much beyond this.
Based on launch software and firmware. We already know Kinect isn't limited to the performance of it's launch games. The latest videos of Child of Eden look much tighter than any other pointer control I've tried with KinectFallout-NL said:Seems like a waste of money and effort. The interface simply isn't precise and responsive enough.
C-Jo said:Who said easy? New studio is better than no new studio.
Yes I've addressed it in my post.InaudibleWhispa said:I think this video better demonstrates the possibilities of head tracking in a shooter
Yes, I was mainly discussing that video's implementation which is always brought up because of how cool and 3D like it looks despite usability issues. Headtracking itself as in the FPS video linked above isn't anything new, many people are able to experience it one way or another (these days you can even use any crappy non HD webcam for pretty decent headtracking implementations) but most people apparently choose not to, outside enthusiasts of certain genres like say, WW2 flight sims which aren't likely to go mainstream any time soon for Kinect to make any sort of real impact with them. So yeah implementation like in that FPS video can occur, but I don't think many will consider it an improvement or valuable addition over standard controls, as most tend to stick to the mouse and keyboard alone on PC too.REMEMBER CITADEL said:It all depends on how it's implemented
InaudibleWhispa said:Based on launch software and firmware. We already know Kinect isn't limited to the performance of it's launch games. The latest videos of Child of Eden look much tighter than any other pointer control I've tried with Kinect
Maby they where there, but where working on the low?Crazymoogle said:It's not actually a "new studio". MGS Vancouver has been in that space for more than a year. As I understand it, due to the change in focus they now need people with UDK-type backgrounds...
We'll have to wait and see. If it's Kinect only, everyone will be on the same level so it will depend on if it's actually frustrating to play or not, but I don't think Microsoft would release a game of this type unless they've figured out a way to get it to work well (at least for the Kinect audience; I think the majority of GAF will be dismissive regardless).Galvanise_ said:While true, is it good enough for a fast paced online FPS?
Rumour has it the Star Wars Kinect game will let you play as a Rancor and do exactly that.Philthy said:They need to make a Godzilla game where you stomp a city in your living room.
InaudibleWhispa said:We'll have to wait and see. If it's Kinect only, everyone will be on the same level so it will depend on if it's actually frustrating to play or not, but I don't think Microsoft would release a game of this type unless they've figured out a way to get it to work well (at least for the Kinect audience; I think the majority of GAF will be dismissive regardless).
Yeah, that makes sense. I knew MGS Vancouver was around, I just wasn't sure on how they related to Big Park, and if there were doing their own thing. This is pretty cool though, the project sounds really interesting, potentially anyway.Crazymoogle said:It's not actually a "new studio". MGS Vancouver has been in that space for more than a year. As I understand it, due to the change in focus they now need people with UDK-type backgrounds...
We've had this on the PC without having to move your whole head, it's called a "lean key".Mr_Zombie said:Don't say that, while playing shooters (especially fps), you've never leaned left and right to "see" what's around the corner. With head tracking, you can actually implement that.
Not as cool though. Besides there have been console games with lean buttons too.MTMBStudios said:We've had this on the PC without having to move your whole head, it's called a "lean key".
Damn, beaten already.alr1ghtstart said:
I haven't tried it myself but PC gamers who use it for racing games and flight sims sure seem to enjoy it.MTMBStudios said:You'd rather tilt your whole head to get the precise spot with your controller neutral in your hand? That sounds terrible. I'd rather just press a key.
MTMBStudios said:Someone tell me when Kinect is actually used in a way that actually helps create an experience better than what we had before. Or someone creates a working control scheme for a real game that isn't like gunstringer/child of eden (two pointers)
MTMBStudios said:Notice I said real games. Games for people who actually well, want to play games.
So... how do you describe what "real games" are and how people playing those aforementioned titles differ from people "who actually want to play games"?MTMBStudios said:Notice I said real games. Games for people who actually well, want to play games.
I have to agree. When Kinect was announced, I always wondered why people instantly said "How am I going to play Gears or Halo with that?" and I've always thought "why would you want to?" I think those that own Kinect want it for new experiences, not to replace a controller experience with your body.Alx said:Whatever they're making, I hope it's not a regular shooter, with guns and crosshairs and everything. First because we already have enough of those, and second because it's not the best thing to do with kinect (you don't aim with your body, you aim with a tool).
I'm still waiting to see what they will come up with, though. I hope that one day a developer will fullfill my child dream of playing Tron with real gestures : throwing the frisbee (I mean, data disk), using it as a shield etc. It would still be a "shooter" technically, but an interesting one.
Other possibilities would be throwing spears, or boomerangs.