Why not just proportionally increase the sizes of hard drives in your hardware and keep this as an "option" for those who might want it?
It's already bad enough as it is getting downloads on release day sometimes, I can't imagine being met with a "the cloud is too busy, please wait" message when the game is trying to load a new track or something.
If they are going to attempt this, the system better be robust or there will be a lot of frustrated gamers out there.
That's an issue with your country (mostly US) having crap internet. I don't want companies like MS, Sony etc to hold back because you guys can't keep up. If something can be enhanced with the Internet then go all out.
Why not buy a disc with everything to play without need any internet? That is a great "new" ideia.
Why not buy a disc with everything to play without need any internet? That is a great "new" ideia.
Intelligent delivery... yeah no thanks, Xbox already treats you like a hostage and doesn't let you interfere with stuff liked savegames or updates.
Storage space is cheaper for us than going over ISP data limits because Microsoft decided streaming game content is important.
Unless I'm misunderstanding things, this type of technology should probably be put on hold until the internet stops being so shitty.
Why not buy a disc with everything to play without need any internet? That is a great "new" ideia.
So will it stream the assets like Gaikai and PS now? If yes then I don't want that crap. If it's not streaming but downloading then why not just allow us to download like normal patch. This fucking cloud BS needs to stop. Just because you bought or developed a Cloud solution doesn't mean you need to shove it in every product you develop.
Jesus neogaf has gotten worse than reddit with people not reading the op and just shit posting trying to get their joke in.
This is just data streaming. I don't have high hopes, especially with speed and bandwidth issues in the US
Why is storage space such an issue for MS this gen? Even before all this 4K stuff. How big is Halo 5 again?
so instead of a one time download/install, it now constantly downloads the bits it needs as you play and wipes what you don't need? so if you play the game again it's literally having to download it all again in small bits and send it to your machine to access. this sounds worse? sounds like you could end up using way more bandwidth than if you had it all there and kept it? maybe i'm misunderstanding
That solution is infinitely better than this automated Microsoft solution. I'd rather be able to pick and choose what I want than letting a script/AI figure it out while taxing my internet connection constantly. The only instance it strictly performs better is the "play while you install" scenario.As others have said, great as an option as long as it stays that way. However, I still do not understand why we simply cannot pick and choose what we want to install when we first boot up the game. Is it really that difficult to include an option that allows you to do a Full install/customized install? PC games were doing this for years prior to digital distribution. Heck, even now games like CoD allow the user to install either campaign or multiplayer separately.
Like I said, its a nice option to have, but we already have potential solutions right in front of us that would benefit the current system.
We've been there before. You know, back in the day, psx games were constantly loading data, we had to wait several seconds up to minutes to get data loaded from disc. But then, some geniuses thought it might be a good idea to stream the data before you actually need it to reduce load times. Perhaps other geniuses might come up with the same idea for this. It could of course also take years again to come up with this idea.
This is absolutely technically possible.
However, Microsoft launched a game called Galactic Reign a few years ago. It's kinda like a Risk-style conquest game set in space. The pitch, though, was that it had console AAA tier graphics on mobile because when you got into a battle, you'd stream a pre-rendered video from the Cloud that would make it look as if your phone was actually rendering this beautiful game. It also had a Windows 8 Universal Windows App Store by Microsoft release. They shut down the servers because it wasn't financially sustainable 5 months later. So, uh, let's maybe not trust that Microsoft is capable of making the economics of this work.
A better strategy would be to separate 1080p and 4k resolutions, and also language packs, so that someone downloading a game only downloads the assets/audio that they need. You could also do this on discs so that only the portion of the disc needed would install. This would substantially reduce the space cost of games, and would not have uncontrollably bad bandwidth usage because retail purchasers would get the benefit, downloaders would likely only download this once or a few times instead of constantly downloading caching and deleting while playing.
I hate to tell you, but a CDN system is "the cloud"
Let's just break down this argument.
- You don't need "the cloud" for this.
- This should be available via a CDN
- It isn't available via a CDN
So we are left with 2 choices
- Make it available
- Don't make it available.
What's your point?
It should exist? But it doesn't? But it should exist? But it doesn't?
Can't wait to see this system in action in an open-world game with fast-travel
Seems to be working well for Crackdown.
Did you once "fast-travel" in ff15?
Its toxic and frankly shameful, It would be nice to get some moderation in these threads now, as its been completely derailed over nothing but irrelevant 2013 cloud speak.
OP, i know you meant well, but the reference to the Cloud obviously triggered the trolls. Lesson for next time.
The Cloud in the headline is just misleading, I think that's the problem.
What they're talking about is more interesting for what it does on the local system by keeping unneeded data off of it. The actual data download portion is similar to Sony's PlayGo
That solution is infinitely better than this automated Microsoft solution. I'd rather be able to pick and choose what I want than letting a script/AI figure it out while taxing my internet connection constantly. The only instance it strictly performs better is the "play while you install" scenario.
Oh God, not the cloud again.
Why is storage space such an issue for MS this gen? Even before all this 4K stuff. How big is Halo 5 again?
Seems to be working well for Crackdown.
This is absolutely technically possible.
However, Microsoft launched a game called Galactic Reign a few years ago. It's kinda like a Risk-style conquest game set in space. The pitch, though, was that it had console AAA tier graphics on mobile because when you got into a battle, you'd stream a pre-rendered video from the Cloud that would make it look as if your phone was actually rendering this beautiful game. It also had a Windows 8 Universal Windows App Store by Microsoft release. They shut down the servers because it wasn't financially sustainable 5 months later. So, uh, let's maybe not trust that Microsoft is capable of making the economics of this work.
A better strategy would be to separate 1080p and 4k resolutions, and also language packs, so that someone downloading a game only downloads the assets/audio that they need. You could also do this on discs so that only the portion of the disc needed would install. This would substantially reduce the space cost of games, and would not have uncontrollably bad bandwidth usage because retail purchasers would get the benefit, downloaders would likely only download this once or a few times instead of constantly downloading caching and deleting while playing.
This is marketing bullshit yet again.
It means nothing because you still need to get your assets down from the cloud to the user's machine for them to be used anyway.
So you either persist them to storage locally or redownload them every time they're needed.
They should stop with the marketing smoke and mirrors and just concentrate on providing great gaming experiences. Minor details like this don't persuade people to buy your platform.
Treat your potential customers with some respect for a change instead of treating them like village idiots.
At the expense of a console that always needs to be online, even for single player games?
This is marketing bullshit yet again.
It means nothing because you still need to get your assets down from the cloud to the user's machine for them to be used anyway.
So you either persist them to storage locally or redownload them every time they're needed.
They should stop with the marketing smoke and mirrors and just concentrate on providing great gaming experiences. Minor details like this don't persuade people to buy your platform.
Treat your potential customers with some respect for a change instead of treating them like village idiots.
The level of stupidity on an Xbox thread has reached a new historical max here.
"the power of the cloud" what the hell are you talking about? Is Dropbox, Google Drive or OneDrive an illusion?
Dont want to play the police role, but mods needs to do sth about this. Every single Xbox thread nowadays is at GameFaqs level these days.
Please explains this. They do allow acceptable storage, and you can buy your own to top it up, but the cost is significant. They're not making you do anything you don't want, infact they're trying to make it less inconvenient if you can't buy more storage. They aren't manufacturing problem to drive business, this sounds like an optional method to help with dealing with the extra data needed. No cost. Where is the outrage?Yes, because the solution to huge install sizes is not to include a hard drive with an acceptable amount of storage for this day and age, but rather to make people stream the assets via the internet and waste their data instead.
So we shouldn't advance game distribution and give people the option cause its unfair on you cause you have shit internet?stop assuming things. can you provide the percentage of people who are the large majortiy who isn't affected by things like data caps? Data caps isn't even my problem with this, it's bandwidth. Sorry I'm not living in the glorious usa or any other country with blazing fast internet speed. poor me.