nope
i actually earned an achievement for not firing a single shot on my playthrough
obviously you didnt get that one!
They are rebooting the franchise so you gotta wonder how much like the first game this will end up being - if at all.
They are rebooting the franchise so you gotta wonder how much like the first game this will end being - if at all.
I think the Mirror's Edge sequel needs to be treated carefully. The original game followed a certain formula that made it so addictive and one of the things that was central to it was the level design. The sequel needs to improve on that but keep a lot of things untouched, however, it seems that they are changing things around a bit which makes me a bit skeptical.
The first game had a small fanbase so maybe DICE feel that they can take a bunch of risks and expand their audience this time around. The trailer does show a lot of promise though so I won't doubt them.
You mean the one I got on PC and on PS3 for both playthroughs?
Spoilers for Mirror's EdgeYou have to snipe the convoy vehicle carrying Kate. There is no escaping that. It's pass/fail. So yes, you have to shoot a gun.
More spoilers for Mirror's EdgeThe ending makes what they could do with a sequel real close-ended. Kate and Faith are both wanted fugitives now. Kinda hard yo
They better not drop the ball and add a free roam feature (like no enemies etc).Yes. It will work well as open world
YES. I remember thinking that I wish Mirror's Edge was open world, or at least an open world until you get to the building to start a linear mission. It's a game dying to unlock more parkour potential.
Terrible news, you can't possibly craft any significantly open world with the care needed for the time trails to be up to the original.
I don't care what they do with the campaign, but don't let us down with those time trails, it's unforgivable.
I'm fine with it too but the chances of screwing it up are high. But the game is being developed by a quality studio so I won't be too vocal about it.They said this is a reboot so maybe because of this they're taking more risks.
I, however, am fine with an open world Mirror's Edge game.
∀ Narayan;62999636 said:AWESOME!
I hope Solar Fields is doing the soundtrack again.
Multiplayer parkour rooftop messenger bag races, please!
You're running across the rooftops, leaping from building to building. Running off walls, sliding under obstacles, jumping over anything that gets in your way. The city is yours to navigate as you wish.
The camera pans out to reveal other players running around buildings all across the world.
This is next gen.
You're running across the rooftops, leaping from building to building. Running off walls, sliding under obstacles, jumping over anything that gets in your way. The city is yours to navigate as you wish.
The camera pans out to reveal other players running around buildings all across the world.
This is next gen.
"I can tell you one thing," he said. "It's a very different Mirror's Edge experience than the first game.
"Obviously as you saw in the trailer there are some things that will clearly remain the same. We're not going to break what the game was good at. But in general, though, there are some changes, which are for the better I think."
"Söderlund promised developer DICE won't turn Mirror's Edge into a shooter, but did confirm that Faith will be a more powerful character than she was in the first game.
"The first game was a lot about running away from things," he said. "And, even though you want to have sections with that, you also want Faith... she's a powerful character and you want her to take control. You'll see a little bit more of that in this game.
"Again, we're not going to turn this into a shooter. On the contrary, in fact. But we are going to evolve Faith and the story. Once we show more of this people will be genuinely excited. I am personally extremely excited about it.
This is true. The dudes with the guns are merely obstacles to avoid. Saw a few dudes on Twitter not hyped for Mirror's Edge 2 because "the guns were terrible" or whatever. Don't even bother with the guns - disarm and throw.I didn't even like ME the first time I played it. It wasn't until someone told me to think of it as a racer did I start to like it.
I know they can pull it off with open world, I just don't see any added benefit to what I liked in the first game.
Thanks, updated the OP with all his direct quotes.
Terrible news, you can't possibly craft any significantly open world with the care needed for the time trails to be up to the original.
I don't care what they do with the campaign, but don't let us down with those time trails, it's unforgivable.
Uhm... No, not at all. When you were the hunted, not the hunter, the game was best imo. I don't like how this quote sounds..."The first game was a lot about running away from things," he said. "And, even though you want to have sections with that, you also want Faith... she's a powerful character and you want her to take control
You're right. Grabbing the gun, shooting the ones you see, then dropping it again and taking the others out in meelee makes a way better flow than forced meelee approaches.As far as shooting goes... I haven't played through Mirror's Edge without doing the no-weapon thing, but I almost wonder if the game is best when players take a few shots. It seems like some encounters in the game would have been way more fluid had I just taken a gun or two and cleared the room. But I never tried it thanks to that dumb achievement.
EA won't turn Mirror's Edge into a shooter - but it has vowed to create a "very different" experience compared to the original with the just-announced game.
As expected, during its press conference EA announced a new Mirror's Edge game - not called Mirror's Edge 2 - that's a reboot of sorts. It tells the origin story of Parkour expert Faith and is set for release on PC, PlayStation 4 and Xbox One.
EA Games Label boss Patrick Söderlund, who gave the game the go-ahead, declined to go into specifics about the gameplay we'll see in the new Mirror's Edge in an interview with Eurogamer, but did encourage fans to get excited.
"I can tell you one thing," he said. "It's a very different Mirror's Edge experience than the first game.
"Obviously as you saw in the trailer there are some things that will clearly remain the same. We're not going to break what the game was good at. But in general, though, there are some changes, which are for the better I think."
Speaking of the trailer, some have expressed concern that it suggests the new Mirror's Edge will be more action-orientated than the first game, which focused more on escaping enemies than it did killing them.
Söderlund promised developer DICE won't turn Mirror's Edge into a shooter, but did confirm that Faith will be a more powerful character than she was in the first game.
"The first game was a lot about running away from things. And, even though you want to have sections with that, you also want Faith... she's a powerful character and you want her to take control. You'll see a little bit more of that in this game."
EA Games Label boss Patrick Söderlund
"The first game was a lot about running away from things," he said. "And, even though you want to have sections with that, you also want Faith... she's a powerful character and you want her to take control. You'll see a little bit more of that in this game.
"Again, we're not going to turn this into a shooter. On the contrary, in fact. But we are going to evolve Faith and the story. Once we show more of this people will be genuinely excited. I am personally extremely excited about it."
Today EA executive Frank Gibeau described the new Mirror's Edge as an "open-world action adventure game".It's built using DICE's own Frostbite engine and is still in early development.
It had been rumoured to be in development for years prior to the announcement, with its existence somewhat of an open secret.
Söderlund said DICE has had a small team working on concepts for some time, but it wasn't until senior producer Sarah Jansson's eye-catching pitch that it was greenlit.
"Mirror's Edge is a game that's been very close to my heart and to DICE's heart for a long time," he said. "It was a new IP we made in 2008. It's a game that was loved by many. It's a game that frustrated some, to be fair.
"We knew we were going to come back to it one day, and we've had a small team on it on and off in conceptual mode. Not until Sarah approached me and [General Manager] Karl-Magnus Troedsson and said, 'I have something I want to pitch to you guys,' - we got that pitch and I was amazed by what she showed us. I said, 'yes, this is it. We're now going to do it.'
"We were waiting for the right idea. I'm so excited that the idea itself is so different and spectacular that it can only work on future machines, like the Xbox One and PS4 and PC. That's when I knew we had the right idea."
You absolutely, positively can. You create the main thoroughfares, add shortcuts and barriers in the environments like you always would.Terrible news, you can't possibly craft any significantly open world with the care needed for the time trails to be up to the original.
More hand-to-hand combat.