Alex
Member
Luigiv said:Fair enough, it was just the way you worded it that made it sound like you were one.
No, not at all. I only use Unsheathe attacks into team mates then game exit. I am THAT pro.
Luigiv said:Fair enough, it was just the way you worded it that made it sound like you were one.
*completely awestruck*Alex said:No, not at all. I only use Unsheathe attacks into team mates then game exit. I am THAT pro.
Tip I noticed when Qurupecco is calling help "starts to sing" throw those sonic bombs at him it seem to stun and stops him from recieving help.Kad5 said:So the Great Jaggi is pretty easy to defeat. But the quropeco is annoying as hell. Here I am trying to kill the fucker and all of a sudden this big ass dragon thing comes in and rapes my shit. Not cool man not cool at all.
MH 3 feels outdated because it doesn't use a lock-on system/z-targeting which it could seriously benefit from.
Alex said:No. No six years ago, no now.
The only people who drop this line are the ones who have absolutely no understanding of how the game works. This would completely destroy the game.
Alex said:No. No six years ago, no now.
The only people who drop this line are the ones who have absolutely no understanding of how the game works. This would completely destroy the game.
Dragona Akehi said:Lock-on for paintballs. I still stand by that.
You have that already. Auto tracking skill....zzzzDragona Akehi said:Lock-on for paintballs. I still stand by that.
RoboGeorgeForeman said:I always thought there was a little bit of aim assist for paintballs and throwing knives. I rarely ever miss anything bigger than the Dos Jaggi (unless the monster is taking flight).
Tenbatsu said:Yeah lol.
Did you see the video that they use only KICK to kill the last boss in Nico Nico?
Camera is prefect, you just need more practise. Fixed camera is a joke.Hiltz said:Cons: It can be somewhat difficult to line up your attacks in attempt to land a successful blow. Part of the reason seems to be due to the wonky camera.The other reason is because player movement, attack speed, and recovery rate is generally sluggish. Also, being chased down by one or more monsters while low on health can be a somewhat frusterating situation when they can chase you pretty far, giving you little time to use a get to a safe enough distance to use a health item.
I hope that the camera is more fine tuned in the final build of the game which I hope Capcom is open to player feedback from the demo. This is wishful thinking, but the game rcould have been better of with a fixed camera system or even if it simply had a lock-on system.
I was kind of annoyed by using the weapons like the Hammer when I thought I was close enough to a monster but the short attack range of the weapon meant that I wasn't quite close enough hit my intended target. In that sense, you really got to know how close you are to a monster and if you're in the right position as well when using most of the weapons. If you don't then you'll just be wasting your time gambling on whether or not your attack will actually hit the monster.
This is how the game is designed. Unless Capcom redesign everything, the loading will be staying.Hiltz said:- Loading Screens
Pros: They go by pretty quickly
Cons: Expect to see one of them EVERY time you enter a different area. In my opinion, it is because of this it just feels like it is clashing with the game's sense of atmosphere. Capcom should have found a clever way to hide the loading times like how Retro Studios did with Metroid Prime.
You answered it yourself, different weapon have different weight to them hence the movement speed of the player.Hiltz said:-Character movement and speed
Cons: You move slow and you attack slow to the point where it feels like your controller a tank character It's a sluggish experience for basically every character class. However, I noticed that the sword and shield class can attack slightly faster. There's no real fluid or graceful flow to the combat. You either hit or miss your enemy your attack and then you go back to a nuetral stance and choose to either perform another attack or dodge/block an enemy's attack i na rather sluggish manner.
It's your TV. The Game runs 360p so it looks blurry on some TVs.Gamer @ Heart said:Seriously guys, why is this game so blurry??!?!?!? I'm rocking 480p too. I'm so ur to the sharpness of the psp screen that it's really bugging me, espeialky with all the grey walls in the demo area. where there complains like mine with the japanses version?
Anyway, I still have my LS and GS skillz. From my brief test run, the slay axe might be my 3rd main weapon if there are any great elemental weapons that don't fall under the swords relativly early in the game.
Well you could always run the game in 4:3 mode (which is actually 480p) letterboxed if it annoys you that badly.Gamer @ Heart said:Well now I am seriously bummed. It's only a 26 inch LCD too....
I RAGE so hard whenever I hear somebody saying they want lock on in MH. Get that outta of here.Alex said:No. No six years ago, no now.
The only people who drop this line are the ones who have absolutely no understanding of how the game works. This would completely destroy the game.
Pretty much this. Makes paintball irrelevant.Tenbatsu said:You have that already. Auto tracking skill....zzzz
Jangaroo said:I RAGE so hard whenever I hear somebody saying they want lock on in MH. Get that outta of here.
Pretty much this. Makes paintball irrelevant.
I only use Auto tracking when I do multi-monster quests. And yeah, you're right. Most monsters follow a specific pattern depending on how much time passes on a map, so once you get that down, you can kiss paintballs good bye.sprsk said:And seriously, you don't even need paintballs after a certain point unless you want to know if a second monster is incoming or not.
Well yeah, I kind of figured, but my main issue is that you can't roll while in that recoil moment. It makes it very difficult to dodge when I'm blasting at a charging monster while the thing tackles into me. Timing is very important for me, and how imprecise the dodging is is getting me a bit annoyed...Tenbatsu said:^
I think you are referring to bullets Recoil. Different bullets/guns have different recoil timing. This is to make the game more fair. You wont want 4 gunners to keep on shooting stun/Clust S bullets with no recoil at a monster don't you? Anw you can set skills to minimize the recoil in the final build.
Fucking hell I am leaking alot of secrets here. Dam.
doomed1 said:Well yeah, I kind of figured, but my main issue is that you can't roll while in that recoil moment. It makes it very difficult to dodge when I'm blasting at a charging monster while the thing tackles into me. Timing is very important for me, and how imprecise the dodging is is getting me a bit annoyed...
I mean if you can roll during a recoil, isn't that giving gunner a HUGE advantage? Shoot roll shoot roll, I think gunnery will be a beast and makes the game unfair.doomed1 said:Well yeah, I kind of figured, but my main issue is that you can't roll while in that recoil moment. It makes it very difficult to dodge when I'm blasting at a charging monster while the thing tackles into me. Timing is very important for me, and how imprecise the dodging is is getting me a bit annoyed...
You can do that with light bow guns now as they enable you to do side stepping. Middle bowgun allows you to roll. The moment to execute the move is right after your gun/bullets recoil timing.Alex said:Don't shoot at charging monsters (charging right into you that is).
Luigiv said:It's your TV. The Game runs 360p so it looks blurry on some TVs.
Because my TV produces the exact same blur I get when playing anything else in 360p (eg. RE4, Deadly Creatures, GoWII)AgentOtaku said:360p!? =/
Where'd you read that?
Luigiv said:Because my TV produces the exact same blur I get when playing anything else in 360p (eg. RE4, Deadly Creatures, GoWII)
Oh noez, I missed activating my large barrel bomb because the stupid game decided to auto-aim the paintball to the nearest wyvern D:Dragona Akehi said:Lock-on for paintballs. I still stand by that.
Luigiv said:Because my TV produces the exact same blur I get when playing anything else in 360p (eg. RE4, Deadly Creatures, GoWII)
thefro said:I'm definitely struggling with the camera with the default setup (don't have a CC... waiting for the CC pro in the bundle), so I'm hoping it'll be fine when I can use an analog stick to control it.
Would have been nice if Capcom had tweaked the Japanese demo and added a tutorial quest or something. I'm doing okay, but I imagine a lot of people will need some more help to get into the game.
Effect said:They did say they rework the single player aspect for Monster Hunter 3. More story based. So I'm going to assume there will be a tutorial and they aren't simply going to throw us to the wild. At least I hope not.
I wonder, is there anyone on the boards that has played the Japanese version of the game that could talk about the single player setup? If it's different from past MH games? What's new?
In the full game, things progresses slowly on a step by step basis. You start by moving your character around, killing some harmless creatures, digging their corpse, familiarizing with the surrounding. Then you will have some simple mission one at a time till ya ready to face the tougher monsters. All this in a form of a tutorial. There is also a in game guide for you to read.Effect said:They did say they rework the single player aspect for Monster Hunter 3. More story based. So I'm going to assume there will be a tutorial and they aren't simply going to throw us to the wild. At least I hope not.
I wonder, is there anyone on the boards that has played the Japanese version of the game that could talk about the single player setup? If it's different from past MH games? What's new?