Private Hoffman
Banned
mud is back and it looks better than ever.
Aren't these guys brits?RockmanWhore said:Polish confirmed?
JB1981 said:Played the SHIT out of the demo. Plays much better than the original .. much tighter. I'm all over this game.
Private Hoffman said:Agreed. More weight. Less sensitive to crashes or floating all over the place. Faster.
Feels awesome. They nailed the controls.
Ranger X said:I think the chase view is a little worse though. It's alot more loose and when you turn and drift the car get almost off-screens. Makes the whole thing feel "fluffy". I don't like.
Otherwise it looks like the perfect sequel.
Private Hoffman said:You have to use the brake a lot more now, and let off the accelerator, and use boost as a way to turn into curves better.
More GIF's people.roMonster said:Impressive visuals.
Ranger X said:I think the chase view is a little worse though. It's alot more loose and when you turn and drift the car get almost off-screen. Makes the whole thing feel "fluffy". I don't like.
Otherwise it looks like the perfect sequel.
roMonster said:Impressive visuals.
JB1981 said:did they completely change the lighting and time of day for Raingod Spire?
Have you played Motorstorm 1? Every track in the game had a couple different lighting conditions as you progressed through the game: morning -> evening.JB1981 said:did they completely change the lighting and time of day for Raingod Spire?
Yeah, this game actually has them despite being an arcade game. I just cannot stress enough how 'right' the physics and control feel from the bonnet view, compared to the chase cam view. Even then, when you play it, it feels better than what it looks like in the videos.Bebpo said:The physics though :\
Bebpo said:The physics though :\
Marconelly said:Have you played Motorstorm 1? Every track in the game had a couple different lighting conditions as you progressed through the game: morning -> evening.
It's the same here, and in general the closer it gets to the evening, the more impressive lighting looks.
and how many now? D:LiquidMetal14 said:8 at launch.
Darkpen said:and how many now? D:
Bebpo said:The physics though :\
Revelationz :Ofiren said:MS2 is not a simulator :\
Bebpo said:The physics though :\
SSM25 said:It's not a simulator and the cars feel better than the ones in Grid and Dirt though.....
Bebpo said:When is the MS2 demo coming out for non-Qoore people? I want to try it for myself to see if it's worth a buy personally. I don't play online and MS1 was weak in 1p.
Aeon712 said:Wish the first one didn't leave such a bad taste in my mouth, no way I'd be buying another Motorstorm game with my own money.
Horrible loading, Rubberband AI, Terrible lobby system, Mic's that never seemed to work.Private Hoffman said:What was wrong with the first one other than the terrible UI and slightly-to-easy-to-get-knocked-around physics?
iceatcs said:As someone request
If this page destroyed your memory, not me, one gif few posts above from me are 15MB 8|
Private Hoffman said:What was wrong with the first one other than the terrible UI and slightly-to-easy-to-get-knocked-around physics?
Well, they should update the new one since Evolution Studios have update the build lots in the past months but Sony PSN can be lazy sometime which might upload exist demo same as Qore.davygee said:Does anyone know when the Motorstorm Pacific Rift demo will hit the PSN for every user (not just Qore)?
I remember Qore stated that they would get it a month before the PSN.
Also, has anyone heard if it's going to be a newer build?
The Qore demo was obviously an old build...possibly an E3 build, anyone have any new info on this?