lol, i literally just bought toukiden last week. i'm enjoying it a lot though. as far as hunting games go, it reminds me of god eater -- faster-paced than monster hunter with high mobility and aerial combat, as well as an increased focus on story/characters and aesthetic. it's also less deep or tactical, and as is often the case with first hunting game iterations, the monster and armor/weapon upgrade pools are somewhat limited. honestly, i can't think of any hunting games that make use of space and the environment at the level that monster hunter does (i.e., at all) and this game is even worse than many of its peers in providing an interesting combat arena, often instead opting for large, empty arenas. but the combat still has enough depth to satisfy anyone who likes the faster breed of hunting games and are familiar with their idiosyncratic flaws. the mitama system, too, adds a kind of character class function, with passive rpg-esque abilities that add a unique layer to the gameplay.
there is a 1.5 version in the works, though -- toukiden kiwami -- that has been announced for japan. i don't know how toukiden sold here, so i'm not sure whether or not it'll be coming overseas, but that might be a factor to take into consideration. it adds three new weapons (the naginata, club, and rifle), adds new story content, doubles the monster count (though there will most certainly be some recolors in there) and greatly expands on the amount of weapons/armor and mitama, but i doubt it will add up to a soul sacrifice delta level of content.
i might pick up atelier escha from this sale. seems like a slow burn kind of game, though, which i can dig, but i'm afraid i'll lose interest if the story/characters are as lackluster as i'm reading. i'd appreciate some additional impressions.