Anyone else catch the Warthog slip-up when talking about the Warlock?
Yea, previous page even. Good interview though.
My bad. Checked the previous page, totally missed it
Mmmm... mmmmm... Now I'm starting to feel this. Getting a better sense of scope here.
so braveok. i am the only one in this and i am sure many people will hate me for saying this.
but i honestly do not find the game play from the video a very fun. its not bad by all means. but i will just say i am not impressed.
will i buy it ? maybe. i need to see the reviews and more game play videos. but this one for example didn't sell me on the game.
on the other hand..
i love the music tho. its superp. but game play / graphics and animation ? yeah i don't think so to me.
The negative responses here and in every gaf and gaming thread are ridiculous. Show 1 strike mission and people make sweeping assumptions the entire game is boring, no explorations........It's just a snippet of a strike mission. It's like this with every game, Watch dogs, Infamous, and on and on, takes 1 minute before someone is spewing "
Looks boring"................... Every few minute video I have seen looks boring in a bubble.
The complaining is hilarious.
What do you want them to show you in a 7min gameplay video that just shows some minor stuff about the game?
You know there will be more stuff that you can do and places to explore. Its just one trailer that focuses on a tiny part of the game, which was pretty much shooting to show you a taste of the action.
I guess everyone expected a PlayStation style E3 montage of randomness.
Have we all watched today's Playstation Access video:
https://www.youtube.com/watch?v=EXCst6jEVHM&index=2&list=UU6yzV_xgKn8r77FkcmZyMSg
I didn't see it on the past few pages. There's some cool stuff there - weapon info screens - clan information - vague info about the mobile companion app - lots of gameplay - etc. Seems pretty informative.
That said, playing Titanfall for so long now its very hard for me look at this footage and not feel as if it lacks a sense of urgency and fluidity of movement given its first person perspective.
That said, playing Titanfall for so long now its very hard for me look at this footage and not feel as if it lacks a sense of urgency and fluidity of movement given its first person perspective.
Haha. This is how I felt with every shooter for a while after Bulletstorm.This is happening to me as well and I'm beginning to wonder if Titanfall's fluid mobility has ruined other FPS games for me. The other night I was playing Capture The Flag in Halo 4 and I tried double-jumping to scale along a rock face and over a barrier. Needless to say it didn't work.
So the area showcased in the strike mission here - we should expect to come back to this very same location for other objectives? Or has this particular area (the non-public space) been crafted particularly for this mission?
I guess I'm asking whether these environments are built mission specific but expansive (like Borderlands), or whether they're expansive from the get-go and built to serve the purpose of many different objectives in the same basic spaces (like Warframe).
Haha. This is how I felt with every shooter for a while after Bulletstorm.
Why can't I slide? ...oh
So you just want me to shoot em in the face and... that's it? ...ok
Have we all watched today's Playstation Access video:
https://www.youtube.com/watch?v=EXCst6jEVHM&index=2&list=UU6yzV_xgKn8r77FkcmZyMSg
I didn't see it on the past few pages. There's some cool stuff there - weapon info screens - clan information - vague info about the mobile companion app - lots of gameplay - etc. Seems pretty informative.
Im very fond of Hollie
Just got a version without subtitles from Activision
http://www.gamersyde.com/news_destiny_gameplay_trailer-15255_en.html
Ahhhhhh, I can't deal with the messed up kerning in this gif. It's SO B AD.
That's the second fanciest space helmet I've ever seen!
Wow that's nice
Love the look of the game but the UI strikes me as so wasteful and ugly. All that shaded space and the numbers aren't using the extremes. Only negative for me.
Wasteful in what way? It condenses HUD elements that used to take the the full width of the screen in Halo, into a single corner. The shaded icons act as cooldown meters, so it's not like they're just for show. It's quite large, but it looks really efficient to me.Love the look of the game but the UI strikes me as so wasteful and ugly. All that shaded space and the numbers aren't using the extremes. Only negative for me.
Love the look of the game but the UI strikes me as so wasteful and ugly. All that shaded space and the numbers aren't using the extremes. Only negative for me.
Have bungie stated how much of the world will be explained by playing the game? Will we known what it was that "struck" humanity down? Will we know why there are so many different alien species hanging out in our little solar system? Will we know why the traveler came and saved humanity?
Does destiny have a single player campaign? or is it like titanfall?
It's not a separate single player mode, but it has a chain of story missions with cinematics and an ending.Does destiny have a single player campaign? or is it like titanfall?
Does destiny have a single player campaign? or is it like titanfall?
It has a real story and campaign missions, but the whole game takes places in an mmo like world, so you have to be always online. so its not like titanfall where they just act like they have a campaignDoes destiny have a single player campaign? or is it like titanfall?
Those huge mmo health bars over the enemy heads are awful.
They fit huge bullet sponges, but displaying health bars on enemies that die in one hit makes very little sense.Why? They fit the gameplay perfectly. They are a necessity.
They fit huge bullet sponges, but displaying health bars on enemies that die in one hit makes very little sense.
I don't even want to imagine how spongy these basic enemies would have to get for health bars to be necessary, if Gears of War never needed to show them.
havn't they said the footage shown was taken from a point where the player would be approaching "end game"? in which case, those enemies that are dying quickly probably wernt always dying quickly.