Not confirmed but 99% sure the answer will be no because it makes no sense for this game.
Why do you feel that way?
Not confirmed but 99% sure the answer will be no because it makes no sense for this game.
I'm expecting 8 worlds worth of Nintendo levels. Essentially I expect them to sell it as "You get a full Mario game already in the game!"Sorry if this has already been asked, but have they confirmed how many developer made levels this will be coming with, if any?
Because it'd be Hell to implement in an editor? You'd have to add multiple rooms of different sizes to a single level. How many rooms would you allow to be added? How would you handle all the possible connections? How would the user browse through the various rooms? It's an unnecessary headache.....why in the world would mario not be able to enter pipes?
And probably many DLC.I'm expecting 8 worlds worth of Nintendo levels. Essentially I expect them to sell it as "You get a full Mario game already in the game!"
Even if they didn't allow you to have pipes that connect to different rooms with different backgrounds to the main stage, it wouldn't be hard to implement working pipes from just one part of your level to another.Because it'd be Hell to implement in an editor? You'd have to add multiple rooms of different sizes to a single level. How many rooms would you allow to be added? How would you handle all the possible connections? How would the user browse through the various rooms? It's an unnecessary headache.
And probably many DLC.
What would be the point? And does it even exist in any Super Mario Bros. game? I don't remember any game with teleport pipes that make you go from one pipe to another in the same area?Even if they didn't allow you to have pipes that connect to different rooms with different backgrounds to the main stage, it wouldn't be hard to implement working pipes from just one part of your level to another.
What would be the point? And does it even exist in any Super Mario Bros. game? I don't remember any game with teleport pipes that make you go from one pipe to another in the same area?
Hope the game allows for a decent amount of enemy and block placement. The last part of Arino's underwater stage was really empty all of a sudden.
This plus it's just an easy way to implement distinct multiple paths through a level. You could even create a stage with like 3 pipes at the start and indicate above them easy medium and hard for example. Or just have some pipes in your stage that lead to sections with powerups or extra lives or whatever. There's plenty of reasons to implement working warp pipes like this.It does. For example, Mario 3: world 7.
I can think of plenty of reasons. You could make some good puzzles out of it.
What would be the point? And does it even exist in any Super Mario Bros. game? I don't remember any game with teleport pipes that make you go from one pipe to another in the same area?
People keep saying this but I don't get it. It makes all the sense in the world. The stages are confirmed to be allowed to be really huge and expansive if you want. Being able to link different parts of you stage with warp pipes makes loads of sense.
....why in the world would mario not be able to enter pipes?
Why do you feel that way?
But the level editor already does allow for more complex expansive stage creations. It might be easy to use and the base concept may generally be for obstacle courses, but just watch. As long as the tools are there you'll get lots of different stage types. You'll get exploration focused level creations with people putting secret paths and the like in to their levels I assure you. I see no reason working warp pipes shouldn't make it in.This is first and foremost a level editor. Specifically one for linear left-to-right levels that are created on one rectangular canvas/template. Design wise it wants you to create cool obstacle courses, not necessarily secret routes or bonus rooms that don't fit on that map. Warp pipes to secret rooms conflict with that base concept. There is also the accessibility/ease of use issue that creating room transitions within one of these levels entails for the more inexperienced player. I can see them maybe introducing that in the next Mario Maker if they expand the scope in general to creating more complex and complete "games."
Now what I hope is in there are green pipes that you can enter and exit on the same screen to create a sort of maze maybe. Pretty much how they work in Mario vs DK games.
But the level editor already does allow for more complex expansive stage creations. It might be easy to use and the base concept may generally be for obstacle courses, but just watch. As long as the tools are there you'll get lots of different stage types. You'll get exploration focused level creations with people putting secret paths and the like in to their levels I assure you. I see no reason working warp pipes shouldn't make it in.
Like I said even if it's difficult for them to get it working for leading to separate rooms that have a different theme to the main stage, I think it's a must to get working warp pipes to link between any parts of the level you like.
I think I misunderstood wbat you meant by same screen. I took that to mean......pipes on the same screen. Which would be way too limiting. But you basically mean what I mean right? Connecting pipes from anywhere in your entire level.That's why I said what I said in the second paragraph there.
I think I misunderstood wbat you meant by same screen. I took that to mean......pipes on the same screen. Which would be way too limiting. But you basically mean what I mean right? Connecting pipes from anywhere in your entire level.
Yeah that's the one. It's so bad.@The Guy: it's one where you have to grab a specific powerup and have to run in circles from pipe to pipe until you find and use it correctly, right? It despite that level.
I actually hate world 7 in general, it nearly ruined my last SMB3 playthrough, even though a few levels are cool (like the one I linked to).
Honestly, this is why I don't mind if Mario Maker doesn't have warp pipes, even though I think the occasional secret room is cool. It just doesn't seem to be the philosophy behind the game, it would needlessly complicate the editor, and would generate tons of annoying levels IMO. This ain't Mario vs. Donkey Kong.
@The Guy: it's one where you have to grab a specific powerup and have to run in circles from pipe to pipe until you find and use it correctly, right? It despite that level.
I actually hate world 7 in general, it nearly ruined my last SMB3 playthrough, even though a few levels are cool (like the one I linked to).
Different level and that level sucked ass too but at least you could go a different route on the world map to avoid that level.I'm blanking on a stage in World 7 like that. There's a stage in World 6 though where you have to fly in a very specific spot and have to have the tail to do that and that level was made by a jackass.
Because it'd be Hell to implement in an editor? You'd have to add multiple rooms of different sizes to a single level. How many rooms would you allow to be added? How would you handle all the possible connections? How would the user browse through the various rooms? It's an unnecessary headache.
And probably many DLC.
Why would it be hell to implement in an editor? What about connecting rooms seems so obscenely difficult to you?
All the things you cite as being too hard don't seem any more intensely difficult than any other task of the sort.
I mean, they were able to create and implement pipes in the original Super Mario Bros. What makes it sound so ludicrous that you think it's impossible here?
Read my post on the matter on the previous page or so. That explains the problem with extra rooms for what they're making here.
Nintendo doesn't work like this, though, they generally prefer to limit options to keep focus.But this is Nintendo. They've already figured out how to make the interface simple. I do think that they could probably "solve" the UI problem of giving players the ability to add multiple rooms per level and still keep the software looking clean as hell/fresh to death.
Read my post on the matter on the previous page or so. That explains the problem with extra rooms for what they're making here.
All the new physics in the game is pretty amazing.
Love that question blocks can spawn enemies.
Edit: The moment at 46:40 is so cruel!
I want that so much! Will it come to 3DS?
I want that so much! Will it come to 3DS?
Well, it hasn't been announced for 3DS, so probably not.
Doesn't look like it. Time to get a WiiU!
My biggest questions right now
- Can I make Lakitu throw Piranha plants?
- Can I make winged thwomps?
The first is self explanatory but thwomps crash down whenever something goes beneath them...imagine an air stage where you are platforming and there are a bunch of thwomps flying around and you need to jump across a gap beneath them.
Imagine them floating back and forth waiting, or following Mario trying to crush him constantly.Why would Thwomps need wings? They float in the air anyway.
@The Guy: it's one where you have to grab a specific powerup and have to run in circles from pipe to pipe until you find and use it correctly, right? It despite that level.
I actually hate world 7 in general, it nearly ruined my last SMB3 playthrough, even though a few levels are cool (like the one I linked to).
Honestly, this is why I don't mind if Mario Maker doesn't have warp pipes, even though I think the occasional secret room is cool. It just doesn't seem to be the philosophy behind the game, it would needlessly complicate the editor, and would generate tons of annoying levels IMO. This ain't Mario vs. Donkey Kong.
Yeah that's the one. It's so bad.
Different level and that level sucked ass too but at least you could go a different route on the world map to avoid that level.
It's stages like these that make me laugh when people say SMB3 is the best 2D Mario.
Are you sick? If not then you shouldn't feel that way.Now I feel like my face is naked without a surgical mask on it.
Yeah, haha. I was replaying SMB3 not long ago with a friend (who never played it before) and that one castle stage that's completely enemy-free and has the boss hidden away in some pipe high on the ceiling had us stuck for a good while. When we finally figured it out tho it felt great.
Difficult levels only add to making SMB3 the best Mario. Love getting challenged by Worlds 6-8. Winning is a true rewarding experience.
My guess is that they just lift the sharing systems from Pushmo World or Tipping Stars, both are world-wide and work well AFAIK.