NotTheGuyYouKill
Member
I found scans, so I won't link to it, but there's a big article on MP3 in EDGE magazine with lots of great shots. A lot of the shots (some art) show Max with hair, tie, New York (maybe), all that jazz.
First bit: McCaffrey IS returning - thanks ZombieFred (sorry about earlier mistake), plus he gets to full on act with the other actors, like in Uncharted or Dead Space mocap sessions.
-Vancouver, London, Toronto, and New England R* studios are all cooperating on this title.
-Max is working for some guy named Rodrigo Branco in Sao Paulo, and for his two brothers, a politician and a "party-loving dropout".
-The story will be a bit non-linear, description of Max in Brazil with a full head of hair at a money drop for a kidnapping. Seems the story will go back and forward in time, possibly in New York, his early time in Brazil, and him in the gutter, bald later on.
- In the stadium/kidnapping mission, Max is partnered with a guy named Passos.
-The comic style panels return, sorta. Here's how it's described: Now instead of comic book frames, these dramatic plot pointers use the in-game engine and show an animated collage of action footage, similar to 24.
-Multiple set piece encounters, including a Mona-style sniper rifle escort bit.
-They did a lot of Mocap for this game. Lots of animations and stuff, apparently looks quite impressive.
-Bullet time is charged by killing enemies. BT is very detailed.
-Max can hold three single handed weapons at once and dual wield two different weapons at the same time.
-Pop out and shoot cover mechanic as well besides BT and Shoot-dodge.
-Uses Euphoria, which is awesome. Very natural animations for Max and his enemies.
-Wheel-based weapon selection system.
-Inner Circle may return - some plot threads from previous games work their way into this sequel. Max has been expelled from NYC.
First bit: McCaffrey IS returning - thanks ZombieFred (sorry about earlier mistake), plus he gets to full on act with the other actors, like in Uncharted or Dead Space mocap sessions.
-Vancouver, London, Toronto, and New England R* studios are all cooperating on this title.
-Max is working for some guy named Rodrigo Branco in Sao Paulo, and for his two brothers, a politician and a "party-loving dropout".
-The story will be a bit non-linear, description of Max in Brazil with a full head of hair at a money drop for a kidnapping. Seems the story will go back and forward in time, possibly in New York, his early time in Brazil, and him in the gutter, bald later on.
- In the stadium/kidnapping mission, Max is partnered with a guy named Passos.
-The comic style panels return, sorta. Here's how it's described: Now instead of comic book frames, these dramatic plot pointers use the in-game engine and show an animated collage of action footage, similar to 24.
-Multiple set piece encounters, including a Mona-style sniper rifle escort bit.
-They did a lot of Mocap for this game. Lots of animations and stuff, apparently looks quite impressive.
-Bullet time is charged by killing enemies. BT is very detailed.
-Max can hold three single handed weapons at once and dual wield two different weapons at the same time.
-Pop out and shoot cover mechanic as well besides BT and Shoot-dodge.
-Uses Euphoria, which is awesome. Very natural animations for Max and his enemies.
-Wheel-based weapon selection system.
-Inner Circle may return - some plot threads from previous games work their way into this sequel. Max has been expelled from NYC.