Schrade said:
No, you're dead wrong. The only version of that TGS 2005 trailer I've seen is a crappy SD encode.
The one I am talking about is from 2007 I think. I remember it being 60fps because when I tried to play it it wouldn't play smoothly with CoreAVC. I then checked its fps with MediaInfo and sure enough.. 60fps.
Yeah I just checked. It was the E3 2007 trailer. And like I said, the original, non transcoded version from Sony was 1280x720 60fps. I remember this because it was the time of Killzone 2 hype and we were getting Sony PR media torrented around raw.
The actual amount of frames a second from a direct feed video has nothing to do with the frame rate of the game. I've never seen an encoded direct feed running at 60fps, they mostly run at the standard 24 or 25fps that film is at.
The frame rate of the game is a different thing altogether, it's the amount of times a shot is 'drawn' by the engine, when it's time to refresh the screen the PS3 displays the last shot drawn. The higher the frame rate the smoother the game will appear because it reduces the amount of time between the fresh draw and the fresh display.
As for how you can tell, you just can, you can see the fluidity increase with frame rate. Find some direct feed of MGS2 (which runs at 60) and MGS3 (which runs at 30) and you can see the difference. It's the same for MGS4 video's, you can see that they are running at 30. But TGS'05 was running at 60.