TTP said:
lolTTP said:
Character's face is at the top of the helmet.ShockingAlberto said:The visor is really low on that helmet
Neiteio said:I really like Mikami's decision to use robots for bullet fodder, for players who feel uncomfortable shooting humans. Don't underestimate the appeal of this -- all the thrill of destruction with no cringe-worhy clash of conscience.
nilam01 said:Is this the japanese version of halo?
The sad thing is it actually looks better than halo reach. God bungie you really need to improve your tech.
Yeah, I'm not getting excited for this unless we receive some guarantee Sega won't make a shitty Bayonetta-style port. I skipped that game on PS3; maybe if I get a 360 someday, I'll finally get to play it.TreIII said:Very much agreed.
I mean, I imagine this should only give him free license of possibly being as playful/brutal as he was in God Hand, without having to worry about stricter CERO/ESRB ratings as a result.
Just give me the word that the PS3 port is ALSO destined for greatness, and my hype levels will be back where they're supposed to be. Cry Engine would give me a lot more in the way of confidence.
AAK said:Attention all journalists out there: Please harass SEGA until they confirm Platinum games is doing the PS3 port in house!
AAK said:Attention all journalists out there: Please harass SEGA until they confirm Platinum games is doing the PS3 port in house!
Revelations said:The game model is just highly detailed.Also Vanquish may not be a open sand box game like reach. That depicts from less concentrated detail on the characters.
Bayo didn't really bomb.yankeeforever2 said:Dare I say this might be the first game from Platinum games not to bomb. It does looks good.
icarus-daedelus said:It's not really that bad; I have the PS3 version and I think it plays just fine even with the noted graphical problems. Sure, they definitely could have done BETTER, but considering it's Sega, well, at least they didn't cut any of the Alfheim missions for the US release or something.
TTP said:That's not a guarantee of a good port either tho.
Mejilan said:DARPA? Looks interesting.
I wonder it is going to be a follow up to the PN03 formula...
It's not a visor. There are screens built into the helmet. That's how the guy sees. He apparently wouldn't be able to operate the suit well with his naked vision.ShockingAlberto said:The visor is really low on that helmet
I still can't understand how people failed to recognise PN03's greatness.FTWer said:God. I hope not. I want the game to be good.
TreIII said:It's still a thing that it's a largely unacceptable practice for today's era. Sega has a good share of the blame, but I'd think that such a thing does not reflect well on P* either.
Because in the end, the average joe is not going to care about the "asterisk" that denotes "Port Converted By Sega". And the hardcore gamer, the ones that P* should be courting the most, are definitely not pleased by such things.
So yeah, I'm really hoping that they turn the page on that blemish. Or this is going to be a nasty stigma that they'll carry around for a while longer, yet.
ConcealedBlaze said:There is no nasty stigma. Hideki Kamiya wanted the game to be exclusive simply because it allowed them to polish the game more. That's always how he's worked. Sega, however, decided to port it, which is perfectly within their legal rights. You have to realize that it was never P* intention that the game come out on PS3. Average Joe won't care about Bayonetta anyway, and hardcore gamers should realize that this is just a publisher trying to add more profit.
jett said:Sega didn't "decide" to port it, the game has always been multiplatform. Sega had to port it themselves because PG are seemingly too fucking poor to afford a couple of PS3 devkits. And the port sucked shit because PG are also seemingly completely fucking clueless about the PS3 architecture, decided to not give a fuck about PS3 owners, and made a game that directly plays against the console's failings.
Frankly I blame both of the parties. What Sega should've done is send a couple of ps3 engineers to work alongside PG and at least fucking inform them that their decisions on the engine would cause serious problems on the eventual port.
BigBoss said:Reach isn't an open sandbox game either.
jett said:Sega didn't "decide" to port it, the game has always been multiplatform. Sega had to port it themselves because PG are seemingly too fucking poor to afford a couple of PS3 devkits. And the port sucked shit because PG are also seemingly completely fucking clueless about the PS3 architecture, decided to not give a fuck about PS3 owners, and made a game that directly plays against the console's failings.
Frankly I blame both of the parties. What Sega should've done is send a couple of ps3 engineers to work alongside PG and at least fucking inform them that their decisions on the engine would cause serious problems on the eventual port.
ConcealedBlaze said:There is no nasty stigma.
You have to realize that it was never P* intention that the game come out on PS3.
goldenpp72 said:Wow shut the fuck up
fuck
fuck fuck fuck
FUCK
Platinum games, a small studio with under 100 employees decided to make games for single platforms and that's wrong? I own madworld and bayonetta, and if this game were ps3 first with 360 being an inferior version, i'd buy it for ps3, I understand platinum is small :/
nilam01 said:Is this the japanese version of halo?
The sad thing is it actually looks better than halo reach. God bungie you really need to improve your tech.
jett said:I understand that, but it could've been handled better by both parties. Again, Sega was funding the freaking thing, they could've sent help, and PG could've asked for it. But Sega didn't, and PG didn't care. *shrug* We'll see how Vanquish is handled this time, but I don't expect anything better.
It just annoys me when people paint PG as a victim in the matter Bayonetta's ps3 port. fuck that. Protip: Bayonetta was announced as a PS360 "multiplatform" game 18 months before its release.
Arpharmd B said:It's actually not Sega's fault at all the Bayonetta port is as awful as it is, it's actually Platinum's fault for building a game that really pushed the 360's architectural strengths. A PS3 version was fucked from the get go.
jett said:I understand that, but it could've been handled better by both parties. Again, Sega was funding the freaking thing, they could've sent help, and PG could've asked for it. But Sega didn't, and PG didn't care. *shrug* We'll see how Vanquish is handled this time, but I don't expect anything better.
It just annoys me when people paint PG as a victim in the matter Bayonetta's ps3 port. fuck that. Protip: Bayonetta was announced as a PS360 "multiplatform" game 18 months before its release.