From the start of the project, we really wanted to nail this kind of cool, cooperative experience of a group of players working together on a ship. Literally, on our roadmap one of the high level goals was making life on the ship fun.
The first time we got that working on a prototype, we just sailed from one end to another one and it was so cool. I never thought that sitting in a crows nest would actually be so compelling. Its kind of like Red Dead Redemption, the nature of riding that horse around is just so compelling
And on paper, actually just going from this place to this other place it may not sound that great but you kind of feel like youre in a cowboy movie.
And in Sea of Thieves, you kind of feel like youre in a pirate movie. Its so immersive and just that nature of sailing around together, going on adventures, being able to pick a point on the horizon and just set sail
All of those things are part of the core experience. Every time we set down for a test session and we put an hour on the calendar, we always overrun you just lose track of time. Thats going to be one of the biggest problems for people, theyre going to spend so much time in the game, more than they were planning
Hopefully not forgetting somethings in the oven and burning the kitchen down.