Amir0x said:Well beside the gameplay possibilities present in the concept of platforming through space on hundreds of tiny and huge planets/lands with multiple levels of gravity (LSD platformer multiplied by awesome, insane and win), it's also the best looking Wii game - aka, a game that FINALLY uses the other duct taped Gamecube - with phenomenal artistic direction, rim lighting, fantastic image quality and vibrant and attractive worlds.
But that's just from my perspective, what looks amazing to you may be different!
TSA's Interview said:Not having a free camera control is hard, since every player is different and wants to move the camera in many angles depending on the situation. This game features an intelligent camera system that makes the player forget about it.
Tathanen said:What the shit hell. Every single preview for this game ever has mentioned this exact thing: a fully automatic and uncontrollable camera. And YET, in every single preview build of this game ever, you've been able to rotate and control the camera with the D-Pad. This is seriously starting to drive me insane.
Amir0x said:Well beside the gameplay possibilities present in the concept of platforming through space on hundreds of tiny and huge planets/lands with multiple levels of gravity (LSD platformer multiplied by awesome, insane and win), it's also the best looking Wii game - aka, a game that FINALLY uses the other duct taped Gamecube - with phenomenal artistic direction, rim lighting, fantastic image quality and vibrant and attractive worlds.
But that's just from my perspective, what looks amazing to you may be different!
So essentially it's the same as Mario 64s camera only better?vanguardian1 said:From my understanding it's automated, but you can change it yourself.
P90 said:I'm having trouble with the scans. Superlatives like that coming from you must mean the game looks amazing.
'twould be interesting to get dark10x's, Pana's and the other graphics worshippers' takes on the scans.
Graphics Horse said:We've known all that for over a year though!
Amir0x said:yes so it's been amazing in all that time, why would we stop saying that in a thread where more of this awesome game is revealed!
Graphics Horse said:Meh, I'm just a jaded hyper.
Squeak said:So essentially it's the same as Mario 64s camera only better?
I thought a lot of the point of duct-taping GameCubes (other than cost) was that there wouldn't be a lot of change to these things?skinnyrattler said:Or, I'm fully waiting for some 3rd party to raise a stink about how Nintendo is slow on the release of all dev tools. Or documentation.
Mario 64s camera is still 10 years after the best ever, together with Wind Wakers.Scrubking said:Hopefully a lot better.
It good that they implemented it though, as the game would feel much less free and quite staged, without the ability to freely move the view.TheGreatDave said:It's not the same in that I don't think it lets you zoom in or out. Just rotate it left and right.
I don't think I've seen any video where somebody needed to move the camera, the game seems to be designed to make it unnecessary.
TSA said:
Squeak said:It good that they implemented it though, as the game would feel much less free and quite staged, without the ability to freely move the view.
JoshuaJSlone said:I thought a lot of the point of duct-taping GameCubes (other than cost) was that there wouldn't be a lot of change to these things?
PepsimanVsJoe said:Hopefully there's not a ton of huge bottom-less pits.
I still have trouble playing certain areas in Mario 64 due to my fear of heights.
it was probably more of a research project - still I wonder what Miyamoto wanted to show at that E3 (he supposedly had a trailer or something at one I think 2005)JDSN said:So basically Mario 128 was God in game form.
PepsimanVsJoe said:Hopefully there's not a ton of huge bottom-less pits.
I still have trouble playing certain areas in Mario 64 due to my fear of heights.
P90 said:I'm having trouble with the scans. Superlatives like that coming from you must mean the game looks amazing.
'twould be interesting to get dark10x's, Pana's and the other graphics worshippers' takes on the scans.
dark10x said:I must admit, those visuals real REALLY nice.
Squeak said:One thing I'm still wondering though, is how they are explaining the pointers actions in the world Mario inhabits? I mean has he suddenly grow psychokinetic powers or what?
AniHawk said:That's giving it too little credit.
jaundicejuice said:It'll cure aids and cancer too?
Not yet but we can easily imagine which transformation could still be here.ggd210 said:p.s. do you know how many forms will Mario transforms to?
But they will need to do that in an explicit statement (like in MGS) otherwise the idea will feel dangling and amputated..dmc said:Part of the problem with FLUDD was that they took a cool mechanic + turned it into a shitty character, if they do the same with the star cursor ("Hey! I'm a goofy character who sits behind the camera! Watch as I'm inappropriately drawn into the story line!") I'll be pretty disappointed. All they need is a reference to the gamer-as-entity & they're set.