Larson Conway
Member
From Xbox.com:
Scenes from the trailer mostly.
Scenes from the trailer mostly.
That depth of field looks terrible.
These aren't really new, they were all in the trailer
Also, something weird is going on with that bowstring in the 2nd picture.
no, it doesn't go through her breast.
That depth of field looks terrible.
That's what I mean, how are you going to shoot a deer with a bowstring like that. The arrow would no way be accurate.
Red Dead Croftdemption
These aren't really new, they were all in the trailer
Also, something weird is going on with that bowstring in the 2nd picture.
That's what I mean, how are you going to shoot a deer with a bowstring like that. The arrow would no way be accurate.
That's what I mean, how are you going to shoot a deer with a bowstring like that. The arrow would no way be accurate.
seems like a complete ripoff of UC2 train scene
Realistic visual bow string physics or larger breast on your female lead? What do you think developers are going to go with 10 out of 10 times?
This has fast become my most anticipated game of E3. I love the Uncharted series to death, but this looks to be taking that formula tp the next level. I love this realistic approach to Laura as opposed to the uber confident Laura. The visuals are super impressive as well.
She's going to cut her left one off in a QTE.Looks like Lara is going to learn why the Amazons only had one breast.
This has fast become my most anticipated game of E3. I love the Uncharted series to death, but this looks to be taking that formula tp the next level. I love this realistic approach to Laura as opposed to the uber confident Laura. The visuals are super impressive as well.
Looks like Lara is going to learn why the Amazons only had one breast.
Breasts are inconvenient, yo. I doubt Crystal Dynamics has the guts to actually do something like that.Tell me that's not true.
Tomb Raider Game Informer details
- Don't expect much of the old linear platforming formula. "We're now giving the player the opportunity to go into a space and choose their own path. Where we take you across the ledge of the B-52 bomber, that's a tutorial. Once you move away from the plane, everything is basically open, dynamic traversal where the player has the freedom to roam around a jump from location to location with ease..."
- You'll be able to air steer, direction control, speed her up/down during jumps
- The game has an XP system. You'll be able to use this for upgrading Lara's abilities. You'll also have to scavenge for materials to upgrade Lara's equipment
- The base camps will allow you to upgrade Lara's abilities, improve your equipment and fast travel to other base camps that you've visited on the island
- Early on you'll only have a few options to upgrade Lara, such as giving her the ability to carry additional arrows for her bow or increasing the speed that she's able to shoot the arrows. As you continue the system will open up and allow you to shape her abilities to your playstyle.
- The context-sensitive actions are one-off sequences. For example, the scene with Lara stabbing the wolf is only going to happen once in the game. They say that if you do it right the first time it'll have an impact.
- "There is linearity to the story - you have to go from point A to point B - but there's junctions in between where we want the player to feel like they're real explorers." These are described as non-linear hub spaces that you can come back to at different times of day.
Breasts are inconvenient, yo. I doubt Crystal Dynamics has the guts to actually do something like that.
*crosses fingers*
Please don't be too much like Uncharted. Please don't be too much like Uncharted.....
Tell me that's not true.
lol after reading through this thread, I have come to realize I either have quirky, or bad taste. It really looks good to me man! =P
Realistic visual bow string physics or larger breast on your female lead? What do you think developers are going to go with 10 out of 10 times?
She's going to cut her left one off in a QTE.
Breasts are inconvenient, yo. I doubt Crystal Dynamics has the guts to actually do something like that.