I think the thing with No Man's Sky is you have to keep expectations in check. I remember before launch somebody on GAF saying they would never buy another game ever again, as No Man's Sky would be the only game they ever needed.
Based on no information. It was never designed to be that game. It's a tiny indie studio game.
It's a space mining game. Sean himself describes the game as "weird" and "niche".
I actually really like it, it's great to dip in and out of.
It's such a great game to pop in and relax with. I used to play it every night after work to unwind from a long day. I also streamed a bunch on YouTube, and will probably start that series up again when the new patch drops.
Sean has never pretended this game was more than his quirky, niche passion project that he has to make for himself, and people like him. I love the game. It's serene and fascinating to me. There's plenty of narrative driven, fetch quest having, tower climbing, wannabe movie games out there (and I say this as someone who loves those types of games too), and NMS is a nice change of pace. Something different.
Maybe one day a developer will attempt something that's more of a middle ground between Elite and No Man's Sky, but these games are made by human beings. Content takes man hours, and people expecting a 14 studio team to populate a game with trillions of planets with unique and varied content, while also delivering a strong narrative we're deluding themselves. I commend HG for expanding on Sean Murray's ambitions for the game, but at its core, it's still going to be a game about traveling from Star to Star and looking at cool vistas and weird creatures.
My hopes are that they continue to improve the proc gen and variation, and diverse biomes for a singular planet. I still get excited when I enter a new system, because I'm still being surprised by what I find. Continue to improve on that, while also adding quality of life improvements, and I'll be a happy camper.
I have Mass Effect and Witcher and Horizon if I want a more story driven RPG. NMS isn't an RPG. I'm not shitting on the lore of NMS, which I think is cool and interesting, but I'm not losing sleep over not having a billion story quests to undertake.