Path Finder update came out on a wednesday! I'm still hoping for today/tomorrowSlim to none I think. Maybe the accompanying video, but I'd be surprised if the update itself releases today. The first two updates both dropped on a Sunday.
Such a good idea! Wait. How do I get a second ship?
You need to get a freighter first. You can get one of these by helping fight off pirates. Once the pirates are gone you will be invited to land on the freighter. Once there go to the bridge and talk to the captain. You can either get a reward or offer to buy the freighter.
Ships will land in your freighter fairly often. You can either trade in your current ship for One that is parked, or just buy another one outright. Buy the cheapest, crappiest thing that can fly, But KEEP your normal ship. Then switch off ships when you need to. Whichever ship you are not using at the moment stays parked in your freighter.
You can call your freighter to whatever system you are in.
So to summarize
1. Regular ship
2. Warp to furthest black hole you can reach
3. Switch to black hole taxi
4. Go through black hole
5. Call freighter to new system
6. Get back in your regular ship
7. Go back to step 2 and repeat steps 2-7as many times as you need.
Is there any feasible way free content updates can save this game? Or is the games foundation beyond fixing.
So I haven't played this game since maybe a month after it launched. It was ok, but ultimately wasn't what I was led to believe. Anyhoo, that's neither here nor there.
I am uncertain if the patch(es) will make the game better for me. But I'd like to be optimistic. That said, I am probably LOST AS FUCK in general with both how the game worked and how it now works after the patches.
The best thing I can think to do is completely start over. That way I can be brought up to speed in a natural manner, and experience what the game has become.
I booted it up last night after not playing since last September (I clocked in like 120 hours the first month it came out) and tried Survival. It definitely looked way nicer than I remember it being. Lovely that my ship was 10 minutes away in Survival mode, too. It was actually pretty tense. I was 20 seconds away from making it to my ship but the cold killed me.
I'll probably stick to my regular save file. I spent so much time and have way too much stuff on that file to want to start over.
Is there any feasible way free content updates can save this game? Or is the games foundation beyond fixing.
Is there any feasible way free content updates can save this game? Or is the games foundation beyond fixing.
Alright, I'll dive back in.
Nobody cares anymore.
Is there any feasible way free content updates can save this game? Or is the games foundation beyond fixing.
You need to get a freighter first. ...
Any tips on making money?
Cool. Thanks. I already have a freighter, I just didn't know I could buy more ships while still keeping my current one that's all maxed out.
Any tips on making money?
Whats the reason for doing this and using a crappy ship for black holes ? Just asking as I have no idea
Cool. Thanks. I already have a freighter, I just didn't know I could buy more ships while still keeping my current one that's all maxed out.
Any tips on making money?
Going through black holes breaks one component of your ship every time. Sometimes it can take quite a while to gather the stuff to repair it, especially if it is a THETA or TAU upgrade. It can be a real pain in the butt.
I've jumped over 400 times through Black holes with my crappy unupgraded ship and I have never had any component break. It is the quickest way to travel as far as I can tell.
They also talked about how planets would get more challenging and crazier looking as you got closer to the center. Of course that never happened, which is unfortunate. Would have made going to the center actually worthwhile. Perhaps the additional story elements will help in this regard though. Many things they talked about were not in the game at release.(and some still aren't)
The updates have improved it significantly though. Especially having less building density on planets. Oh and using nanites to buy blueprints now instead of finding them every two steps. Having to improve your standing with the different alien races to buy the higher level upgraded blueprints was a great addition as well.
It does take much longer to progress in the game since the update. Particularly on survival difficulty,(which uses 100% plutonium every lift off unless at landing pad/beacon) but even normal is a grind. Getting money and finding nanites/resources is much harder. Ships are expensive and freighters enormously pricey. I like the fact the progression is much slower. At release you could find most blueprints in the first couple systems. Some won't like the slow grind the game is now though
It's such a great game to pop in and relax with. I used to play it every night after work to unwind from a long day. I also streamed a bunch on YouTube, and will probably start that series up again when the new patch drops.
Sean has never pretended this game was more than his quirky, niche passion project that he has to make for himself, and people like him. I love the game. It's serene and fascinating to me. There's plenty of narrative driven, fetch quest having, tower climbing, wannabe movie games out there (and I say this as someone who loves those types of games too), and NMS is a nice change of pace. Something different.
Maybe one day a developer will attempt something that's more of a middle ground between Elite and No Man's Sky, but these games are made by human beings. Content takes man hours, and people expecting a 14 studio team to populate a game with trillions of planets with unique and varied content, while also delivering a strong narrative we're deluding themselves. I commend HG for expanding on Sean Murray's ambitions for the game, but at its core, it's still going to be a game about traveling from Star to Star and looking at cool vistas and weird creatures.
My hopes are that they continue to improve the proc gen and variation, and diverse biomes for a singular planet. I still get excited when I enter a new system, because I'm still being surprised by what I find. Continue to improve on that, while also adding quality of life improvements, and I'll be a happy camper.
I have Mass Effect and Witcher and Horizon if I want a more story driven RPG. NMS isn't an RPG. I'm not shitting on the lore of NMS, which I think is cool and interesting, but I'm not losing sleep over not having a billion story quests to undertake.
It's funny you say this because the planets are actually really tiny compared to real planets. I think most barely have the surface area of the state of new york. But with No Man's Sky's planets, it really doesn't matter how large they are. It's math, so no matter where you are on a planet, it's largely the same as everywhere else on it. There's no reason to traverse everything.In a way I feel the planets in NMS are too big. If it's not going to be a realistic universe anyway, I think they should have been smaller and more dedicated to different biomes like a desert, frozen world, swampy, etc.
Right now it can take too long to traverse a planet to explore fully, even if ironically one can usually, eventually, find everything needed on any given planet. The balance in the game is simply out of whack.
In a way I feel the planets in NMS are too big. If it's not going to be a realistic universe anyway, I think they should have been smaller and more dedicated to different biomes like a desert, frozen world, swampy, etc.
Right now it can take too long to traverse a planet to explore fully, even if ironically one can usually, eventually, find everything needed on any given planet. The balance in the game is simply out of whack.
You need to get a freighter first. You can get one of these by helping fight off pirates. Once the pirates are gone you will be invited to land on the freighter. Once there go to the bridge and talk to the captain. You can either get a reward or offer to buy the freighter.
Ships will land in your freighter fairly often. You can either trade in your current ship for One that is parked, or just buy another one outright. Buy the cheapest, crappiest thing that can fly, But KEEP your normal ship. Then switch off ships when you need to. Whichever ship you are not using at the moment stays parked in your freighter.
You can call your freighter to whatever system you are in.
So to summarize
1. Regular ship
2. Warp to furthest black hole you can reach
3. Switch to black hole taxi
4. Go through black hole
5. Call freighter to new system
6. Get back in your regular ship
7. Go back to step 2 and repeat steps 2-7as many times as you need.
Why do you have to warp to a new system to get additional ships?
Why can't you just hang out in the same system and wait around for a ship you like to land inside your freighter to buy?
Why do you have to warp to a new system to get additional ships?
Why can't you just hang out in the same system and wait around for a ship you like to land inside your freighter to buy?
yet peeps playing elite dangerous don't seem to have this complaint [about planet rotation]...
my feelings on it are that it never worked as intended so HG dropped it.. hoping to add it back later..
like I've said before, give me an elite dangerous universe but with MMS planets..
His example just demonstrated using a throwaway ship to jump through black holes since they take damage and need repairs afterwards.
Right now the easiest way to own multiple ships is to have a freighter where other ships land and take off like at space stations. When you buy one of these visiting ships its added to your freighter on one of the landing pads.
The reason people were confused by planet rotation doesn't mean rotation should've been taken out, just that the UI needs more work to make it clear to people where things are.
I think most people who are playing NMS don't want that hardcore level of sim, but Sean did talk often about orbital mechanics and planet rotation so I hope they can bring them back.
The reason people were confused by planet rotation doesn't mean rotation should've been taken out, just that the UI needs more work to make it clear to people where things are.
I absolutely love the soundtrack, in fact it's currently my go to work travel and going to sleep soundtrack.I'm hoping there's more 65daysofstatic coming as well.
No patch today?
You can put it in different ways I guess, but I just think the planets are too homogeneous for their size. It's the same kinds of ruins, buildings, and caves every few hundred meters. There's no need to explore a whole planet worth of that. It also depends on how much travel time you prefer.
Perhaps planets that big really shouldn't have been one-biome. Hello Games wanted to encourage people to jump from planet to planet more, but the survival game as-is encourages too much time on each individual planet and puts too much of the same stuff on each planet. Now, if you have a "home planet" you always return to, it would be more fulfilling if that one planet had actual continents, vast oceans, frozen polar regions, and warm equatorial regions. Maybe at least put different types of resources in different regions of each planet.
So... if I plan on playing again, should I just start over and forget about my old save? I farmed some money crafting and selling chips or something like that, it was before the farming patch.
Hope there's a Steam sale along with the new patch.... I'm not paying full price on that...
Does one need a new save file to experience the new features of the past additions? I platinumed the game in its vanilla state.
Isn't it part of a humble bundle sale right now?Hope there's a Steam sale along with the new patch.... I'm not paying full price on that...
They changed things up a bunch with the updates. It's no longer possible to gather a ton of blueprints in the first couple systems. For the most part, things that gave you blueprints at release, now give you a currency called nanites. Blueprints are sold by the alien species at space stations. The Korvax sell suit upgrades, the Gek ship upgrades, and Vykeen sell multitool. Each space station only offers about 5 blueprints as well. In order to buy Tau and Theta blueprints you need to build up your affinity with the particular aliens.
So say you are looking for better toxic hazard protection. You most likely need to be in a Korvax system and hope they are selling that upgrade.(and hope you have enough nanites, and good enough affinity to buy them). You can still find blueprints rarely at certain buildings and crashed ship sites. Speaking of buildings, they are much more sparse, and aren't guaranteed to be on the planet your on. A planet may not have an Observatory for example, or a Operations Center. Barren planets now have no buildings, but often have rarer resources. Crashed ships are much more rare and come with damaged inventory slots you have to repair which is expensive. Plus resources are more sparse and some are only found in red/green/blue star systems. Some new resources are only found on ice planets or hot planets as an example also.
This is why it takes much longer to progress in the game although it's certainly more balanced than at release. Particularly on survival. Acquiring blueprints is much slower and it takes a long time to usually find or purchase theta level ones. Plus things like freighters are very expensive.
Long story short, the updates completely changed many aspects. The idiotic fauna and repetitive flora hasn't changed much though. Nor has reaching the center stopped being one of the worst 'endings" of any game ever made.
They changed things up a bunch with the updates. It's no longer possible to gather a ton of blueprints in the first couple systems. For the most part, things that gave you blueprints at release, now give you a currency called nanites. Blueprints are sold by the alien species at space stations. The Korvax sell suit upgrades, the Gek ship upgrades, and Vykeen sell multitool. Each space station only offers about 5 blueprints as well. In order to buy Tau and Theta blueprints you need to build up your affinity with the particular aliens.
So say you are looking for better toxic hazard protection. You most likely need to be in a Korvax system and hope they are selling that upgrade.(and hope you have enough nanites, and good enough affinity to buy them). You can still find blueprints rarely at certain buildings and crashed ship sites. Speaking of buildings, they are much more sparse, and aren't guaranteed to be on the planet your on. A planet may not have an Observatory for example, or a Operations Center. Barren planets now have no buildings, but often have rarer resources. Crashed ships are much more rare and come with damaged inventory slots you have to repair which is expensive. Plus resources are more sparse and some are only found in red/green/blue star systems. Some new resources are only found on ice planets or hot planets as an example also.
This is why it takes much longer to progress in the game although it's certainly more balanced than at release. Particularly on survival. Acquiring blueprints is much slower and it takes a long time to usually find or purchase theta level ones. Plus things like freighters are very expensive.
Long story short, the updates completely changed many aspects. The idiotic fauna and repetitive flora hasn't changed much though. Nor has reaching the center stopped being one of the worst 'endings" of any game ever made.
Considering I got my 48 slot ship/inventory and 24 slot multitool with every upgrade unlocked at launch I think I'll just stick to that save. lol
I like how each mode has a separate save which you can choose at the start, so I might dabble in Survival here and there, too.
Your ship and multi-tool were probably grandfathered in as C class though right? If so you're missing a lot of value with A/S class ships/multitools which can have even more impact than the upgrades.
Maybe a trailer tomorrow and release Friday.Damn was hoping for update or at least trailer or something today.