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No Man's Sky - Atlas Rises |OT| Nada, Polo and you no longer fly solo

saw a few times on folks here or also over on gamefaqs or reddit complaints about Tharium9...

freighters sell Thamium9

and merchants on Freighters in Wealthy star systems sell up to 650 at a time o.0

Iron and Carbon, too... which is nice for stocking up for base building. It's pretty much a must for a hydropod farm too haha to be able to go to a freighter and buy 1000-2000 thamium9 and maybe 500 carbon too just for planting.

but, really, even in a moderate Wealth star system, hit up a Freighter. space stations never sell thamium9. on-planet does but kinda low quantities. merchants arriving in Freighters is where it's at.
 

belvedere

Junior Butler
saw a few times on folks here or also over on gamefaqs or reddit complaints about Tharium9...

freighters sell Thamium9

and merchants on Freighters in Wealthy star systems sell up to 650 at a time o.0

Iron and Carbon, too... which is nice for stocking up for base building. It's pretty much a must for a hydropod farm too haha to be able to go to a freighter and buy 1000-2000 thamium9 and maybe 500 carbon too just for planting.

but, really, even in a moderate Wealth star system, hit up a Freighter. space stations never sell thamium9. on-planet does but kinda low quantities. merchants arriving in Freighters is where it's at.

How did I miss this? This is awesome.
 

Hawkian

The Cryptarch's Bane
Huh what does this button on the ship comparison screen do?
JNw5qSl.png


edit: Yeah if you're into trading/buying goods of any kind checking inventories on Freighters (and those that come into your own if you have one) is crucial.

What's the increase value?
lol https://imgur.com/a/Qk0Md#1NYAbuT
All of the freighters are so expensive, and my old one (legacy) is only worth 127 mil =/
wait if you already have one why do you need to buy one?
 

Lamptramp

Member
I've only just tried continuing the Atlas questline and noticed after several jumps the nearest Atlas is hundreds of thousands of LY away. I must have caught the bug before 1.32 fixed it and not noticed.
Bollocks :(

If you visit Nada and Polo you can ask them to direct you to an Atlas closer.

Just as an update, and thanks again Somme, you were right finally had Nada and Polo arrive asked for nearest Atlas and bam, 1 hop away.
 
This is how the questline is supposed to be going:
- Talk to Nada and put Artemis into the Korvax simulation terminal
- Talk to Nada after you've put Artemis into the simulation (might not be mandatory?)
- When you fly out of the anomaly ship and into space, you get a comms request from Apollo (blue light blinking in your ship's HUD, activate comms with the quick menu etc.)
- After talking to Apollo, you get the quest "The First Traveler - Use a Monolith to learn the location of a Portal" and get a quest marker for a Monolith location (orange hexagon with white exclamation mark)
- After interacting with the Monolith, choose the "Locate a Portal" option, which gives you a new quest marker with the location of a Portal
- As you arrive at the portal, you get the quest "Charge the Portal Glyphs", so charge all 12 glyphs with the various required elements
- Choose the "Request this planet's address" choice by interacting with the portal and you'll get a string of 12 glyphs at the top of the screen which signifies the address of the planet you're on
- You automatically get a quest to contact Apollo at a Holo-Terminus
- Fly to the Holo-Terminus and Apollo asks if you've found the glyphs for your world (say that you have)

Are you sure that's exactly what the quest name is now,
"Open the Galaxy Map to find the Traveler"
? It sounds like you either
haven't gotten the quest marker to a Monolith or you didn't notice it and jumped back to your home base (which was in another system?) Maybe if you jump back to the system you got the quest in, the story would continue (which is a big problem if you don't know where it was, and the game certainly doesn't give you the tools to help you out with that).

But anyway, after you've charged all 12 of the portal glyphs and gotten the unique 12 glyph address for the plane you're on, you should automatically get the quest to contact Apollo at a Holo-Terminus, with a quest marker guiding you to a Holo-Terminus tower. At least managing to find a Holo-Terminus might help out, but you don't have any ways of finding them except when a quest marker is generated by the storyline. Maybe try loading a previous save?

-Based on your list above, I think I know where I screwed up.

The part where it said "Charge the Portal" - I decided to leave and go turn in a separate mission I was on at the time. But I didn't keep track of the planet it was on. I DID drop a beacon at the portal, but I don't know what system it was in. The beacons don't show up on the Galaxy Map, only the system map. I was under the assumption the game would put a marker on the system I was on when I selected that particular mission to follow again, so I just dropped a beacon by the portal and left to go finish up my base-missions.

I have a bad feeling I'm not going to be able to find that particular planet again. There is no marker anywhere on the Galaxy Map for that mission now. I have no idea how to find that planet again to charge that specific portal.

:(

This is dumb. HG needs to fix that. Not everyone is just going to bang out each quest line in non-stop order.
 

Unicorn

Member
I'm on the latest experimental Steam patch, but my questline is borked and has been since the update.

For a while I just ignored it, but today I had a gap of a few hours and focused on trying to attain it.

My freighter was an old one and thus did not have a hyperdrive. Spent some time cleaning out my entire nipnip farm there (RIP) to then be able to get a new freighter without losing that investment. Upgraded to one (man it is so much smaller). No update to the quest. Quest reads collect 3 dynamic resonators to craft a theta warp drive for freighter. Okay, I had done that on my previous, but yeah, no hyperdrive. Cue 2 hours of scouring a planet for 1000 solanium. 3 Dynamic Resonators bought. checkbox did not get checked. Fine... I craft a Theta drive.... no update to checkbox.

Anyone? I'm at a loss and feel I just wasted a ton of time chasing something that won't progress. Quest has the golden eclipse ring icon in my Log which I assumed was the new quest...

Worse case scenario, and one I don't want to do, is I could just play in creative to see all the narrative stuff.

Anyone know?
 
Anyone know?

This doesn't seem like a story related quest at all, but a pinned recipe. If so you can just unpin the recipe by opening the freighter menu, entering the crafting menu, looking for the one w/ a red highlight, and pressing the unpin button (triangle on PS4, not sure what it is on PC). The beginning of the narrative quest should be called "Awakening", and will be in a separate section from the rest of the quests in the Log Menu which is reserved for only the main quest and the Atlas Path.
 
Were you around other players when it was rubberbanding? I've never seen that personally.The UI being laggy is just a performance issue. I've had it since 1.30 on PS4.

Not sure what you mean by "slow reaction speed"? My fighter with the 1.3 flight model (before the 1.33 patch) felt extremely responsive and maneuverable. It finally felt good to fly around. It only needed some minor tweaks for dogfighting.

They've completely ruined the flight handling IMO. It's worse than it ever has been, as not only is there now tons of input lag, but the handling is also almost uncontrollable, especially under boost. It's like they changed some numbers in the code and didn't even bother to test it.

No players. I was just wondering if there was some underlying reason that could just disappear a day later.

And I wasn't aware a fighter was anymore maneuverable than any other ship. I just thought it was about damage stats. It's certainly what I would consider floaty. What you're describing, I've never known any different, before any patch. I would never be acceptable for any other FPS. It's impossible to attack another ship at high speed. Every fight I've ever had has ended with me hanging in space, waiting for them to attack me. In atmosphere fighting was the only time I've ever taken the enemy from behind.
 
Good on the teleporter stuff, but I still want actual data instead of just the name. Give me the same data as when you look at the system on the galaxy map; dominant race, economy type, wealth type etc.

Would be much more useful than guessing.

Agreed. Teleporter needs an overhaul. If you haven't left feedback about this, I encourage you to. This goes for everyone's issues. The more official reports/feedback they get about an issue, the higher chance they will do something about it. https://hellogames.zendesk.com/hc/en-us

Only thing really bothering me so far is that landing gear thirst for Plutonium. 3-4 take offs and landings and this thing is empty.

In case you don't know:
1) Lifting off from a landing pad has 0 launch cost
2) Lifting off from a landing beacon (the lighted cylinders you see near larger buildings) has 0 launch cost
3) If you find a beacon after you've already landed, you can call your ship to it using a cheap-to-make bypass chip (you can call it to a landing pad too). Then you get that 0 launch cost.

The exocrafts could also be a good alternative for short-to-medium range exploration, but the fuel costs are too high. IMO they need to rebalance those, as the resource usage on those is kind of ludicrous when comparing ship fuel/warp costs. I think I'd use them much more if I wasn't feeding them resources every 5 minutes.

All of the freighters are so expensive, and my old one (legacy) is only worth 127 mil =/

"only" ...I only have about 7 million in credits. :p
 

SJRB

Gold Member
Ran into a bug where the armourer mission sends me to space to fight a sentinel. When I arrive I also got called by Artemis and then the sentinel alert bugged out with a massive audio beeptone bug that lasted at least a minute. Now the sentinel won't spawn no matter what I do.

Am I fucked?
 
Ran into a bug where the armourer mission sends me to space to fight a sentinel. When I arrive I also got called by Artemis and then the sentinel alert bugged out with a massive audio beeptone bug that lasted at least a minute. Now the sentinel won't spawn no matter what I do.

Am I fucked?

You are not!

Had the same issue

go into space and pop off a few rounds at a freighter until sentinels show up. Kill the three and it'll count towards completion.
 

E92 M3

Member
Oh neat.

Hmm does that mean you can't craft a hyperdrive for an existing Freighter? I was counting on being able to do that eventually. :(

Definitely not on my freighter, but maybe I didnt get quest for it.


Agreed. Teleporter needs an overhaul. If you haven't left feedback about this, I encourage you to. This goes for everyone's issues. The more official reports/feedback they get about an issue, the higher chance they will do something about it. https://hellogames.zendesk.com/hc/en-us



In case you don't know:
1) Lifting off from a landing pad has 0 launch cost
2) Lifting off from a landing beacon (the lighted cylinders you see near larger buildings) has 0 launch cost
3) If you find a beacon after you've already landed, you can call your ship to it using a cheap-to-make bypass chip (you can call it to a landing pad too). Then you get that 0 launch cost.

The exocrafts could also be a good alternative for short-to-medium range exploration, but the fuel costs are too high. IMO they need to rebalance those, as the resource usage on those is kind of ludicrous when comparing ship fuel/warp costs. I think I'd use them much more if I wasn't feeding them resources every 5 minutes.



"only" ...I only have about 7 million in credits. :p

Everything is so expensive now :(
 
And I wasn't aware a fighter was anymore maneuverable than any other ship. I just thought it was about damage stats. It's certainly what I would consider floaty. What you're describing, I've never known any different, before any patch. I would never be acceptable for any other FPS. It's impossible to attack another ship at high speed. Every fight I've ever had has ended with me hanging in space, waiting for them to attack me. In atmosphere fighting was the only time I've ever taken the enemy from behind.

Well I haven't personally confirmed that ship classes have different handling types, but that's what I keep reading here and elsewhere.

Comparing the flight handling to a FPS, well I can see why you'd think even 1.3 had floaty handling by that metric, but ships don't turn on a dime like people do. Star Wars ships fly more like they're in an atmosphere, and even the more-realistic Battlestar Galactica fighters don't turn instantaneously; they still have to swivel around.

In 1.3 with the AI changes, I've definitely been able to get the drop on enemies. You really have to use speed as a tactic though, slowing down for a quick turn or even putting on the brakes to let them fly by you. Another thing I noticed in the Sentinel armorer mission is that if they come at you head-on and you inflict a lot of damage (say, with a rocket launcher strike), they'll break the attack and turn away. This gives an opportunity to close in and attack from the side or rear.
 

somme

Member
You can buy upgrades for freighter hyperdrives in exchange for nanite clusters and every freighter I've been in so far has had a hyperdrive but it's on the technology panel.

Also, they are much more expensive now, which makes sense, but money seems to be easier to make, especially with all the new products you can craft and sell. Failing that just mine a load of Rubeum and sell it. That still makes a lot of money.
 
Well I haven't personally confirmed that ship classes have different handling types, but that's what I keep reading here and elsewhere.

Comparing the flight handling to a FPS, well I can see why you'd think even 1.3 had floaty handling by that metric, but ships don't turn on a dime like people do. Star Wars ships fly more like they're in an atmosphere, and even the more-realistic Battlestar Galactica fighters don't turn instantaneously; they still have to swivel around.

In 1.3 with the AI changes, I've definitely been able to get the drop on enemies. You really have to use speed as a tactic though, slowing down for a quick turn or even putting on the brakes to let them fly by you. Another thing I noticed in the Sentinel armorer mission is that if they come at you head-on and you inflict a lot of damage (say, with a rocket launcher strike), they'll break the attack and turn away. This gives an opportunity to close in and attack from the side or rear.

I'm not talking about turning. I'm talking about the impossibility to make aiming micro adjustments at speed.

Anyway, guess who's back?

https://www.reddit.com/r/NoMansSkyTheGame/comments/6vj0bj/resonator_flipping_in_133_for_huge_profit/
 
I'm not talking about turning. I'm talking about the impossibility to make aiming micro adjustments at speed.

I see. I'm guessing that issue is more due to HG trying to strike a balance between KB&M and the less precise DualShock stick. At launch, the balance was weighted more towards making it easy to target on PS4 at non-boosted speeds. They probably need to make the input response non-linear, so that a certain range of smaller movements allows precise control, but larger input changes result in fast turns.

That being said, because I'm an old school PC FPS player I always have trouble with FPS games on the PS4, so it's always a bit of a struggle for me to target things with the stick, including this game.
 
Help!

I'm in the new quest line and I can't figure out the way back to the system where I triangulated my position in originally. When I to the galactic map under "destination: current quest" it says I'm 1388 light years away but it doesn't give me a line to follow, any ideas would be greatly appreciated.

Edit: I think I figured it out
 
How easy is it to uproot your base and move it to a different planet? I was going to wait until I found a really cool planet to call home but 7 jumps so far and nothing has caught my eye. I want to start getting involved in farming and base quests and all that stuff, so I was thinking of just starting on the next half decent planet I find.
 

somme

Member
I think I may have hit a little snag. I've gotten to the end of the Atlas Path and
birthed a new star
but I still have all these Atlas seeds and nothing to do with them? I'd have assumed they'd be consumed. And I still have the Atlas Path quest though it keeps changing between "find Atlas seeds" and "explore the galaxy".

Anyone else had this issue? Or am I making some school boy error?
 

BSpot

Member
Hey guys. Anyone else get an un-finishable glitch on the ExoCraft base specialist? It wants me to craft 3 Carite Sheets to make an Exocraft Acceleration Module Upgrade Tau. I have 3 sheets. The mission says I have 3/3 but it doesn't go to the next step.

Anyone else?

[edit] LOL nevermind. it doesn't really bulletpoint a next step but if you just make it and install it in an Exo, you're good to go.
 
I think I may have hit a little snag. I've gotten to the end of the Atlas Path and
birthed a new star
but I still have all these Atlas seeds and nothing to do with them? I'd have assumed they'd be consumed. And I still have the Atlas Path quest though it keeps changing between "find Atlas seeds" and "explore the galaxy".

Anyone else had this issue? Or am I making some school boy error?
I think the latest patch bugged that mission since I completed it a year ago but now it's back on my quest list.

I'm guessing you can
sell the atlas seeds for massive profit. I don't think there's anything else you can do with them.
 
yet? :p wasn't the problem with the release that all it had was a core gameplay loop hehehe

it's the same main gameplay loop in terms of survive-explore-prosper... same core gameplay loop, but added supporting features that: improved player attachment, sense of progress, risk:reward, aesthetic variety, QAL.

Sounds like the answer is no, then. NMS' loop, as I understand it, was:

  1. Find fuel for ship
  2. Use fuel to move from planet to planet, looking for fuel for the hyperdrive
  3. Use the hyperdrive to move from system to system
  4. goto 1

No. Stay far away



I'll pass on the game moving forward, then, since this apparently hasn't changed.
 

somme

Member
I think the latest patch bugged that mission since I completed it a year ago but now it's back on my quest list.

I'm guessing you can
sell the atlas seeds for massive profit. I don't think there's anything else you can do with them.

Yeah I completed it last year but started a new save for 1.3. Hopefully it'll get sorted soon. Sent HG a bug report.
 

Seiniyta

Member
Maybe I just got lucky a couple planets in a row but an undocumented change seems to be that thanium9 appears in larger clusters again in the 1.34 experimental build
 

Hawkian

The Cryptarch's Bane
Goddamn, proper oceans can be so freaking deep. I need to buff up my aeration membranes
and get over my fear of open water
to even stand a chance of completing my survey here.
 
Sounds like the answer is no, then. NMS' loop, as I understand it, was:

  1. Find fuel for ship
  2. Use fuel to move from planet to planet, looking for fuel for the hyperdrive
  3. Use the hyperdrive to move from system to system
  4. goto 1

I'm not sure if you're shitposting, but I'll give you the benefit of the doubt and answer your question. First, did you actually look at the update page for Atlas Rises and watch its trailer? Just looking at that, you should be able to see that the game isn't just about moving from system to system.

There were always four tentpoles to the game: exploration, survival, trading, and fighting. But at launch they were a pencil sketch on a napkin. With 1.3, all four of these tentpoles are now viable gameplay loops and ways of making money. They all still need work, but they're in a decent place now. Dynamic missions, along with the 30-hour, well-written story and base building, provide more short-term directed goals for the player that involve more than roaming around planets shooting rocks. A revised, dynamic trade economy means being a space hauler is more of an actual activity you can focus on.

If none of that content sounds interesting, then yeah, this isn't the game for you.

p.s. Hawkian was being sarcastic in your quote.


Goddamn, proper oceans can be so freaking deep. I need to buff up my aeration membranes
and get over my fear of open water
to even stand a chance of completing my survey here.

Or just let your exocrafts go for a dip.
 
Just took perhaps my favourite screenshot so far. NMS really is worth it just for the scenery, which is why when they add as much as they have I can't comprehend ever getting through it all. It's nice to be able to just have a change of interest and there now be a system or mission there to tie into it.


Goddamn, proper oceans can be so freaking deep. I need to buff up my aeration membranes
and get over my fear of open water
to even stand a chance of completing my survey here.
Haha yeh they get pretty darn deep. Remember drowning even with the membranes in the old versions. Something I was really glad they had, and now can't wait to find again since we have the Roamer.
 
Idk if I've just had REALLY bad RNG luck, but the last 3 multi-tools I came across (each found a different way) have pretty much been EXACTLY the same...same class, same type, same name, same number of slots, same look, only differences were slot locations and slightly different class bonus numbers.

Has this ever happened to anybody else?
 

Hawkian

The Cryptarch's Bane
^That is a gorgeous shot ! The colors remind me of something.
I can't pinpoint it.
p.s. Hawkian was being sarcastic in your quote.
In a sense yes, but my instinct is I legitimately don't think he should invest any time in this game.
Or just let your exocrafts go for a dip.
I'll have them soon, surely XD

Actually a repair to my ship needs Frost Crystals, which I see means getting a Haz Mat gauntlet, which I see means getting some base building NPCs. So it looks like I'm on that path now either way.
 

Mathieran

Banned
Goddamn, proper oceans can be so freaking deep. I need to buff up my aeration membranes
and get over my fear of open water
to even stand a chance of completing my survey here.

The fear is real man. I can't go into anything bigger than a pond. And I've seen creepy sea creatures stalking me a couple times, so I know I'm never getting in any of the oceans.
 
Idk if I've just had REALLY bad RNG luck, but the last 3 multi-tools I came across (each found a different way) have pretty much been EXACTLY the same...same class, same type, same name, same number of slots, same look, only differences were slot locations and slightly different class bonus numbers.

Has this ever happened to anybody else?

Yep, it's been happening to me lately as well. I think I might've ran into at least 5 of the same multi-tools at various outposts and Nada and Polo. Changed after a while but I also think I saw the new a couple of times as well. I just guessed it was a bug.
 
Goddammit, that feeling when you have 8/10 creatures scanned on a planet where the Fauna is pretty sparse, you think I'm not going to find the last 2 so I'll have a quick run around for resources before heading off and then you find creature number 9.

Edit: Ha, 3 minutes later and I find number 10. Maybe it's just bias perception but I find that a lot of the time if I can't find the last few creatures on a planet, getting in my ship and flying for a few minutes to a new area seems to help. I wonder if it's something to do with the generating code?
 
Goddammit, that feeling when you have 8/10 creatures scanned on a planet where the Fauna is pretty sparse, you think I'm not going to find the last 2 so I'll have a quick run around for resources before heading off and then you find creature number 9.

The last animal struggle is so real, doesn't help that this update removed the discovery layout, so you don't even know the general place to look TT^TT.

With the upgrades to the flora/fauna scanner they reallly need to up the completion rewards. My personal preference would be that the units received per animal/plant ramps up as a percentage of the total number of plants/animals discovered on that planet.
 

Aenima

Member
Managed to find out a way to find Class S ships much more faster.

So i found a Class S some days ago but only had 13 slots, and in the latest patch they said exotic ships was displaying the wrong amount of slots so i decided to hunt the same exotic to see if had more slots, and managed to grab the same exotic 3 times, 15 slots, then 19 slots then 20 slots in about 1 hour.

So here's what i did:

1st i whent back to the solar system i knew where i got it the 1st time. Only 1 exotic ship model spawn in a certain solar system so i knew that solar system had the model i wanted.

Then i grabed a quest to deliver a package, to point me the location of a Trading Station, once there i placed a beacon on the trade station.

Now the way the game works is when u reach the Tradeing Station 6 to 8 random ships spanw near it and try to land on it. Going up to space and coming back respawn more 6-8 random ships, and can always be an exotic.

There was no need to land on the station just get close enough, press right to circle the targets to see if the exotic ship appear on ur radar, if not, just go up in space and go back again, repeat untill he finally spawns.
 

Alastor3

Member
Managed to find out a way to find Class S ships much more faster.

So i found a Class S some days ago but only had 13 slots, and in the latest patch they said exotic ships was displaying the wrong amount of slots so i decided to hunt the same exotic to see if had more slots, and managed to grab the same exotic 3 times, 15 slots, then 19 slots then 20 slots in about 1 hour.

So here's what i did:

1st i whent back to the solar system i knew where i got it the 1st time. Only 1 exotic ship model spawn in a certain solar system so i knew that solar system had the model i wanted.

Then i grabed a quest to deliver a package, to point me the location of a Trading Station, once there i placed a beacon on the trade station.

Now the way the game works is when u reach the Tradeing Station 6 to 8 random ships spanw near it and try to land on it. Going up to space and coming back respawn more 6-8 random ships, and can always be an exotic.

There was no need to land on the station just get close enough, press right to circle the targets to see if the exotic ship appear on ur radar, if not, just go up in space and go back again, repeat untill he finally spawns.

wow interesting, I need to try that!
 
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