PandaPedinte
Member
Hello Games have been killing with these updates!
Also, holy changes! (PC experimental)
https://steamcommunity.com/app/275850/discussions/0/1496741765127199235/
Trade outposts now provide hazard protection
Lush biomes in survival mode occasionally exist without an aggressive sentinel presence
Separated stock levels for trading posts and space stations in the same system
Improved trading by giving NPCs independent stock levels
Analysis Visor can scan ships to determine their class, type and value at a distance
The Analysis Visor can now be used to scan farm plants and see the remaining growth time
Lush biomes in survival mode occasionally exist without an aggressive sentinel presence
Added exotic ship audio for AI and NPC ships
Added ability to transfer items to and from containers in your base or freighter
Oh damn, that's quite the list of changes. I hope that new save system will make it to PS4.
I hope to Atlas this means freighter friendly fire also??
Good to see them add back the spectral class to the galaxy map, should help those with color blindness, and it's just nice to have more nerdy info there.
Not to look a gift horse in the mouth, these sound like a ton of good changes, but every update I scan the list hoping for the teleporter custom names bug to be fixed and it never is. It seems like such a simple fix...do most people not name their systems, and thus don't see the bug?
Added ability to transfer items to and from containers in your base or freighter
They could/should add force fields around the area where the NPCs are seated etc. That way standing at your ship is still hazardous. You'd technically be outside still but kinda indoors as wellThis was really needed, though I'm not sure how open-air outposts are supposed to shelter you from storms with wind blowing sideways. But I'll take it.
They could/should add force fields around the area where the NPCs are seated etc. That way standing at your ship is still hazardous. You'd technically be outside still but kinda indoors as well
Whoa :O Never seen that before. More explorable buildings like that would be sweet.Or add back in this pre-launch outpost and put them on stormy planets:
Any suggestions on where I should look to start a base?
Fixed an issue where some delivery missions would continuously tell players to visit other systems
Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs
Prevented trade terminals having a negative quantity of stock
Made trading terminal stock values replenish over time
Separated stock levels for trading posts and space stations in the same system
Prevented users occasionally falling outside the trading post platform when exiting their ship
Corrected Roamer and Rover inventories appearing incorrectly in the transfer window
Fixed an issue where the Space Anomaly could remain in the player's home system indefinitely
Added ability to sell items from ship cargo slots at terminals
Improved trading by giving NPCs independent stock levels
Yeah, but like I said I've never seen Omegon in my hundreds of hours of play, even in 1.3. I don't doubt it's out there. I mean I haven't found any of the new biome types, either. Nor have I found a wealthy system. And I've probably been to 15 systems since 1.3. Just luck of the RNG in this game, but it's annoying when that bad luck locks you out of high-level recipes.
Is it just me or does your ship never spawn on home base landing pads? Mine spawns just outisde the base with one of the wings partly inside the building.
Also, are freighters worth getting now? I never bothered in previous playthroughs. The only benefit seems to be the ability to own multiple ships but that seems rather rubbish for the high cost.
Or add back in this pre-launch outpost and put them on stormy planets:
It's entirely up to you which is why you haven't received any advice. It's all down to personal preference. You pick a planet YOU like and build a base there. I'll give you MY preferences though: In normal, I pick paradise planets, making sure there's a decent amount of needed resources and it's nice to walk around. In Survival/Permadeath, I pick Spadonium planets (can't remember what it's called now. They changed it to something like Cacti Root I think). These planets have a good deal of time with normal conditions and only at night and occasionally during the hot days do they offer any threats. They often have none aggressive sentinels too. But when the update drops, they've now added the chance of finding a paradise planet without aggressive sentinels. These will be rare though and I would advise picking one of the above until you find that 'perfect' planet.
Don't make your first base your permanent base, use it to finish the base quests. When you finally decide to move, make sure you disassemble everything manually because when you take another base, you only get 50% of your last base back. Disassembling gives you ALL of the materials back. Keep the base very simple and only build what you need to finish the quests. On another note, any storage you built should also be just deleted. When you build it again at your new base, it will have ALL the content you stored in them from your old base still inside, so don't worry about that. Just delete.
I've seen that screenshot 1000 times and never realized it was a trading post, lol.
This is one of my biggest needs for the game. I wanna see sooooo many more large and strange structures. The couple that they added in Atlas rises was so exciting.Or add back in this pre-launch outpost and put them on stormy planets:
This is one of my biggest needs for the game. I wanna see sooooo many more large and strange structures. The couple that they added in Atlas rises was so exciting.
It would also be nice to see some real civilization infrastructure. Granted I am not too far in and it may get more crowded as I get closer to the center.
Things like roads and such, rather than a couple buildings placed in a field.
Not in the engine's current state of optimization.There have been a few mods around that add large structures, large fossils, small settlements etc. They are just for show, though, with no interactivity and they absolutely tanked the frame rate (in the same way a complex base does) so I deleted them pretty quickly.
Not in the engine's current state of optimization.There have been a few mods around that add large structures, large fossils, small settlements etc. They are just for show, though, with no interactivity and they absolutely tanked the frame rate (in the same way a complex base does) so I deleted them pretty quickly.
This is one of my biggest needs for the game. I wanna see sooooo many more large and strange structures. The couple that they added in Atlas rises was so exciting.
I straight up dont fuck with crashed freighters anymore and Im disappointed whenever a waypoint for one shows up. They really shouldnt have put them in until they were more fleshed out.Not on the top of my list, but I'd like that as well. But I'd only want them to add new set pieces if there's meaningful use of the building or structure. Like the crashed freighters, they look great, but not being able to go explore inside made it feel like a missed opportunity and a superficial addition.
I straight up dont fuck with crashed freighters anymore and Im disappointed whenever a waypoint for one shows up. They really shouldnt have put them in until they were more fleshed out.
At the very least I'd like to see them mix in other kinds of loot that can be found in the containers. Finding some higher tier products would be fun and mix things up for people who've already got an abundance of nanites and for whom a 100k units or so is pretty meaningless.I straight up dont fuck with crashed freighters anymore and Im disappointed whenever a waypoint for one shows up. They really shouldnt have put them in until they were more fleshed out.
HG should just create a bunch (say, a meaningful number, like 256) of collectibles of varying rarities, give each one of them a cool piece of backstory and add a buildable to display these items in our base. Armor pieces, blades, nameplates, totems, vessels, different kinds of cool looking stuff.
Then they could pepper those through crashed freighters, inside caves, with random people at trading posts, etc.
I straight up dont fuck with crashed freighters anymore and Im disappointed whenever a waypoint for one shows up. They really shouldnt have put them in until they were more fleshed out.
Another update to the update.
Fixed an issue that could cause the game to crash when scanning ships
Fixed an issue that could cause shader compile errors and texture issues to occur with the latest Nvidia Geforce driver
Fixed a localisation issue on the save selection screen
If last time is anything to go by, this will be patch 1.38 and 1.39.
Fixing the slots is going to be very expensive though.Just started a new save and having a bit more knowledge about the game helps a lot in the start. Emeril will sell for a good price and can be used to make some quick money right in the beginning.
A few screenshots:
I was luck with that multi-tool, a Vy'keen NPC offered me in exchange for the starter.
So I have a ship inventory question. I usually put stuff in my ship as backup/needed storage. I have a 48 slot freighter with 26 slots I can use (14 damaged).
I feel like I am putting stuff in there I never use, thus I should sell but I wanted to see what you guys thought. I do not have a base yet (working on it once I find a planet to start that on). All of these are max stacks.
Votex Cubes [sell]
Gek Relic [used to find portals. I think]
Korvax Casing [used to find portals]
Vy'Keen Effigy [sell]
Vy'Keen Dagger [used to find portals]
Warp Cell (2 stacks) [Keep]
Electron Vaper [turn into antimatter]
Gravitino Ball (2 stack) [sell, or keep if you're getting on with the base missions and are close to getting the storage]
Antimatter [turn into Warp cells]
Albumen Pearl [sell]
Fixing the slots is going to be very expensive though.
I would sell all the things you use for finding portals or use them to up your standing with the related race if you aren't anywhere near that stage yet. They come along quite regularly. Never hoard anything you don't currently need. There's always more of the stuff you need just around the corner with the exception of Omegon.
Great thanks! So I should convert all that stuff to Warp cells and carry those around instead of the parts? That makes life easier. Is there a limit to how many warp cells I really need to carry?