Monocle said:(BIG BIOSHOCK SPOILERS AHEAD)
If I had to nominate a single moment from any video game to be named art, it would bein Bioshock.the murder of Andrew Ryan
When you arrive in front of the man you thought was the main antagonist, the game treats you to a scene of self-referential horror in which the archetypal guide character, Atlas, turns out to have been controlling your character the whole time with a code phrase that discreetly compels obedience. Presently your controls are disabled and you're forced to watch yourself bludgeon to death Ryan in a brutal demonstration of what it means to have your mind enslaved.
This arresting sequence makes a keen metaphor of the familiar passive act of watching a cutscene. Very few games venture insightful commentary on themselves as a medium, or the complacence we gamers develop as we grow familiar with common gameplay and plot devices. Bioshock did it better than any other title has.
Sorry but that scene was ruined for me exactly because it wasn't interactive. Somehow I felt really disconnected with the whole scene and the
would you kindly
The death of Boss in Snake Eater was better executed for me. You could pull the trigger or just stand there staring at her lying in the ground and wishing nothing would happen... but this is not a game where the player makes story choices, so what happens is inevitable. But just the fact that you CAN pull the trigger yourself was incredibly moving somehow.