Scientist Supreme!
Banned
Love it!
Love it!
I wonder how these kids spend money on mobile. Are people buying them gift cards, or have they somehow convinced their parents to let them use credit cards?
I know my girls are playing 100% free when it comes to mobile, because there's not a chance in hell I'm opening up the possibility of them spending money on that shit.
I'm ok with it!You "love" the inevitable decline of the dedicated/higher end market?
How often do kids 2-5 play console games? Like ever!
look at N64 and Gamecube....Now, there are many other factors why those consoles failed
Consoles are in trouble in the long term. Traditional console gamers are getting older and older.
How often do kids 2-5 play console games? Like ever!
exactly
no one is going to spend 200+ on a game machine for a kid
How often do kids 2-5 play console games? Like ever!
The tug of war for children and casuals will evolve with price and content but some people are going to run away with their narrative regardless.
While people are calling for armageddon for consoles, can someone explain how at the same time, it's possible for consoles to sell faster than ever?
I think this is the problem every time I enter a "mobile will kill console" discussion. It's always about the success of one thing but not the other.
All it means to me is that conventional marketing strategies of targeting children will have to be re-evaluated. But this is something the game industry has always done.
That's not what it says, it says PC is dying, not consoles :
"On the flip side, 45 percent of kids use a home PC for gaming, a drop of 22 points since 2013. The decline is most prominent among children ages 2 to 5. Video game consoles are also losing ground -- used by 60 percent of kids surveyed compared with 67 percent in 2013."
Consoles drop from 67 to 60 (-10 %), while PC dropped 22 points to 45 (-33 %)
I started playing console games before the age of 5. I received my first console [NES] when I was 5 (in 1986)...
I sure as fuck wasn't the only kid on the block that had a Nintendo in the 80's.
I think a lot of kids who game exclusively on mobile wouldn't be gaming on consoles if they didn't have their mobile games. They'd probably be watching tv or something.
Mobile gaming is just...there for a lot of kids, so they do it. which throws off the percentage of mobile gamers vs console gamers.
Sounds pretty cool to me.lol, 2 year olds playing video games.
lol, 2 year olds playing video games.
I don't think it's even close.
I say this because look at N64 and Gamecube. Both consoles were pushed as, or negatively effected, because Nintendo was seen as being "too kiddy". It kinda proved true when all the 16+ games did better on a Playstation or a Xbox, whereas Nintendo's kid focused games didn't actually enhance any market share for them.
Now, there are many other factors why those consoles failed but I think it speaks volumes that kids alone have never been the reason why consoles primarily sell. Or rather, it hasn't been the reason for consoles selling since perhaps the early 90's.
Even SEGA sort of dropped the "only for kids" angle with the SEGA Genesis and pretty much abandoned it going Sega Saturn and forward.
I really don't care. I just hope the phone and OS makers can standardize a controller the way Microsoft did for PC and traditional style games can find a market on phones.
I don't think controllers for phones are ever going to take off in a substantial way. There may be a niche market for them, but most people won't want to carry around an extra peripheral for their phone in their pockets or purses or whatever.
While it's true that console market could be reaching a cap, whereas mobile grows, that to me doesn't signal death yet.Simply put.
There is only a small number of core console gamers who are supporting the console market. They are buying consoles fast yes, but it's a known fact that they're not going to be able to buy the same amount as last gen which was 270m.
Meanwhile the addressable market for smartphones and games there is almost 2.5 billion.
The console industry isn't growing so is focusing on otherways to generate revenue such as DLC, online suncriptions etc... whereas mobile is growing so a lot of tailored experiences are coming out on mobile.
Well this is really a problem especially for Nintendo which aims at children, younger teens.
This right here is the real reason Nintendo is heading to the mobile market.
But where are they spending the most money?? It ain't the phone games...