True, but MM on GameCube did have some hiccups... I'm sure they'll get everything ironed out for the VC release though.mosaic said:The expansion pak was just a RAM expansion, it didn't give the N64 any additional horsepower... Wii has plenty of RAM, so I imagine the games will be whatever size they're supposed to be and work as if you were playing them on an N64 with the memory pak installed. All the emulator is going to do is gobble up another 4MB of system memory when it runs.
Christopher said:He also said the DVD-Wii is coming out in September which could have more space, but I would have to redownload all my games (all 5 of them haha), but wow that sucks.
RaidenZR said:This is the least of the Wii's issues. And yes, there are plenty of items that bother the hell out of me, but you're pretty constantly negative in here. What's up man? Are you not getting a single drip of satisfaction from the machine?
mosaic said:Oy, the Wikipedia VC list says Super Mario RPG is hitting Monday, and lists Streets of Rage as coming soon. I love Streets of Rage, but I must say, I'd rather have a chance to play through Super Mario RPG again. I never bothered to finish it back in the day.
jko said:i'm thirsting for some 8-bit fix, so i said what the heck and downloaded Kid Icarus. so playing the game for the first time in my life, and man, it's kicking my ass.
mosaic said:Oy, the Wikipedia VC list says Super Mario RPG is hitting Monday, and lists Streets of Rage as coming soon. I love Streets of Rage, but I must say, I'd rather have a chance to play through Super Mario RPG again. I never bothered to finish it back in the day.
mosaic said:Oy, the Wikipedia VC list says Super Mario RPG is hitting Monday, and lists Streets of Rage as coming soon. I love Streets of Rage, but I must say, I'd rather have a chance to play through Super Mario RPG again. I never bothered to finish it back in the day.
yeah, i kinda like the difficulty of the game...believe it or not, it's a breath of fresh air after waves and waves of easy games they put out nowadays. "Zelda TP WILL be hard"....gimme a break.ninjaurbano said:Dont give up. I almost did.
After the first 3 areas of the first level, the game becomes much easier and better.
I'm also playing for the first time. It's so much fun.
it's fun...i like it. its HARD though, be forewarned. but people seem to be saying it gets easier...Krowley said:I'm thinking about buying kid icarus... I never played through it in the old days. High difficulty is sort of tempting me.
jarrod said:True, but MM on GameCube did have some hiccups... I'm sure they'll get everything ironed out for the VC release though.
Now, where's my Dragon's Curse and Beyond Oasis? I need those games stat!
I'd expect by the end of Wii's lifetime, there'll probably be a good 40-60 N64 games available depending on the region.bridegur said:How many N64 games do people expect to be released over the VC's lifespan? With the absence of Rare's games, I can think of about 10. With Banjo-Kazooie not appearing on the VC, is there a chance of a rerelease on XBLA?
The VC has the potential to be ARPG paradise... nobody besides Nintendo, Squeenix or Falcom seem really interested in making new ones (and even then, Zeldae are the only ones worth playing as I'm not touching any JP PC imports) so I might as well just relive my childhood.Dragona Akehi said:Damn straight!
Dragona Akehi said:That's because the emulator used for MM was written specifically for OoT; they never really bothered making MM work "properly" with the engine. The emulator being used now is entirely new, supposedly.
cvxfreak said:Capcom had better put RE2 on the VC. They published like 3 N64 games ever, so there's little excuse not to publish RE2 and MM64 some day.
Oblivion said:How does that work, though? MM was running off the same engine. I always thought it was cause of the expansion pack or something.
Dragona Akehi said:Emulation was written for OoT, and didn't involve the use of the RAM pack. MM is coded differently from OoT, though sharing the same engine. The beauty of building upon an existing engine...
Wii hardware is very limited to emulate N64 100%. So, I expect that a lot of games wont be released for technical reasons (including RE2)
ninjaurbano said:Wii hardware is very limited to emulate N64 100%. So, I expect that a lot of games wont be released for technical reasons (including RE2).
I'm with you on wanting both games tomorrow, but if the ESRB ratings page still yields any insight into what's coming down the pike, DKC and Mario RPG are not listed for Wii yet. So either Nintendo got wise to it and asked ESRB to stagger revealing newly rated titles on the VC, or they aren't coming tomorrow.Bloodwake said:If Mario RPG hits this Monday, I will cry happy, happy tears of joy.
Same with DKC, even though I'm looking forward to Donkey Kong Country just a little bit more. Mario World, Kid Icarus, Super Castlevania IV, and Mario Brothers have really got me hooked on platformers at the moment.
Justin85 said:(thus the absence of companies like UbiSoft)
Pud said:Nah, Ubi will support with their N64 titles as well. They will just repackage those N64 games and sell them at full price.
Well, just looking at the licensees that've confirmed support (counting only their own IPs at that... which cuts out a ton of sports games)...Pachinko said:I second that N64 motion, I mean how many games could they possibly want to put up there. That 40-60 number seems way off. You got mario, zelda, mario kart, zelda MM, starfox 64, paper mario, F-zero64, Excitebike 64, 1080 snowboarding, waverace, pilotwings, super smash brothers and possibly diddy kong racing. That's 12 , maybe 13 games tops. Sure that's nintendo published games only but with so few 3rd parties totally signed on so far that doesn't leave to many more releases- I suppose Konami could throw Castlevania 64 up there in either of it's incarnations and there are a couple of bomberman 64 titles so that could potentially push that total up to 17. Certainly this number would go up if midway got in on it and there are a few offshoot franchises from nintendo that could wind up there but I'm not sure why they'd bother- mario party 1-3 and mario golf being the titles in question. Even if nintendo did put up those other oddball titles and midway started putting out VC games that'd still only push the total to perhaps 30 games.
Justin85 said:1080 Snowboarding
Bomberman 64
Castlevania 64
Donkey Kong 64
Dr. Mario 64
Excitebike 64
F-Zero X
Kirby 64
Legend of Zelda: Majoras Mask
Legend of Zelda: Ocarina of Time
Mario Golf
Mario Party
Mario Tennis
Mega Man 64
Paper Mario
Pilotwings 64
Sin and Punishment
Star Fox 64
Wave Race 64
Yoshis Story
AntMurda said:Are you serious? Resident Evil 2 should be one of the easier games to emulate. Wii should have no problem emulating any game. Even the 64DD games.
Pud said::lol :lol
I hope by 'technical' you mean 'it doesn't have controller pack/rumble pack' because any other argument would be rather ludicrous. Especially conerning the already-released N64 games that run better and look nicer than they ever did on that black 90mhz box.
Can't speak for the others on your list, but these should all have barriers--1080 and Excitebike because of the licensing, DKR because it has Rare-owned characters in it, and the Pokemon trio because they used N64 peripherals used exclusively for those games.Justin85 said:I had some time on my hands avoiding other work, and I came up with a list of likely N64 titles based on licensing issues and companies that have announced support for the Virtual Console (thus the absence of companies like UbiSoft):
1080 Snowboarding
Diddy Kong Racing
Excitebike 64
Hey You, Pikachu!
Pokemon Stadium
Pokemon Stadium 2
Yes, some games will take more CPU power than others, but an 800mhz PPC with 80mb of RAM will have absolutely no issues with anything a 90mhz box with 8mb of memory kicked out
Look, do yourself a favour and get a Wii, download Mario 64 and experience what the N64 could NOT do (60fps, cleaner textures, etc).
The document-less high-level emulation that PC emulators use is nowhere near as effecient as the game-specific HLE that Nintendo is using for every one of their N64 games on the VC thus far.
Super Mario 64 and Mario Kart 64 aren't 60fps, but their framerates are most definitely "improved". Output at 480p isn't the only addition to N64 games, framerates are now locked (even in 4p splitscreen for Mario Kart!), and sprite objects and textures have clearly been smoothed out to coincide with the resolution bump.ninjaurbano said:The game is only running at a higher resolution (640x480). Big deal. This was possible since 1999 (when UltraHLE was released).
The framerate is NOT improved.
jarrod said:Super Mario 64 and Mario Kart 64 aren't 60fps, but their framerates are most definitely "improved". Output at 480p isn't the only addition to N64 games, framerates are now locked (even in 4p splitscreen for Mario Kart!), and sprite objects and textures have clearly been smoothed out to coincide with the resolution bump.
ninjaurbano said:I doubt. True FPS helps set timing. If a game isn't designed to run at a "improved framerate" based on other timing factors (like Mario 64 and Mario Kart), you can expect a lot of glitches.
Framerates aren't upped, but they're now locked... which definitely what I'd consider "improved". No glitches either so far (at least for Mario 64, haven't downloaded MK).ninjaurbano said:I doubt. True FPS helps set timing. If a game isn't designed to run at a "improved framerate" based on other timing factors (like Mario 64 and Mario Kart), you can expect a lot of glitches.
The Saturn wasn't that powerful, but insanely complex hardware. And complexity is more of a problem than raw performance. Still, Nintendo not only has professional coders working on the emulators, they also have exact design specs of the original hardware, as well as sourcecodes and official SDKs. It's next to impossible for the homebrew emu scene to create comparable emulators.ninjaurbano said:Ok, i think you dont have any idea how emulation works. Based on your "knowledge", Sega Saturn emulation would be easier and require less CPU power, since its less powerful than N64.
Care to elaborate? VC emulation is perfect for all systems but N64, there's no more room for improvements. Games look exactly the same, sound exactly the same, and play exactly the same. Online play and such would be nice, of course, but that has nothing to do with the emulation.And I still waiting for a emulated game released commercially with a emulation as good as the emulators available for PC. And that includes NES and SNES available for VC (with a emulation made by Nintendo itself).
jarrod said:Framerates aren't upped, but they're now locked... which definitely what I'd consider "improved".
Conrad Link said:I'm pretty sure NINTENDO would know how to emulate their own system and have a lot more resources available to their coders than the home emulator programmers working away in their garages would. :lol
Yes. But I'm talking about a hardware limitation. No matter how good your code is, you cant expect to do things only possible with a better setup.
BrodiemanTTR said:So, tomorrow's update?
Well, I've seen homebrew MIPS emulators, and I've seen Silicon Graphics proprietary MIPS emulator. The latter is several times (!) faster than even the fastest homebrew emulator on the same hardware...ninjaurbano said:Yes. But I'm talking about a hardware limitation. No matter how good your code is, you cant expect to do things only possible with a better setup.
Neither Mario 64 or Mario Kart were an always stable 30 fps, both dropped below it at times. They evidently don't do that anymore... have you played either on the Virtual Console?ninjaurbano said:A lot of N64 games use locked FPS. Mario 64 is locked at 30fps. Not sure about Mario Kart, I need to use Fraps to check. But anyway, I doubt they are different than running on a real N64.