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Overwatch |OT9| There is no Cow Hero

Not up yet on PS4 EU :(

Can't wait to try her and buy this skin:

600px-Orisa_Skin_Protector.png
 

Ramirez

Member
I wish we knew how much of an effect individual performance has on SR. I've played every game this season with my friend and he's getting frustrated because I seem to be gaining more than him for a win and losing less for a loss (I also started around 100SR higher than him)

Based on my personal experience, I would wager next to nothing.
 

rulerk1

Member
Am I crazy or is PS4 supposed to initiate download updates when I'm rest mode. I have to turn it on so it starts and then turn off. How do you turn on PS4 remotely with the app
Edit: PS4 app won't load😭
 

Dispatch

Member
PATCH HIGHLIGHTS

New Hero: Orisa (Tank)

Built from the scraps of the city’s decommissioned OR15 defense bots, Orisa is still learning how to optimally perform her function. What she lacks in experience, she makes up for in her steadfast dedication to keeping her city—and her creator, Efi—safe from harm.

Orisa is the sixth tank to join the Overwatch lineup, and much like her programming, her gameplay is engineered around protection. Her main weapon is a rapid-fire Fusion Driver, an automatic gun with good range and accuracy even at a distance—though it comes at a cost. Orisa’s movement slows down while she fires and players will need to plan for a lengthy reload time. Her alternate fire, Halt!, launches a graviton charge across the map, slowing nearby enemies as it passes, then pulling them toward it when it detonates.

Her Fortify ability boosts her personal defense, reducing damage taken and making her unstoppable for a short time. She can throw a device that creates a curved, stationary Protective Barrier, perfect for intercepting projectiles and shielding teammates from the front, sides, and above. Lastly, as her ultimate ability, Orisa deploys a high-powered Supercharger that beams a buff to allies within its range, increasing the damage they can inflict on the opposing team.

To learn more about Orisa, click here.
GENERAL UPDATES

Competitive Play

On Route 66, the attacking team is now given 60 additional seconds after pushing the payload to the first checkpoint.

Developer Comments: This change will bring Route 66 in line with the other Escort maps.

Custom Game and Game Browser

When setting up a Custom Game, players can now disable or modify abilities activated with the secondary fire button

HERO UPDATES

Ana

Biotic Rifle
Damage decreased from 80 to 60

Developer Comments: Ana’s kit has several strong components, which makes her difficult to replace. Reducing her damage output will make her less threatening on attack and reduce her dueling capabilities.

Bastion

Ironclad
[XB1, PS4] Bastion now takes 20% less damage while in Configuration: Sentry or Tank (formerly 35%)

Developer Comments: After the last update, Bastion became a little too difficult to deal with, so we’re reducing his new passive to give enemies more opportunities to counter.

Junkrat

Total Mayhem
Junkrat’s explosions no longer hurt himself

Developer Comments: Previously, Junkrat’s projectile speed made him difficult to use at long ranges, but the damage he took from his own explosions made him difficult to use at close ranges. This change makes him more effective at close ranges, allowing Junkrat players to explore new strategies.

Mercy

Caduceus Staff
The amount of increased damage that’s done when boosting another player is now tracked under the match statistics and on the Career Profile page

Sombra

Hack
Sombra’s teammates can now see hacked healthpacks through walls
Stealth
Sound effects and VO distance has been reduced to 15 meters when Sombra enters or exits Stealth
Translocator
Cooldown reduced from 6 seconds to 4 seconds

Developer Comments: Sombra can be devastating in the right hands, but infiltrating and harassing enemies could often feel difficult. These changes should increase her effectiveness and teamplay.

Winston

Barrier Projector
Ability cooldown now starts when the barrier is placed, instead of when it ends

Developer Comments: This change should help Winston do what he does best: distract the enemy team and block damage.

Zarya

Particle Barrier
No longer protects Zarya from knockback
Projected Barrier
No longer protects allies from knockback

Developer Comments: This is actually reverting a change that we made a few patches ago, which made players immune to knockbacks if they were hit by an effect from inside her barrier. This had some negative side effects, such as making targets immune to knockbacks from effects that pierce barriers, like Reinhardt’s charge and Winston’s Primal Rage punches. Now, these will cause knockback again. This does not affect knockbacks from effects that originate from outside her barriers, such as Pharah’s Concussive Blast. Those will still be blocked by the barriers, not causing any knockback.

Zenyatta

Orb of Destruction
Alternate fire cooldown has been reduced from 1 seconds to 0.6 seconds
Weapon spread has been removed

Developer Comments: Zenyatta’s alternate fire often felt too difficult to use due to its long recovery time. This reduction should make it a more viable option. Also, his weapon has always had a very small amount of spread. This wasn’t enough to change the way he was played, but it would occasionally cause shots to miss that would normally hit their target. Removing this small variance should help him feel more consistent.
BUG FIXES

General

When Teleporters, Shield Generators, and other player-owned objects are destroyed, the kill feed now properly displays the owner’s name

A.I.

Fixed a bug preventing Bastion and Torbjörn bots from taking a defensive position when turret abilities were disabled in Custom Games

Competitive Play

Fixed a visual bug that prevented your current medals from being displayed in the setup phase between rounds

Custom Game and Game Browser

Fixed a bug causing players to respawn in the enemy spawn room after being pinned against a car by an enemy Reinhardt on Oasis
A scoring requirement clarification has been added to the Capture the Flag settings, stating that each team’s flag will need to be secured before they can score
Fixed a bug that could cause certain settings to be displayed on the Custom Game’s information screen even when they weren’t being used
Fixed an issue preventing values from the “Ultimate Generation” setting from being correctly displayed
Heroes and maps are now sorted alphabetically under the “Find Game” filters in the Game Browser
Fixed a bug preventing Bastion’s Self-Repair ability from being disabled in the Custom Game settings

Heroes

Fixed an issue preventing Bastion’s walking animation from being triggered while Self-Repair was in use
McCree no longer receives credit toward his on-fire meter when his Flashbang is used against Mei’s Ice Wall
Fixed a bug that kept a successful Roadhog hook from counting towards the “Match Players Hooked” statistic when the enemy player was killed on impact
Fixed an issue causing Zenyatta’s feet to clip through his robe while his Sanzang skin was equipped
Fixed a bug causing Reaper's shotguns and D.Va's mech to appear unusually large on the main menu

Maps

Training bots that are destroyed in the Practice Range are now displayed in the kill feed
Fixed a bug allowing more than one player to enter the Practice Range
 
I'm going to start putting in work on genji. He's rewarding to play.

My biggest annoyance with him is that the wall climb will just not register sometimes and it will get me killed.
 

ohkay

Member
I'd say between 3 to 5 SR solely based on my experience.
Based on my personal experience, I would wager next to nothing.
I'm trying to find a reason why I would be gaining ~47 on a win and losing ~17 while he's gaining ~39 and losing ~22. We're only 10 games out of placements, but we're both in the same games, so you figure the gains and losses would be similar
 

Paltheos

Member
There is one benefit to playing against the new Winston, although I don't know how many people really thought about this to begin with. Formerly, whenever Winstons placed their shield and leapt away, I would carefully weigh my options on whether or not to leave it in place to stagger his cooldown or destroy it immediately. Now I don't have to worry about that anymore.

It happened to Seagull on stream last night. Even Pro Genjis

Nepal Sanctum, right? The wall climb triggered but stopped(?) near the top. I don't play Genji so I can't say but it looks like something obstructed the climb. I want to go with Seagull but I'm not 100%.
 

AngryMoth

Member
Those junkrat changes hmmmm. He used to be one of my mains but didn't play him at all last or this season. Might have to give him a shot again
 

KiraFA37

Member
I'm trying to find a reason why I would be gaining ~47 on a win and losing ~17 while he's gaining ~39 and losing ~22. We're only 10 games out of placements, but we're both in the same games, so you figure the gains and losses would be similar

System thinks you should be ranked a tad higher then him so you get more points for a win. It tries to place you where it thinks you should belong. Take this with a grain of salt though as nobody knows exactly how it is supposed to work.
 

Wanderer5

Member
Yay time to try the new hero!

Also wow at the Lucio changes coming up. Sad at how small the AoE apparently is, even through admittedly he could probably use some shake up. Still, I really enjoy Lucio for the bard like playstyle, and I hope this doesn't hinder it too much.
 

Imbarkus

As Sartre noted in his contemplation on Hell in No Exit, the true horror is other members.
This close call right before the win seemed worth sharing.

 

antitrop

Member
Yeesh, Orisa needs healing like a motherfucker. Between her huge hitbox and low HP, she is definitely not a main tank.

Also getting hit by her displacement ability feels super weird
 
Why does it take longer for my ps4 to prepare to download the update then actually download it -_-

849MB.

Because the "Preparing to Download" part is actually PSN verifying that the existing data hasn't been tampered with in any way.

So basically it's doing a deep scan of the existing 50+ gigs, before it will download the next 5.

Note: I'm just guessing with the numbers.
 
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