Yet, is still selling for full price. Angry Birds would need to sell 60 times what it sold in order to catch NSMB's revenue.Zachack said:NSMB came out over a year before the first iPhone.
Yet, is still selling for full price. Angry Birds would need to sell 60 times what it sold in order to catch NSMB's revenue.Zachack said:NSMB came out over a year before the first iPhone.
nextgeneration said:I remember seeing a chart one time where Apple's market share was growing, and both Nintendo's and Sony's marketshare were decreasing.
Tobor said:How has Apple not solved everything you just mentioned already?
Distribution: small games can be downloaded over 3G, large games over Wifi or synced from a computer.
Notification: The game saves my place if I take a call, and with 4.0, resumes immediately.
I can easily get 3 to 4 hours
Revenue: Who could argue with the way Apple handles this?
Steve Youngblood said:But the flip side of that is that, aside from hyperbolic PR, Jobs has never demonstrated any desire to really roll up his sleeves and try and make Apple a serious games company. In fact, it's often been quite the opposite.
And probably cost a tenth as much to develop, if that. The point is that comparing the two is idiotic.Lonely1 said:Yet, is still selling for full price. Angry Birds would need to sell 60 times what it sold in order to catch NSMB's revenue.
Zachack said:But some may, the smartphone market has been evolving rapidly, and the existing market is going to make certain genres on the dedicated portables much more treacherous.
The people who don't have a computer with either access to iTunes (or whatever smartphone app store) or wifi are basically not going to be participating in the 3DS due to either similar technical hurdles/terrors, cost, or a lack of electricity in their mud huts.charlequin said:Lots of people don't have a computer or have an optimal setup to conveniently do this. Even if they do, it makes large games an order of magnitude less convenient to buy than the little ones. They'll exist and people will buy them, but the DS install base is like 50 million people in the US: nobody's going to have that kind of sell-through target with a 2GB downloadable title on the App Store today or anytime soon -- basically until and unless people have access to 4G+ speeds with far, far higher bandwidth caps.
They could always just force airplane mode in the case of iPhones. As for multiplayer, I suspect the answer is similar to how it works for any multiplayer game: interruptions of any sort stop you from playing unless you use socks as a bathroom during WoW raids.This is a design limitation and issue on the game side, not the OS side. Lots of games aren't tremendously fault-tolerant in terms of being suddenly, unexpectedly interrupted. That's not even to get into games with real-time online multiplayer -- how are those going to handle taking a call?
Has 3DS battery life been revealed, particularly when on "tag" mode?Which is both a fraction of what a (decent) dedicated handheld can produce and which is a problem for a phone that someone has to actually use as, y'know, a phone. Many people go 8-12 hours between being able to charge their phone. If playing a game for an hour on your lunchbreak drains a third of your battery, it drastically increases the chance of running dry before you get home. This issue isn't anywhere close to solved and it's going to get worse in the short term, not better, since mobile processors and GPUs are improving rapidly while battery technology is not.
Oh, that makes total sense.Zachack said:They could always just force airplane mode in the case of iPhones.
FoneBone said:Oh, that makes total sense.
(And no, I can't think of any response to that beyond snark.)
Zachack said:But some may, the smartphone market has been evolving rapidly, and the existing market is going to make certain genres on the dedicated portables much more treacherous.
Zachack said:As for convenience, I'm not sure how having to drive to Walmart or Gamestop is somehow more convenient than downloading something from home.
As for multiplayer, I suspect the answer is similar to how it works for any multiplayer game: interruptions of any sort stop you from playing unless you use socks as a bathroom during WoW raids.
Has 3DS battery life been revealed, particularly when on "tag" mode?
gofreak said:I mean, what happens when your cellphone rings and you're playing your PSP or DS? You ignore the call (i.e. airplane mode or hit the reject button), or you stop your game and take the call. Not really any different than if the call comes from within the same device,
I think what's being discussed though is that on a separate device, I have the option to completely ignore the distraction uninterrupted, or use the separate devices simultaneously. Furthermore, as soon as that phone call comes in on my iPhone while I'm gaming, that comes right to the forefront, and not every game recovers 100% from that bit of multi-tasking once the call ends (mind you, I'm on the 3G still and don't game a lot on it, so this may be improved now). This doesn't mean that the iPhone is a useless gaming device, but it does make it less than ideal for serious, dedicated gaming.gofreak said:He's right though about interruptions in general - no game, in any context, can design out interruptions. Any mobile system in particular will be subject to interruptions as people move about. I mean, what happens when your cellphone rings and you're playing your PSP or DS? You ignore the call (i.e. airplane mode or hit the reject button), or you stop your game and take the call. Not really any different than if the call comes from within the same device,
charlequin said:It's hugely different because, among other things, you can multitask. I've kept playing games while talking on the phone many times. Certainly if I'm playing something online I have the option to take the call and either be like "I'll call you back in ten" quickly or, if it looks like I'm going to be on the phone for a while, attempt to quickly navigate myself into an exit scenario in my game while I'm talking.
You can take calls and still use an app on AT&T's network. I've done it on my old iPhone 3G and my Nexus One. The only problem is that both OSs stop the app and take you to the phone app to answer the call. You have to start the game again once the call starts.gofreak said:That's true, but it's something that could be accommodated in the future on one device too, where you could take a call and stay in an app if it's not already the case (with the game volume automatically turned down for example). That could be done if Google or Apple is sufficiently motivated to accommodate that. It's not a fundamental limitation that could never be addressed going forward.
In general though, the concept of mobile gaming is subject to interruption. When a bus comes, I have to stop what I'm doing and do something else. When someone asks to get by me in the train, I have to stop what I'm doing. That's how a lot of mobile gaming is, and there's some stuff no device, dedicated or otherwise, can design out.
gofreak said:That's true, but it's something that could be accommodated in the future on one device too
charlequin said:Sure, in the future, which (rolling this back once more) was my entire point: it's a problem that exists on 100% of smartphones today that prevents them from effectively covering the full spectrum of what dedicated handhelds currently cover, and which only a company that both chooses to actively target that market, and designs around it, will eliminate.
Which is part of why smartphone gaming is growing but dedicated handhelds are not necessarily shrinking, there are two not entirely overlapping markets here, some games are extremely unlikely to become smartphone-exclusive any time soon, etc. etc. etc.
But that's largely because of an existing userbase that for all intents and purposes doesn't have any significant DD options or a platform that treats DD as a secondary market. Oddly enough the platform that displays the greatest availability parity between DD and retail also happens to be the platform with the highest DD sales, eclipsing retail (to say nothing of the likely larger genre splits between methods).charlequin said:And yet for the market that actually exists, it still pretty much is, for whatever reasons drive these sorts of decisions. DD through outlandishly convenient methods (Steam and the App Store via 3G) is growing; DD-exclusive titles on dedicated consoles that already have a reason to get online are doing well but still an order of magnitude smaller than retail sales; DD sales of titles available at retail are basically insignificant everywhere but PC.
I'll argue that the lack of larger titles has more to do with an underdeveloped market than the restrictions imposed by your somewhat ridiculous network barriers. If I'm at home and want to buy a big game on the app store I simply load up the app store on my iPhone and buy the game because the phone automatically switches over to wifi. When I'm out and about I'm restricted to 20 mb unless I can find free wifi (which is pretty easy but still), but then that's pretty good in comparison to the DS/PSP where I can't buy anything, period.Also at issue here is that people buy App Store stuff due to the level of convenience, so any title that requires you to a) actively think about your data usage before buying and b) switch to a different networking method before downloading it is way less convenient than the point-and-click ease of a regular App purchase. That's going to disincentivize those titles on that platform even if nominally it's more convenient than buying a physical game on another platform, and it's going to keep the number of large titles people buy on iOS very small until and unless people's mobile data allowances go way up.
So you're admitting that when you play a multiplayer game on the 360 or PC or whatever that you'll simply crap your pants if you need to go to the bathroom? Or if someone demands your attention?Which is, indeed, the problem: you are basically not going to have a market for real-time multiplayer games on a system where an external factor can kick you out unexpectedly at any moment.
At some level you interrupted your online playing unless you've got a voice activated phone. What you're complaining about on the iPhone (haven't seen how it works on an Android device) is almost certainly software-based, since I can multitask on the phone once the call has connected. All Apple needs to do is make the hard interrupt caused by incoming calls to change into a notification.It's hugely different because, among other things, you can multitask. I've kept playing games while talking on the phone many times. Certainly if I'm playing something online I have the option to take the call and either be like "I'll call you back in ten" quickly or, if it looks like I'm going to be on the phone for a while, attempt to quickly navigate myself into an exit scenario in my game while I'm talking.
I bought a full PSP game and downloaded it through my PSP Sunday night. There are hundreds of PSP games available for download.Zachack said:I'll argue that the lack of larger titles has more to do with an underdeveloped market than the restrictions imposed by your somewhat ridiculous network barriers. If I'm at home and want to buy a big game on the app store I simply load up the app store on my iPhone and buy the game because the phone automatically switches over to wifi. When I'm out and about I'm restricted to 20 mb unless I can find free wifi (which is pretty easy but still), but then that's pretty good in comparison to the DS/PSP where I can't buy anything, period.
Over long periods, yes, distractions will arise. Where your comparison gets a tad silly though is that the timing of distractions is more or less in my control at home when gaming on a dedicated device. I'm not going to find myself 10 minutes into a StarCraft or Call of Duty session and suddenly realize that I have to use the bathroom right this second. I can wait until the end of the game. I can ignore a phone call. I can tell my wife to give me just a few more minutes if she reminds me that I said I'd make dinner tonight. However, on a smart phone, I'm completely taken out of the game and switched over to the phone app when a telemarketer decides to annoy me, or my wife is calling just to let me know that she's running behind and will be home in half an hour. In single player games, this can sometimes create issues due to dubious multi-tasking management, and for multi-player games it is a complete deal breaker. As soon as that phone call comes in, I'm out of the game.Zachack said:So you're admitting that when you play a multiplayer game on the 360 or PC or whatever that you'll simply crap your pants if you need to go to the bathroom? Or if someone demands your attention?
charlequin said:Sure, in the future, which (rolling this back once more) was my entire point: it's a problem that exists on 100% of smartphones today that prevents them from effectively covering the full spectrum of what dedicated handhelds currently cover, and which only a company that both chooses to actively target that market, and designs around it, will eliminate.
charlequin said:Which is part of why smartphone gaming is growing but dedicated handhelds are not necessarily shrinking, there are two not entirely overlapping markets here, some games are extremely unlikely to become smartphone-exclusive any time soon, etc. etc. etc.
Did you do it away from home or a wifi network? Also obligatory lol at PSN. I've bought games over the PSN store but I'm pretty sure the market is basically minimal.Billychu said:I bought a full PSP game and downloaded it through my PSP Sunday night. There are hundreds of PSP games available for download.
Have you ever had food poisoning?Steve Youngblood said:Over long periods, yes, distractions will arise. Where your comparison gets a tad silly though is that the timing of distractions is more or less in my control at home when gaming on a dedicated device. I'm not going to find myself 10 minutes into a StarCraft or Call of Duty session and suddenly realize that I have to use the bathroom right this second.
Sometime the wife won't accept that answer.I can wait until the end of the game. I can ignore a phone call. I can tell my wife to give me just a few more minutes if she reminds me that I said I'd make dinner tonight.
So turn on airplane mode. Really though, the point is that fixing this very specific issue is almost certainly a software fix that Apple or Google could solve without any hardware revisions, and trying to use it as a solid argument smacks of desperation.However, on a smart phone, I'm completely taken out of the game and switched over to the phone app when a telemarketer decides to annoy me, or my wife is calling just to let me know that she's running behind and will be home in half an hour. In single player games, this can sometimes create issues due to dubious multi-tasking management, and for multi-player games it is a complete deal breaker. As soon as that phone call comes in, I'm out of the game.
I did it with the WiFi router in my house. And there's hundreds of games available. I don't know what you're talking about.Zachack said:Did you do it away from home or a wifi network? Also obligatory lol at PSN. I've bought games over the PSN store but I'm pretty sure the market is basically minimal.
Someday, it will be rendered moot. However, I think the comparisons you are drawing are just a tad disingenuous in light of the fact that, although it will be solved someday most likely, it has not yet in three years. And I believe this was just thrown out there as one of several examples of "the problem with a machine that's not dedicated to playing games first and foremost is that it's not designed to be used to play games first and foremost."Zachack said:So turn on airplane mode. Really though, the point is that fixing this very specific issue is almost certainly a software fix that Apple or Google could solve without any hardware revisions, and trying to use it as a solid argument smacks of desperation.
charlequin said:*snip*
Again, the debate here is about Apple taking the market that currently exists for dedicated gaming systems by having a product that fills the needs thereof. It's not about Apple being successful selling games (they unquestionably are to an insane degree.) I think "there won't be room for two dedicated gaming handhelds with iOS around -- 3DS will still do great but that won't leave much wiggle room for Sony" is much more arguable but that has to do with Sony navigating the new market segmentation Nintendo and Apple have mutually created moreso than Apple actually converging the handheld market.
Actually that neither Apple nor Google has seen fit to resolve this is pretty telling.Zachack said:Really though, the point is that fixing this very specific issue is almost certainly a software fix that Apple or Google could solve without any hardware revisions, and trying to use it as a solid argument smacks of desperation.
Well, the point was that if you're on the road and don't have wifi then you're out of luck with the PSP and DS, but still have options on the iPhone/Androids.Billychu said:I did it with the WiFi router in my house. And there's hundreds of games available. I don't know what you're talking about.
That it hasn't been solved makes me wonder if the FCC prevents it, but either way there is a method to block the interruptions.Steve Youngblood said:Someday, it will be rendered moot. However, I think the comparisons you are drawing are just a tad disingenuous in light of the fact that, although it will be solved someday most likely, it has not yet in three years.
Yes and a couple of the examples were good but this and a couple others, like convenience, were poor. There are people who are strongly against convergence devices and DD (I don't know how the iPad was considered evidence against convergence), and will inflate the most ridiculous reasons why smartphones are doomed while Nintendo will continue to print infinite money because of the DS.And I believe this was just thrown out there as one of several examples of "the problem with a machine that's not dedicated to playing games first and foremost is that it's not designed to be used to play games first and foremost."
Not really. All sorts of random changes have come out with OS revisions. By your standards the 3DS is going to be a DD failure because Nintendo hasn't seen fit to make even the most basic of usability fixes to the truly awful Wii Shop.FoneBone said:Actually that neither Apple nor Google has seen fit to resolve this is pretty telling.
Yeah, I misread your post. I thought you were saying the PSP and DS can't download games at all. You were just talking about the MB restriction on 3G.Zachack said:Well, the point was that if you're on the road and don't have wifi then you're out of luck with the PSP and DS, but still have options on the iPhone/Androids
Zachack said:Did you do it away from home or a wifi network? Also obligatory lol at PSN. I've bought games over the PSN store but I'm pretty sure the market is basically minimal.
For the record, I'm not in the camp of thinking that smartphones are lousy gaming devices and that Nintendo is invincible in the handheld market. However, I do disagree with the notion that iOS gaming has made such significant strides that we're about to be on the verge of a nerd showdown between Apple and Nintendo for portable gaming supremacy. I believe that could develop over the next several years, but I'm not in any way convinced that we're there yet.Zachack said:There are people who are strongly against convergence devices and DD (I don't know how the iPad was considered evidence against convergence), and will inflate the most ridiculous reasons why smartphones are doomed while Nintendo will continue to print infinite money because of the DS.
OuterWorldVoice said:If Apple allowed a d-pad atatchment for iPhone/iPod it would be all over for handhelds.
Glix said:Are these worldwide predictions? Or just USA?
How does he explain that JPN has had very advanced cellphones for years, with tons of cool games from big devs, yet the handhelds are stupid popular there?
Sipowicz said:what like over the touchpad? that would be even shitter than using the on screen ones
OuterWorldVoice said:No, a little "cartridge" that plugged in top or bottom. Or both.
2 Minutes Turkish said:Not a huge fan of this guy, but he's right about one thing.
The PSP2 will be dead on arrival. PSPGo has made sure of that.
*snort* No.OuterWorldVoice said:If Apple allowed a d-pad atatchment for iPhone/iPod it would be all over for handhelds.
And of course d-pads still won't change the limitations in the sort of content that's feasible (from a budgetary perspective) on smartphones.charlequin said:Controls aren't actually the biggest problem for convergence. It's not actually all that hard to stick a D-pad and six buttons under a slide form factor like the new Xperia Gamefone, and since people mostly aren't that enthusiastic about hardware keyboards you aren't even making a huge design sacrifice to do so. The bigger issues are in distribution and system architecture -- how do people get the games (especially if they're big and they have to download them over 3/4G)? How does the device handle gaming when you need to be able to instantly switch to core functions like answering calls? How do you balance the power-draw and memory needs of a general-purpose smartphone architecture with the very different needs that are ideal for gaming? How do you balance your revenue model between unit sales and game sales, and who gets to make phones that are on your "platform"?
FoneBone said:and the platform future of that franchise is uncertain, not to mention borderline irrelevant outside of Japan.
And added another 1.64 million to it's total from April to September this year.Lonely1 said:Yet, is still selling for full price.
FoneBone said:*snort* No.
Again:
And of course d-pads still won't change the limitations in the sort of content that's feasible (from a budgetary perspective) on smartphones.
evilromero said:Look at Angry Birds. That game may cost $30 at retail on the 3DS with some bloated content to account for the price. But people just want the barebones experience for a fraction of the price.
Or it could just be a downloadable title. There's no reason to just assume it would cost $30. It's a baseless attack on the 3DS's pricing structure.Donnie said:Erm, or they could make it full 3D, imagine Angry Birds in full 3D with stereoscopic 3D so you can see exactly how far your target is away from you.