Zoe
Member
MightyKAC said:I get that but Japan is a major factor in this equation and a lot of people *coughPachtercough* don't seem to understand that.
His customers typically aren't Japanese.
MightyKAC said:I get that but Japan is a major factor in this equation and a lot of people *coughPachtercough* don't seem to understand that.
Zoe said:His customers typically aren't Japanese.
DaBuddaDa said:The PS3 and PSP are both highly successful, widely adopted, high selling, profitable products. There will certainly be some sort of "Playstation 4."
Kids want ipads? the fuck is parents doing these days.MarshMellow96 said:Kids 6-12 want smartphones? Sheesh...
Varth said:Pachterlands again.
Huge catastrophic decline is irrelevant. Nintendo had a huge catastrophic decline too back during the turn of the century. The point is, their products aren't failures, they're profitable and have sold millions worldwide. You seem to subscribe to the mindset that "if you're not in 1st place, you are an utter failure and should give up." If you have a product that sells over 42 million units worldwide and is profitable, why would you drop the project and not make a successor? Because some other guy has sold 45 million units of a similar product?Gram Negative Cocci said:What planet do you live on? They've sold in the millions, yes, but its a HUGE CATASTROPHIC DECLINE from where they once were. PSP, worldwide, has faded entirely into a non factor with the exception of Japan.
Azih said:Really Ipods and smartphones are a blue ocean being dumped on the traditional handheld market. The mainstream has spoken and it wants cheap or 'free' (ad supported) tetris like diversions.
Gram Negative Cocci said:What planet do you live on? They've sold in the millions, yes, but its a HUGE CATASTROPHIC DECLINE from where they once were. PSP, worldwide, has faded entirely into a non factor with the exception of Japan.
Gram Negative Cocci said:What planet do you live on? They've sold in the millions, yes, but its a HUGE CATASTROPHIC DECLINE from where they once were. PSP, worldwide, has faded entirely into a non factor with the exception of Japan.
DaBuddaDa said:Huge catastrophic decline is irrelevant. Nintendo had a huge catastrophic decline too back during the turn of the century. The point is, their products aren't failures, they're profitable and have sold millions worldwide. You seem to subscribe to the mindset that "if you're not in 1st place, you are an utter failure and should give up." If you have a product that sells over 42 million units worldwide and is profitable, why would you drop the project and not make a successor? Because some other guy has sold 45 million units of a similar product?
It's not surprising - part of the success of NDS was the fact that it looked less 'gamey' when used in public because of the stylus.SeanR1221 said:I'm much less embarrassed playing a cell game
MightyKAC said:WTF is up with this "Japan doesn't matter" meme anyway?
Rolf NB said:This is such an epic troll. What would happen if Pachter -- or any other GAF member for that matter -- posted the exact text as quoted as an OP? Bannings? Junior status?
A couple points to make:
At the start of each round, all chips go back to the bank. 3DS install base = zero right now. It's not moving software just yet. Don't take anything for granted. Just look what happened to the PS3. Speaking of which, the 3DS price is kind of high, too.
(assuming the 3DS is the prime competitor for the PSP2 here)
Remember how super-excited we all were for the PSP and its rosy future across the globe when it was first announced? Remember how super-excited we all were for Nintendo's Wii lineup after E3, after seeing Metroid Other M, Kirby and Donkey Kong Returns? And where exactly are we now? Much can change once the products come out.
Bonus: US-based analysts (and pundits) keep underestimating the PSP. No, it doesn't top your charts. It still moves software though, under your radar, and across the seven seas. 45 million units in FY'09, and it will probably show some growth in the current fiscal year.
Rolf NB said:This is such an epic troll. What would happen if Pachter -- or any other GAF member for that matter -- posted the exact text as quoted as an OP? Bannings? Junior status?
A couple points to make:
At the start of each round, all chips go back to the bank. 3DS install base = zero right now. It's not moving software just yet. Don't take anything for granted. Just look what happened to the PS3. Speaking of which, the 3DS price is kind of high, too.
(assuming the 3DS is the prime competitor for the PSP2 here)
Remember how super-excited we all were for the PSP and its rosy future across the globe when it was first announced? Remember how super-excited we all were for Nintendo's Wii lineup after E3, after seeing Metroid Other M, Kirby and Donkey Kong Returns? And where exactly are we now? Much can change once the products come out.
Bonus: US-based analysts (and pundits) keep underestimating the PSP. No, it doesn't top your charts. It still moves software though, under your radar, and across the seven seas. 45 million units in FY'09, and it will probably show some growth in the current fiscal year.
Rolf NB said:This is such an epic troll. What would happen if Pachter -- or any other GAF member for that matter -- posted the exact text as quoted as an OP? Bannings? Junior status?
A couple points to make:
At the start of each round, all chips go back to the bank. 3DS install base = zero right now. It's not moving software just yet. Don't take anything for granted. Just look what happened to the PS3. Speaking of which, the 3DS price is kind of high, too.
(assuming the 3DS is the prime competitor for the PSP2 here)
Remember how super-excited we all were for the PSP and its rosy future across the globe when it was first announced? Remember how super-excited we all were for Nintendo's Wii lineup after E3, after seeing Metroid Other M, Kirby and Donkey Kong Returns? And where exactly are we now? Much can change once the products come out.
Bonus: US-based analysts (and pundits) keep underestimating the PSP. No, it doesn't top your charts. It still moves software though, under your radar, and across the seven seas. 45 million units in FY'09, and it will probably show some growth in the current fiscal year.
And Nintendo already, months before launch, has a massive out pour of announced third party support. I don't remember it being as such with the DS launch. That might be a bad sign for the PSP2 that third party devs seem to be embracing the 3DS as the "next big thing" so soon.SonOfABeep said:Nintendo will probably always do fine due to the nature of their exclusives and quality/fanbase of their first party. Even the gamecube, which struggled from day one with 3rd party and superior competition, did fine and made a profit due to their strong first party lineup and their solid fanbase.
V_Arnold said:PSP2 however, lacks a formal announcement and lacks every info on how Sony wants to correct their huge mistakes with the previous iteration of the PSP brand. Until that happens..well, it is bound to be unsuccessful to say the least.
Doctor_No said:While Pachter does have a point about flood of free and cheap games, he is off-base that portables such as the PSP2 cannot offer higher-end games that consumers are willing to pay more for.
Based on the information available so far, Sony seems to be aiming to bring the PSP2 into the mainstream development environment. So developers won't need to give the PSP2 exclusive attention, rather they can be developed in parallel, using downscaled assets as 360/PS3. The possibility opens up for being able to play downscaled ports of console titles, such as CoD campaigns, Borderlands, SF4, etc on the PSP2 with reasonable level of graphics infidelity.
But I'd agree with Pachter that high-budget PSP2-exclusive games are virtually dead in the water. To expect developer to make games for the PSP2 in a similar fashion as the PSP (or even the 3DS) is a dead end. In most cases third-party tools will be the name of the game. There isn't enough developer attention nor resources, given the plethora of platforms and micro-platforms (Kinect) on the market, to build a PSP2 game from the ground up.
At the same time, the iOS doesn't have the business case to support high-budget AAA titles that core games are used to. Even if the Apple's devices approaches the power of the PSP2 in time, fundamentally the controls don't exist to accommodate those types of game.
The failure of Pachter is that he doesn't accurately predict what Sony is trying to do with the PSP2.
Exactly.To Far Away Times said:The iPod is as big a threat to handhelds as web based flash games are to consoles.
MightyKAC said:I'm willing to bet that the PSP2's customers will be
iOS won't handle AAA home-console like games simply because it can't. It doesn't have retail games, so it can't have 1GB+ games like psp1 has. iOS games have size restrictions of a few MB because of 3G bandwith costs, download speed and quality, and internal storage limits (unlike PSP they can't be expanded with memory sticks).Doctor_No said:While Pachter does have a point about flood of free and cheap games, he is off-base that portables such as the PSP2 cannot offer higher-end games that consumers are willing to pay more for.
Based on the information available so far, Sony seems to be aiming to bring the PSP2 into the mainstream development environment. So developers won't need to give the PSP2 exclusive attention, rather they can be developed in parallel, using downscaled assets as 360/PS3. The possibility opens up for being able to play downscaled ports of console titles, such as CoD campaigns, Borderlands, SF4, etc on the PSP2 with reasonable level of graphics infidelity.
But I'd agree with Pachter that high-budget PSP2-exclusive games are virtually dead in the water. To expect developer to make games for the PSP2 in a similar fashion as the PSP (or even the 3DS) is a dead end. In most cases third-party tools will be the name of the game. There isn't enough developer attention nor resources, given the plethora of platforms and micro-platforms (Kinect) on the market, to build a PSP2 game from the ground up.
At the same time, the iOS doesn't have the business case to support high-budget AAA titles that core games are used to. Even if the Apple's devices approaches the power of the PSP2 in time, fundamentally the controls don't exist to accommodate those types of game.
The failure of Pachter is that he doesn't accurately predict what Sony is trying to do with the PSP2.
yurinka said:iOS won't handle AAA home-console like games simply because it can't. It doesn't have retail games, so it can't have 1GB+ games like psp1 has. Digital games have size restrictions (outside PSN) of a few MB.
Melfice7 said:First time i agree with Pach, i think Sony would be better off scraping the psp all together
On the other hand im known for having an unusual hatred for handhelds O:
Jonnyram said:If PSP2 can connect to a TV and output 720p, it stands level with a console, so I don't think anyone can call it dead on arrival. I'm assuming that's not a huge assumption to make at this stage.
SonOfABeep said:I honestly don't understand what Sony has to gain from staying in the handheld market.
PSP1 at least had the hope of starting a media format for portables.
That's not strictly true (or even loosely true). Although they tend to be the exception, there are plenty of 500MB+ games on the app store, and a couple that weigh in over a gig. I see no reason that a game possible on DS or PSP wouldn't be possible on iOS. Lego Harry Potter is a good example of a recent game that would have been perfectly at home on a 'traditional' handheld as a 'traditional' £25 release. It was £2.99.yurinka said:iOS won't handle AAA home-console like games simply because it can't. It doesn't have retail games, so it can't have 1GB+ games like psp1 has. iOS games have size restrictions of a few MB because of 3G bandwith costs, download speed and quality, and internal storage limits (unlike PSP they can't be expanded with memory sticks).
Zoe said:Then why would he care about them?
Teetris said:Funny how everything that isn't first place is considered a failure.
MightyKAC said:I dunno, why WOULD a video game sales analyst care about a major video game consumer group?
Oh right, because he's Pachter thats why.
SonOfABeep said:So the PSP2 will survive because it will have reasonable ports of console games?
Sounds exactly like the PSP1 strategy. Why will people now decide they need to buy the same game again on a handheld when they decided they didn't care back in 2004?
Wow. Then it changed since I stopped developing iPhone games. I supouse with this size it should have the same amount of content than a PSP or DS game (features, stages, enemies, etc), unlike the "dumbed down" versions of console games I played (Spore, Metal Gear, Street Fighter IV, etc).SmokyDave said:That's not strictly true (or even loosely true). Although they tend to be the exception, there are plenty of 500MB+ games on the app store, and a couple that weigh in over a gig. I see no reason that a game possible on DS or PSP wouldn't be possible on iOS. Lego Harry Potter is a good example of a recent game that would have been perfectly at home on a 'traditional' handheld as a 'traditional' £25 release. It was £2.99.
Zoe said:His job is to report to American investors. If the PSP2 is only going to be successful in Japan, his customers shouldn't be investing in what it does in America.
He is predicting the iPhone/iPad/Android and 3DS will fill the portable gaming space in the United States in the future, and there is no room in the United States market for a PSP2. Therefore, when the PSP2 launches in the United States, it will not catch on and die off quickly; "Dead on arrival."Teetris said:Dead on Arrival, really? Can someone please explain to me what exactly is being referred to using those words.
Developers are investors too. If the United States market for the PSP2 is weak, then western developers might not want to invest in games for the platform.MightyKAC said:If someone invests in Sony and Sony makes profit does it REALLY matter where it came from or who made the investment?