H_Prestige
Banned
Can't say I disagree with him.
Not for Patcher, he's too US centric.MightyKAC said:If someone invests in Sony and Sony makes profit does it REALLY matter where it came from or who made the investment?
DaBuddaDa said:How he is able to make this prediction with nobody knowing anything about what the PSP2 actually is is the big question I have.
Patcher. It means more a "patch" than others :lolFoneBone said:Pach............ter. Not Patcher.
MightyKAC said:If someone invests in Sony and Sony makes profit does it REALLY matter where it came from or who made the investment?
DaBuddaDa said:Developers are investors too. If the United States market for the PSP2 is weak, then western developers might not want to invest in games for the platform.
yurinka said:Wow. Then it changed since I stopped developing iPhone games. I supouse with this size it should have the same amount of content than a PSP or DS game (features, stages, enemies, etc), unlike the "dumbed down" versions of console games I played (Spore, Metal Gear, Street Fighter IV, etc).
In this case now the controls and the monetization (selling less units at a far lower price) would be the main issue for iOS to handle traditional AAA home console like games (in certain genres, of course).
The PSP already has a large install base in the US though. If the PSP2 doesn't sell well, then all of those awesome Japanese games you've played on the PSP this time around won't even be released in the west period.MightyKAC said:Is that any different from whats happening now? Granted I'm sure that Sony wants more western Dev's on board with the PSP2, but last time I checked, the PSP had a damn fine library of games right now (and 2011 is looking pretty good too) without their support.
yurinka said:iOS won't handle AAA home-console like games simply because it can't. It doesn't have retail games, so it can't have 1GB+ games like psp1 has. iOS games have size restrictions of a few MB because of 3G bandwith costs, download speed and quality, and internal storage limits (unlike PSP they can't be expanded with memory sticks).
Sony stated they will continue with retail games, even if they are going to remove UMD support. So I supouse they will sell PSP2 games in cards like DS does, in addition to digital games.
I think PSP2 will handle both some home console-like AAA games like PSP did. I think it will be easier than with PSP1 if PSP2 is more powerful and closer to PS3 since they would be able to rehash assets, part of engines, etc.
And obviously PSP2 can handle smaller, simpler and cheaper games, like the ones from iOS, DS, Minis, BC games, etc.
Patcher forgets that PSP1 sold 60+ millions worldwide and still is selling outside US.
Chinatown Wars is really the only "big" one. Not to say that there haven't been quality titles here and there, but Western publishers and developers by and large refuse to take handhelds seriously. That's not likely to change with the 3DS or the PSP2.MightyKAC said:Now that I think on it, how many big named titles have western devs put out for the DS?
The argument isn't that there's no market now, so much as it is that that market will be either dead or just a niche in a few years. Granted, I don't buy that at all.Doctor_No said:... in the same respect it's unreasonable to say that there is no market for more core games on handhelds beyond what the iOS offers.
Valkyr Junkie said:Yes for Sony, but a lot of the software companies that do gangbusters on PSP in Japan are Japan-only companies; so if they're not traded on the NYSE Pachter has no reason to cover these companies since his clients can't invest in them.
Degen said:If it's well over $250, then yeah, it's dead.
Well, and also consider even US is the biggest one, it isn't the only western market. There are games focused to EU only.MightyKAC said:Is that any different from whats happening now? Granted I'm sure that Sony wants more western Dev's on board with the PSP2, but last time I checked, the PSP had a damn fine library of games right now (and 2011 is looking pretty good too) without their support.
Now that I think on it, how many big named titles have western devs put out for the DS?
I say no. I think it's going to have the price of a high-end smartphone. So I assume we may see the infamous $599 again.AAK said:Hmmm... so you really think it's going to be cheaper than the 3DS?
Yep. Mobile phones and DS proved (even before the iOS devices) there is a multi billion market for shorter games with simpler controls (touchscreen, gyroscope), mainly because of who are their users and where and when play. And only pay few bucks for a game.Doctor_No said:The fundamental advantage of a device like the psp2/3ds, as you've described, are basic elements that have stayed with gaming; controls and physical media.
Large games still are difficult to distribute online, especially over a cellular network. Plopping in a 4GB cartridge is easy. And people that pay $30+ for a game doesn't want to play with touch screen buttons. I'm typing this on an iPad incidentally, and it's a compromise to deviate from standard input methods.
That's not to say that DD and touch based games aren't crucial, but in the same respect it's unreasonable to say that there is no market for more core games on handhelds beyond what the iOS offers.
FoneBone said:Chinatown Wars is really the only "big" one. Not to say that there haven't been quality titles here and there, but Western publishers and developers by and large refuse to take handhelds seriously. That's not likely to change with the 3DS or the PSP2.
DaBuddaDa said:The PSP already has a large install base in the US though. If the PSP2 doesn't sell well, then all of those awesome Japanese games you've played on the PSP this time around won't even be released in the west period.
The US install base is "large" meaning it has been big enough to support the platform for 6+ years (that's a long time!) and is still being sold in stores now. Pachter's prediction of "dead on arrival" would mean in practice that the PSP2 would be off store shelves within 2 years of launch due to abysmal sales.MightyKAC said:Oh BTW when did the US get a "large" PSP user base? (serious question)
FoneBone said:Oh, it's just more "iOS will destroy dedicated handhelds" nonsense.
yurinka said:Well, and also consider even US is the biggest one, it isn't the only western market. There are games focused to EU only.
I say no. I think it's going to have the price of a high-end smartphone. So I assume we may see the infamous $599 again.
DaBuddaDa said:The US install base is "large" meaning it has been big enough to support the platform for 6+ years (that's a long time!) and is still being sold in stores now. Pachter's prediction of "dead on arrival" would mean in practice that the PSP2 would be off store shelves within 2 years of launch due to abysmal sales.
I'm not blind to the growth in smartphone gaming, no, but the argument that it's actively hurting dedicated gaming handhelds - or will in the near future -- seems to be based on little more than anecdotal evidence, wishful thinking, and denial of the differences between gaming content on the two categories of devices.DiatribeEQ said:Considering the rampant (and massive success) of iPad, iPod & Droid game sales? Seriously, do you have any idea of the potential of that market versus the handheld market when it relates to the ability of people to take their phone/handheld game device/mp3 player/movie player with them vs. their handheld gaming device?
...and? 3DS will be more expensive than the Wii.H_Prestige said:PSP2 will be more expensive than the PS3 when it launches.
gofreak said:Not sure why some people are so worried about PSP2 support so. PSP is performing strong domestically, and PSP2 will probably enjoy strong Japanese pub support on the expectation that a successor will also do well there.
The high-end iPhone doesn't cost $230, and the high-end Android phone doesn't cost $250. If you get a free one, without carrier contract, they are around $600.LCfiner said:you think they can get away with that?
I think they'll be aiming for $250 max. there might be a "value added" bundle for 300 with some extra crap thrown in. they'll want to price it comparably to the base ipod touch (230) and the 3DS (250-ish?).
getting into (unsubsidized) smartphone pricing would be nuts for a gaming-focused machine. and for Sony to make the mistake of $599 twice in a row would be an unforgivable miscalculation of the market. shareholders would be rightfully pissed.
gofreak said:Not sure why some people are so worried about PSP2 support so. PSP is performing strong domestically, and PSP2 will probably enjoy strong Japanese pub support on the expectation that a successor will also do well there.
And indeed, it doesn't seem like western pubs are exactly falling over themselves to take 3DS seriously, at least relative to Japanese pubs. Looking at wikipedia's list of 3DS games announced to date, less a third are coming from western pubs and most of their games are the usual licensed titles etc.
Father_Brain said:Really? Most of PSP's biggest Japanese exclusives - the MGS titles, Monster Hunter and its clones, nearly everything Square Enix has published for it - were acquired largely by default, because the vastly more successful DS simply wasn't powerful enough for them. It remains to be seen whether PSP2 will be able to retain a similar level of exclusive support, and while making any definitive prediction on that front would be premature, there are several signs that don't bode well for Sony (Level-5 and Capcom's announced 3DS support, SE putting the KH:BbS team on 3DS instead of PSP2).
yurinka said:The high-end iPhone doesn't cost $230. The high-end Android phone doesn't cost $250. If you get a free one, without carrier contract, they are around $600.
If they release a single PSP2 and it includes phone, I assume it will be priced like a high-end iPhone or a bit more expensive because it's supposed to be more powerful. Here is where the $599 makes sense.
If they release multiple SKUs (without phone, smaller internal storage size), they can have something for $299, if PSP2 is really considerably more powerful than a 3DS and a $230 iPod Touch.
I agree that the intended audiences are very different, but I think that the notion of competition for pocketshare and free-time-per-day is a valid one to speculate about.FoneBone said:I'm not blind to the growth in smartphone gaming, no, but the argument that it's actively hurting dedicated gaming handhelds - or will in the near future -- seems to be based on little more than anecdotal evidence, wishful thinking, and denial of the differences between gaming content on the two categories of devices.
Vinci said:Well, on this, I have a hard time disagreeing with him. If not 'dead on arrival,' it certainly has a huge uphill battle.
Yet the iTouch and iPad are the big successes that will kill the Psp2 (and later the 3ds)...Rollo Larson said:i can dig what he is saying...simply because the ideas of carrying around multiple portable devices and requiring wifi to get online are both starting to look pretty archaic.
I agree with that, but I think Pachter's reasoning is faulty. I think that it has far more to do with 3DS than with smartphones.Vinci said:Well, on this, I have a hard time disagreeing with him. If not 'dead on arrival,' it certainly has a huge uphill battle.
FoneBone said:I agree with that, but I think Pachter's reasoning is faulty. I think that it has far more to do with 3DS than with smartphones.
Lonely1 said:Yet the iTouch and iPad are the big successes that will kill the Psp2 (and later the 3ds)...
Agreed.Raistlin said:spoiler]I think his overall point may be correct though, as much as that sucks. Maybe not DOA, but I'm not expecting impressive sales. SE has the right idea with the Android phone concept, the implementation is just a clusterfuck[/spoiler]
Yep. In my opinion, basically the one thing that can 'save' the PSP and keep it going along in a somewhat-more-distant second place is the handheld equivalent of the multiplatform PS360 ecosystem, and that's unlikely for an assortment of reasons.FoneBone said:I agree with that, but I think Pachter's reasoning is faulty. I think that it has far more to do with 3DS than with smartphones.
Rollo Larson said:assuming the psp2 and 3ds will be as "dedicated" to gaming as their predecessors, then yes
hyp said:i think what's most entertaining about all this is that a lot of people dismissed the iphone and ipod touch to begin with.
But you said "simply because the ideas of carrying around multiple portable devices and requiring wifi to get online are both starting to look pretty archaic." Those "advantages" doesn't apply to the iTouch and iPad...Rollo Larson said:assuming the psp2 and 3ds will be as "dedicated" to gaming as their predecessors, then yes
Vinci said:....
Really? Who? All I recall from the moment of the iPhone's unveiling was a MASSIVE outpouring of interest and enthusiasm. Perhaps you and I were reading different outlets.