Velocity:Design:Comfort
Banned
Wow, 7 moons in the little town alone.
This game is going to be a speedrunner's dream
i am in the position to compare the bosses i've seen from both games, not to mention im using "seems" plentfully in my posts. So what we have so far (excuse any omitions im going by memory here):Haha
This is a very bizarre post if you haven't actually got the game, especially this part:
"Also Boss battle are trailing behind in complexity to Galaxy, although they seem the second best ones in the series".
EDGE review specifically says they are the best in the series bar non. Not sure you're in the position to make any sort of judgement on where bosses rank in the series.
Main difference between the 2 players was route, i think the first player with the same route would come pretty close.
- Game welcomes experimenting as seem with multiple routes for speedruns appearing this early.
- The damage boost in the 2D Retro section was a very clever strategy.
- One of my main concerns is "somewhat" aliviated. It seems CAPturing can be used to sequence brake and not just the "preset" instances deviced by the designers, were you just CAPture an enemy and the challenge is nearby.
- The above is seen in the demo with clever use of Bulletbills for shortcuts, hopefuly the same will happen with other enemy power ups, posybly the cheap cheaps.
- The game seems more Galaxy 3 than the M64/Sunshine comparisons Nintendo made in January Or at least that's what the majority of opinion i' ve seen been posted make it seem.
- Controls great either with Split or Grip Joycon configurations.
- Still haven't seen any Moonshine measuring up to the most complex Galaxy STARS.
- Also Boss battle are trailing behind in complexity to Galaxy, although they seem the second best ones in the series.
- Coop has more potential forspeedruns than Galaxy it seems.
Why does Mario run like that???
Disappointed the Mission that dealt with singing with the band wasnt called "Samba de Amigo" lol
Odyssey speedrunning is going to be fantastic. I wonder how long 100% will take, if it took 6:39 for 3 moons, and 15:00 for 17, maybe an average moon/min would come to about 1/min, when accounting for necessary story moons. Even that fast standard seems like we'd be looking at a 5+ hour minimum, which would be way longer than any other 3d game's any%. Should be very exciting to watch no matter what happens
Other non-Nintendo games reference Mario
Not the other way around usually
How many times in a row can Mario do the throw cap, jump for cap move? I mean, it seems like an infinite, which should allow Mario to be in the air for an eternity??
Originally Posted by Refreshment.01
This is the thing people are missing with the comparisons and why i center more with the Sunshine ones, because saying that it's "similar to 64" doesn't mean much when 64 DNA is across all the 3D games in the series (arguibly the entire industry XD) except for the 3D Land mold that aspires to be a hybrid of the 2D and 3D games.
Another thing: Galaxy did have open explorable levels like the ones in 64. i don't understand why this is usually brushed over. One of these "Open Levels" that might have Mario collecting star shrads, ends up working more or less like any traditional Mario 64 level. Not to mention these levels also housed secret stars so that took them even closer to the traditional 64 stapple.
Funny enough, a significant amount of Odyssey Moonshines work like 3D World's green stars, it's basically fusing those collectibles with the more structured Stars of 64, Sunshine and Galaxy.
Interesting reply, thanks for commenting.RagnarokX said:Eh, but that's not really true though. It does have a very small amount of levels that have open parts, but they are still nothing like 64. They only serve as a step in a linear path that you chose before you start the level where you at most complete a single objective like collecting 5 things. Even 3D World has levels that function the same way, such as Mount Beanpole, Sunshine Seas, Sprawling Savannah, and Peppa's Fog Bog. Even 3D Land does it with levels like this: https://www.youtube.com/watch?v=8Un1jgJVEYE
3D World Green stars don't automatically exit Mario from a level, that's a monumental difference with 64, Sunshine and Galaxy. However, they do work the same as the scattered ones in Odyssey. All the 3D games work the same to progress through levels since they are tied to an specific collectable, Odyssey included. Hence why in a previous post i commented about some people wrongly using the "open World" term in Odyssey discussions.RagnarokX said:3D World's green stars already work like 64. You need certain amounts of them to unlock gates so that you can move forward. Structured "stars" were still in the game but took the form of flagpoles, since there's no real difference between most of Galaxy's stars and flagpoles. You have to hit the flagpole to move on to the next stage and save the stars you collected. With Odyssey you save the moons as soon as you get them, which makes easy moons easier since you don't have to worry about beating a stage to save them
This game is going to be a speedrunner's dream
Right? Can't wait for the all moons runs.
Quite the contrary. A number of runners are saying that based on the demo it looks like the game won't be a good speedgame, like Galaxy wasn't. We'll see when it actually releases.
Quite the contrary. A number of runners are saying that based on the demo it looks like the game won't be a good speedgame, like Galaxy wasn't. We'll see when it actually releases.
Quite the contrary. A number of runners are saying that based on the demo it looks like the game won't be a good speedgame, like Galaxy wasn't. We'll see when it actually releases.
Quite the contrary. A number of runners are saying that based on the demo it looks like the game won't be a good speedgame, like Galaxy wasn't. We'll see when it actually releases.
I'm curious, in what way does it look like it won't be a good speedrunning game?
Mario's moveset is more varied than ever, and the capture mechanic clearly allows for a number of exploits like the bullet bill ones we see in those videos.
The biggest worry that I heard so far is that if you don't need to complete the main missions in each kingdom to finish the game, that might make Any% underwhelming, since you wouldn't really have a lot of incentive to go super deep into every stage. I don't think that'll be the case, though, since the stories all seem to be tied in some extent to things Bowser needs for the wedding.
I would think that would make for more interesting any% runs, since people will develop such radically different strategies due to the sheer number of moons available.
The biggest worry that I heard so far is that if you don't need to complete the main missions in each kingdom to finish the game, that might make Any% underwhelming, since you wouldn't really have a lot of incentive to go super deep into every stage. I don't think that'll be the case, though, since the stories all seem to be tied in some extent to things Bowser needs for the wedding.
Yeah, I personally don't think that'll be a problem, but that's the only real worry I heard about it so far (besides, well, people trying to find a middle-ground between Any% and 100% if it turns out the 100% runs are unfeasibly big)
Yeah that was a bummer. It was extremely active, too, both b/c of happy and upset ppl.The time will get cut down because he learned there's a quicker way to beat boss.
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Unrelated, I have moderation complaints about GAF (again). Like, why did they lock the review thread? People want to discuss the game, so why not just have that thread be the one where it's discussed? How does it hurt people to have one thread open for one of the biggest games of the year?
Or should someone make a "SMO comes out in 14 days" thread? Is that acceptable?
Unrelated, I have moderation complaints about GAF (again). Like, why did they lock the review thread? People want to discuss the game, so why not just have that thread be the one where it's discussed? How does it hurt people to have one thread open for one of the biggest games of the year?
Or should someone make a "SMO comes out in 14 days" thread? Is that acceptable?
Unrelated, I have moderation complaints about GAF (again). Like, why did they lock the review thread? People want to discuss the game, so why not just have that thread be the one where it's discussed? How does it hurt people to have one thread open for one of the biggest games of the year?
I could definitely see the any% run being underwhelming as the game treats every moon equal no matter how hard or easy to get for the sake of accessibility. It will depend on which ones are the fastest to get at the end of the day - hard or easy to acquire.
But even if, that shouldn't be a problem as the most fun category usually wins out no matter what and there will be loads.
The reason that thread was closed was exactly because the game wasn't discussed.
That thread's had run its course. It hadn't been about the EDGE review for dozens of pages. The mods were actually being kind by allowing it to stay open as long as it did.
I'm curious, in what way does it look like it won't be a good speedrunning game?
Mario's moveset is more varied than ever, and the capture mechanic clearly allows for a number of exploits like the bullet bill ones we see in those videos.
Do you have direct quotes or a forum thread or anything like that ?
Would love to read their whole impressions
Some updates:
Demo% is now under 5 minutes:
https://www.youtube.com/watch?v=9DrPFuaI7Kc&feature=youtu.be
22-Moon Demo Speedrun:
https://www.youtube.com/watch?v=kbLuZ89FCgY
NiceSome updates:
Demo% is now under 5 minutes:
https://www.youtube.com/watch?v=9DrPFuaI7Kc&feature=youtu.be
22-Moon Demo Speedrun:
https://www.youtube.com/watch?v=kbLuZ89FCgY