Huge Succeeded
Banned
I can think of an MGS V thread or two that would give this one a run for its money in that regardThis is probably the biggest thread dedicated to the taste of like 1-5 posters ever.
I can think of an MGS V thread or two that would give this one a run for its money in that regardThis is probably the biggest thread dedicated to the taste of like 1-5 posters ever.
Comments like this make me wonder if, like record scratches, "cheap flash animation" is a concept that has no actual meaning to younger people, but still gets used by them simply because they've seen it used by older people. I know I haven't looked at a flash game in quite a while, so I wouldn't be surprised if most people under a certain age had never seen one. "Cheap flash" refers to a very specific set of qualities, none of which are evident in this gif.This game is good example of what I was talking about:
Not the worst looking game, mind you, but everything about it looks incredibly flat and the movement seems very much like cheap flash.
More adequate in what way? Visual fidelity? Amount of content?
Comments like this make me wonder if, like record scratches "cheap flash animation" is a concept that has no actual meaning to younger people, but still gets used by them simply because they've seen it used by older people.
GOTY 2013 - Don't Starve
GOTY 2014 - Binding of Isaac + Banished
GOTY 2015 - Kerbal
GOTY 2016 - Factorio + Rimworld
Get woke GAF
Not so much content, but competency, I guess? Developers like Nintendo, Sony, Square, etc. have the ability to hire the best of the best designers, artists and programmers. Whereas, many indie games do seem like they can be college course level projects.
Not so much content, but competency, I guess? Developers like Nintendo, Sony, Square, etc. have the ability to hire the best of the best designers, artists and programmers. Whereas, many indie games do seem like they can be college course level projects.
Comments like this make me wonder if, like record scratches, "cheap flash animation" is a concept that has no actual meaning to younger people, but still gets used by them simply because they've seen it used by older people. I know I haven't looked at a flash game in quite a while, so I wouldn't be surprised if most people under a certain age had never seen one. "Cheap flash" refers to a very specific set of qualities, none of which are evident in this gif.
It sounds like you just don't like pixel art, or a certain type of pixel art, or something... I don't know, which is kind of the problem. If you want to explain your taste to the rest of us (or even just for your own edification) you're going to need to delve a little deeper in order to better articulate what it is you don't like about certain games.
you don't really have to wonder. not when the only other descriptor that poster used was that the game 'looks flat'.
I also read that some Gaffers are like that and say every Indie-Game is shit or they look "cheap", are all copycats etc.
Why do you think some people reject the idea of playing Indie-Games in general?
"Cheap flash" refers to a very specific set of qualities, none of which are evident in this gif.
I mean I see a lot of posts here even on GAF where people flat out say they wont play any "Indie-Game".
I am aware its not a genre.
Considering AAA developers have moved on to their own indie projects, and indie devs have been hired by AAA companies, Id argue that the foundation of the idea that AAA dev = more talented is kind of flawed. More experience perhaps, but stuff like writing, depth, etc. isnt exclusive.Not so much content, but competency, I guess? Developers like Nintendo, Sony, Square, etc. have the ability to hire the best of the best designers, artists and programmers. Whereas, many indie games do seem like they can be college course level projects.
This is better, but I still don't think it's accurate: Take a look at this comparable scene from Zelda 2. As you can see, it's not a very favorable comparison for Zelda 2. There are ways in which Elliot Quest could look less flat (why no parallax scrolling for the back wall?), but compared to actual NES games it's not even close. Perhaps it's the Cave Story style characters (superdeformed, thin vertical eyes, no mouth, looking directly at the screen instead of side on) that are throwing you off?I saw a proper video of the game, and I take back my complaint about it looking like cheap flash. Seems fine on the animation front.
I still maintain it looks flat, though. Or maybe "flat" is not the right descriptor? There's just not a lot of detail going on. Whatever you want to call that, I don't like it. Looks more basic in certain ways than many NES games, imo.
I think it's still only prevalent among console gamers. Most PC-focused genres and developers are indie now. From CRPGs to RTS to Simulation, the traditional PC-centric games are almost all developed by independent companies or small publishers. Big publishers have pretty much left the PC space except for porting over console games. A lot of those games end up ported to consoles as well, but still, if you are a PC gamer and into PC-focused genres, most of the games you play are probably independently developed.Its kind of crazy that the indie games are mostly retro pixel art 2D platformers mindset is still prevalent. I thought that had died out like a year or two ago. Not the only recent thread Ive seen that opinion
Most indies I try are just garbage in terms of gameplay. A few gems get through. It won't stop me from trying games that seem interesting but I'm thankful I can get refunds in Steam so I can continue trying them with out worries. I'm sute quite a few negative associations are due ti getting burned more times than not.Because people have negative associations that are largely based around limited, ignorant views.
I'm not an "I won't play any indie games" person but I rarely play any and don't buy any. I just don't care for Digital Distribution as a business model and value having a physical copy, which is something the majority of indie games don't have. I played Gone Home when it became free as a GwG title at the beginning of this month and thought it was absolutely amazing, one of the only games I can think of that has ever made me feel any kind of emotion other than excitement/eagerness to play. I recognize that there are a lot of good indie games out there and a wide variety of different types or genres that indie games are made in, but I can't play everything out there, so indie games that are DD-only are very very low on my priority list.
Flash became cheap with the demise of Macromedia
Why most indie games you find for free or cheap for psn, and other systems because only a few of them are high quality like shovel knight?
Not everyone is enamoured with Indie games esp ones with limited focus on a storyline or gameplay.
Vector Art is the Comic Sans of video game graphics.
I can't even look at Castle Crashers.
Technically, isn't the Witcher 3 an indie game?
Technically, Hitman is an indie game now as wellTechnically, isn't the Witcher 3 an indie game?
The argument isn't "But how can you not like something if you've never tried it"They just don't interest me, like at all. Any of them. I know the argument will be, "But how can you not like something if you've never tried it?" And technically that would be correct. But I've never done drugs in my life having every opportunity to when I was younger and was never interested in the experience. But to keep it gaming related for me it doesn't help that to me, the "best" gaming has to offer is defined in my very very narrow view as series like MGS, FF, Zelda, Mario.. etc.Major franchises with history behind them.
The argument isn't "But how can you not like something if you've never tried it"
It's "what genres do you like and if you like those genres, why would you limit yourself within those favorite genres".
If you like certain games, you like their gameplay, their aesthetic and design, their stories, etc., not merely because they're "major franchises with history"
Its kind of crazy that the indie games are mostly retro pixel art 2D platformers mindset is still prevalent. I thought that had died out like a year or two ago. Not the only recent thread Ive seen that opinion
Not so much content, but competency, I guess? Developers like Nintendo, Sony, Square, etc. have the ability to hire the best of the best designers, artists and programmers. Whereas, many indie games do seem like they can be college course level projects.