When pixel-counting screenshots gleaned from all 13 available stages, the 1360x1080 resolution is a constant fixture. Even with non-intensive, small maps featuring no players on-screen, the Xbox One refuses to increase its native frame-buffer dynamically based on load. Meanwhile, the PS4 remains locked at full 1080p, just like its campaign counterpart.
By matching shots at spawn points, the impact of this resolution differential is clear to see. A cut-back framebuffer on Microsoft's hardware causes foliage elements - grass, trees and so on - to appear aggressively filtered and upscaled, while the PS4's visual make-up remains crisp and defined throughout our testing.
Clearly, locking to a lower resolution on Xbox One is key in hitting the sustained 60fps gameplay that is the Call of Duty trademark. Having ascertained the pixel counts, we moved on to determining just how solid performance is on both consoles. In order to stress-test both platforms, we select the Ground War mode, allowing for a maximum of 18 players in big team games - and the results are intriguing.
On record in our Xbox One video, we hit a lowest 56fps on the opening Instinct stage test - kicking in just as a shader effect disrupts the screen. Paired with that are a few torn frames, with the upper 33 per cent of the screen cut in each case. However, much like the Xbox One's campaign mode we rarely see many drops below the 60fps line at all, and v-sync is almost always intact barring exceptional moments. A few odd, missed frames are caught while charging around Instinct, but for Detroit and Defender this simply isn't a problem.
With PlayStation 4 operating at full 1080p, we had suspicions going in that multiplayer would be a more robust experience than its 50-60fps campaign offering - and that proves to be quite true. A lurch down to the low 50s is the absolute worst we have on record, occurring during the Detroit level in this case. This is one of only two likewise dips across hours of test footage, with both coinciding with kill-cam replays rather than actual gameplay.
If competitive multiplayer is your calling, Advanced Warfare has you well covered on both platforms - each servicing gameplay with a strong 60fps delivery that only occasionally flakes out. In the Xbox One's case this is due to a shader effect, and on PS4, it's from alpha buffers overlapping during a kill-cam replay. In both cases, gameplay is not impacted, with each console handing in a broadly like-for-like experience
More here - http://www.eurogamer.net/articles/d...nced-warfare-multiplayer-performance-analysis
[60fps] Call of Duty Advanced Warfare PlayStation 4 Multiplayer Frame-Rate Test - http://www.youtube.com/watch?v=7CaMFypV8Z8
[60fps] Call of Duty Advanced Warfare Xbox One Multiplayer Frame-Rate Test - http://www.youtube.com/watch?v=TWpo33qT4kk