Yaybuttons indeed.Carl said:Eurogamer have a nice random hands on with Sorcery. They love it
http://www.eurogamer.net/articles/2010-08-31-sorcery-hands-on?page=1
Yaybuttons indeed.Carl said:Eurogamer have a nice random hands on with Sorcery. They love it
http://www.eurogamer.net/articles/2010-08-31-sorcery-hands-on?page=1
snap0212 said:Argh, Amazon just sent me an e-mail telling me that they don't even know when they will be able to deliver my Move. Called a few stores not one single store has a friggin Move-Controller left. I've never experienced that before. My guess is that Move will do pretty good in Europe.
Slightly smaller games though (PSN games that can be completely revamped), but yeah, they may be full of shit, we´ll never know.Carl said:Meh i very much doubt ThatGameCompany has Move SDKs when they made Flower...I doubt Idol Minds had Move SDKs when making PAIN...I doubt Team Ramrod had Move SDKs when making HVB.
You get the point.
just watched the EA conference on IGN, it was extraction they were talking about, not DS2No45 said:Dead Space 2 (And Extraction, but we knew that already) confirmed for Move apparently.
Carl said:Eurogamer have a nice random hands on with Sorcery. They love it
http://www.eurogamer.net/articles/2010-08-31-sorcery-hands-on?page=1
Eurogamer said:Crouch down and the sorcerer on-screen crouches too
Bradach said:just watched the EA conference on IGN, it was extraction they were talking about, not DS2
They need to implement move controls into DS2, imagine twisting the move controller to get a vertical cut, you could slice and dice the necromorphs effortlessly!
Bradach said:That's the first i've heard of face tracking in sorcery, nice. If you're sitting i wonder how well it would work?
Yes Dead Space is made for Move it cant be that difficult to implement it.
Carl said:Eurogamer have a nice random hands on with Sorcery. They love it
http://www.eurogamer.net/articles/2010-08-31-sorcery-hands-on?page=1
It's the combination of these two elements - the in-hand device and the camera tracking, of which Microsoft and Nintendo only have one each - which makes Move feel like a natural way of incorporating motion control into traditional games. More natural, in fact, than anything Kinect or Wii seem able to offer at this point.
The truth is that motion control is intuitive when you have something in your hands. Watching the Weasley twins demonstrating Harry Potter and the Deathly Hallows on Xbox 360 while their characters moved for them automatically on-screen at EA's gamescom press conference was pretty unconvincing. Unlike Kinect, PlayStation Move isn't limited by the absence of buttons and an analogue stick. The motion control augments the game rather than defining it.
Just saying all the stores near me don't have any left.SSJ1Goku said:Soooooooooo we won't be able to walk into the store and buy one :lol
gofreak said:Sony should excerpt these parts of the preview for their 'buttons! lol' propaganda sites:
Maybe their message is getting across. Perhaps because it is in fact true?
I feel a bit embarrassed for EA though. John Daly seems like it might upstage them in the golf motion control stakes, and now Sorcery looks tastier than anything they've done with Harry Potter on the same front.
The motion control augments the game rather than defining it.
THE Caffeinated said:So for Australians what would be the best bet, starter pack and then Sports Champions ? Don't really need a navigation controller yet... do i?!
I think around 2 hours from now.Ristlager said:Anyone know when the demoes are up on PSN (Eurostore)?
I guess with the usual store updates, around 15:00 BST I think. Although what with today being a fairly highly anticipated updated for Move, I'm sure we can expect that to slip.Ristlager said:Anyone know when the demoes are up on PSN (Eurostore)?
the store is usually updated at ca 16:00Ristlager said:Anyone know when the demoes are up on PSN (Eurostore)?
Using a standard Sixaxis or Dual Shock 3 controller, it's absolutely simple to scroll across the map, issue orders, and queue up additional units. R.U.S.E. also supports the PlayStation Move controller and supplementary navigation controller, which allows you to point at the screen to select units. Unfortunately, this alternate method of managing battles is far inferior to using a standard gamepad. To zoom in and out, and to rotate the camera, you hold the T button and maneuver the Move controller, which is much less precise than using an analog stick. Furthermore, the placement of the main buttons for selecting multiple units at once and bringing up the order interface make using the motion controller somewhat awkward. The requirement for you to keep pointing the controller at the screen at all times, even during cutscenes, further rubs salt in this wound; should you rest your arms during a cinematic, the game will pause the scene and tell you to move the controller back in range of the camera. For the best experience, stick to a standard controller and forget playing R.U.S.E. with motion controls.
No45 said:UK update confirmed for 13:00 BST (By Mike Kebby on Twitter), so a little over an hour from now.
Massa said:
snap0212 said:Just saying all the stores near me don't have any left.
Carl said:That's the blog update though. Store wont be up til 3ish i assume
Ah, okay. Didn't get it. My bad.SSJ1Goku said:No dude that was a play on the old Wii joke, I wasn't trying to be an ass or anything.
The old Wii joke:
"You'll probably be able to walk into the store on launch day and get one"
That's how it works with wheels, guitars etc so I presume it's the same with Move+Navi. Slightly annoying with some older games that requires the DS3 to be controller#1. New games (mostly) don't have that problem.mrklaw said:presumably there is no hurry for them to update with content, if the release isn't until Friday.
Hey, can someone outline how the controllers work when you sync them with the PS3? I only have two DS3s at the moment, so not sure how they all interact with each other. Will they automatically assign themselves as the highest number controller? eg with just the PS3 on, I press the PS button on the move, it'll become controller 1, but if I turn the PS3 on with a DS3, then the move, it'll be controller 2?
Wondering what happens if you have a nav controller, and how the game knows to use that rather than a DS3 which might happen to be on (for navigating the XMB or playing a previous game). Does it look for a nav and prioritise it?
Massa said:
El-Suave said:The controller works great with my projector setup. When the ball is going through all its colours during calibration it's quite hypnotic.
Carl said:Big bunch of Move demos for the SCEE stores. 9 demoes!
And it looks like the HVB update is free
http://blog.eu.playstation.com/2010/09/15/heads-up-game-store-update-15th-september-2010/
pcostabel said:Do you have a front projector? I assumed the Move would not work in a completely dark room.
Moreover, my PS3 is on the opposite side of the room, near the projector, so I'd need an extension cable to set the camera near the screen. I'm also wondering how the Move will work on a 110" screen,,,
El-Suave said:No, my projector is basically above my couch a bit to the right. It's in the top right corner of the PS Eye's field of vision. The PS3 is next to my couch so I did need to use two USB extension cables to get the camera under the screen.
The move works great in a dark room. My room was almost completely dark (except for the projection of course) and it worked without any problem.
Screen size wasn't an issue either yet, but I just had time for the Tumble demo and the first mission of R.U.S.E. so far. Don't know about the other games, but it isn't an issue on the Wii ususally. I can imagine you might want a little bit of light for the augmented reality games though because the whole point is to also see yourself with a fake item.
But there are? Alot of games will be (and already are) patched day one. Alot of demos in store to try out and more...dk_ said:Not sure if I should get it day 1. No gamezzzz! :-/
IonicSnake said:Anyone know when LittleBigPlanet (the first one) will get the Move patch?
I NEED SCISSORS said:I am disappointed to be honest, perhaps because I have not really been keeping track of Move up until today. The size of the controller is perfect, but the face buttons are just not good enough - they feel like the +/- buttons on Wii, which doesn't cut it for main buttons as far as i'm concerned. I'm also not liking the minimal tactile feedback of the T button in comparison to the Wii remote Z trigger. It needs some sort of click to it as opposed to nothing.
Calibration is also an absolute bitch in the XMB - they really need to make these things automated like on the Wii. Hell, the whole XMB interface should be re-done to accommodate a pointer rather than the scroll-and-pray mechanism they have for Move.