gofreak said:From the liveblogs I was reading, downloadable PSP games will play on NGP. No patching. Of course, before anyone gets confused, they WON'T play on suite devices.
nubbe said:Sony have been flexing their muscle on several fronts lately.
Amazing how they are making good business decisions.
This should make Nintendo and Apple fearful
nubbe said:Sony have been flexing their muscle on several fronts lately.
Amazing how they are making good business decisions.
This should make Nintendo and Apple fearful
canova said:I'm a fan of both Sony and Apple, and kinda disappointed to see they have to compete with each other. Sony should've been cuddling up with Apple not Google
duckroll said:Basically, there is no Playstation Phone, but all Android phones can be Playstation Phones!
Graphics Horse said:But presumably limited to the ones with compatible button layout for now.
indeedMan said:Someone should adjust the thread title.
PlayStation game framework for Android (and PSP2)
The OP info acknowledges this already.
Radogol said:I don't understand what's the point of having this in NGP, assuming Playstation Classics will work as well. Could someone please explain?
Radogol said:I don't understand what's the point of having this in NGP, assuming Playstation Classics will work as well. Could someone please explain?
NGP is the first step in our portable strategy as we start to offer PlayStation experiences to a wider audience than ever before. As well as offering the ultimate portable gaming experience, via NGP, we will also be introducing a new way to deliver PlayStation games, via PlayStation Suite.
Casual gaming on multi-purpose mobile devices is a growing market that we simply cannot neglect. With that in mind, PS Suite is a new initiative to offer PlayStation quality games on Android based portable devices, be it mobile phones, smartphones or tablet PCs. By offering a fantastic selection of legacy PlayStation games (PS one classics), alongside content made specifically for PS Suite, we believe that we will be offering the PlayStation experience to a wider base of users.
Via a program, called PlayStation Certified license program, we will work with hardware manufacturers to provide devices that optimize the gaming experience. We want to give consumers the freedom to choose between various devices when they wish to enjoy a certain piece of PlayStation content.
We also realise that PlayStation content should be provided through a secure and unique means, that is both reliable and user friendly. Therefore we also plan to open PlayStation Store to download content on the Android based portable devices. This is a significant move for us and one that we firmly believe will make PlayStation content more accessible than ever before.
Takao said:Suite will expand out of just PSone Classics. Lower budget indie games will be made on this platform.
ZealousD said:Developers who want to develop PlayStation-suite Android games will also have the bonus of their games being playable on the PSP2. The Playstation Suite goes beyond PS1 games.
Durante said:So Sony actually did what most of GAF considered the smartest move in the phone market. I don't know if this is the start of a positive trend or one of the first signs of the apocalypse.
cnizzle06 said:I don't get it. How can you release a game on multiple platforms that have an array of varying hardware/inputs/screen ect?
Doesn't that limit a hardware designer's spectrum to work with? Also, doesn't this put a whole lot more work and pressure on developers to accommodate every piece of hardware out there? It all just seems unfathomable to me.gofreak said:That's one of the problems with Android at the moment. But it sounds like Sony has some kind of target spec in mind, and all 'Playstation Certified' devices will have to comply with that. They may even do QA on the games before they hit the store to ensure they'll work on these devices. For both developers and consumers that'd be a big step up.
cnizzle06 said:Doesn't that limit a hardware designer's spectrum to work with? Also, doesn't this put a whole lot more work and pressure on developers to accommodate every piece of hardware out there? It all just seems unfathomable to me.
cnizzle06 said:I don't get it. How can you release a game on multiple platforms that have an array of varying hardware/inputs/screen ect?
cnizzle06 said:I don't get it. How can you release a game on multiple platforms that have an array of varying hardware/inputs/screen ect?
Lagspike_exe said:In order for this to suceed they need to support not just higher end phones like XPERIA Arc/Galaxy S, but lower tier ones such as HTC Wildfire/Samsung i5800.
gofreak said:I didn't notice that slide. But looks like physical buttons won't be a requirement for Suite-compliant hardware. That could vastly open up the range of supporting devices.
Green Scar said:How about you let me play them in browser on a PC as well
Man said:Very forward thinking.
Also the solution for people demanding simpler portable games.
Withnail said:It's huge news for SCE and Sony in general. It's also huge news for Android and will certainly have got Apple's attention. Pretty excited to see how this plays out.