Riposte
Member
If you don't quite get it, check out this video (boss spoilers, but light on story specifics):
https://www.youtube.com/watch?v=FWa9t0Sqt6Q
https://www.youtube.com/watch?v=FWa9t0Sqt6Q
Man, people need to relax. This is a port. If you thought it was a remake, now you know it's not. Easy as that.
Super impressed with the technical wizardry, hope this opens up possibilities of more OG Xbox games.
Adam also said this. But i dunno it doesn't seem like it's anything other than a port graphically.
I certainly see no "wizardry".
Probably highly unlikely but I would be so happy if KOTOR got a re-release
To do what they did without source code is pretty impressive.
This thread is so strange, it makes me wonder why Mega Man Collection or Rare Replay can be released as ports and people understand what they're getting. Maybe if they would have branded it as part of some non-collection like "Xbox Originals" expectations would be in check?
They should do a video with 2 Phantom Dust fanatics having a battle and detailing the intricacies of the game.
Awesome bring more OG Xbox games over with online added
Crimson Skies
Otogi
Mechassult
Blinx
That's understandable. I'm looking forward to playing this for the first time; I've heard nothing but good things about the original.Sorry. It was a heat of the moment post and I did forget about the part where they had to essentially reverse engineer the entire game. Phantom Dust is arguably my favorite title for the original Xbox, and I'm just disheartened that the port doesn't seem to be getting the same treatments that most modern ports of older games.
My personal story on PD is that I missed it on the original Xbox. I'm pretty ashamed of that since I adore all of Futatsugi-san's games, have all of the Panzers in both Japanese and English, including Saga (SEGA GIVE IT TO CODE MYSTICS!), and I somehow missed this game.
Yes.YO ISHMAE1:
Did you guys keep the in-game system where players can donate money to others so they can buy skills?
Yes.
Yes.
Couldn't have said it better myself. I really hope people don't overlook this game. Such a unique and rewarding experience.Honestly, just getting released with online play was all I needed. 30fps was expected. Arbitrary resolution is good to hear.
The game is godlike. The card game aspect makes it a hard game for the uninitiated to appreciate from just a video look.
I got my start in earnest with Phantom Dust by my friend(hey, the one posting below me!) basically donating me tons of in-game cash. Such a cool ass feature.
You don't need to emulate a game to remaster it; some remasters were done just by taking what was already put on a disc and just touching up that.I'm guessing it's all emulator based. I don't know how else they could do it.
One more question if you don't mind:
You mentioned coming across a "treasure trove" of pre-release material and concept art while working on this project, is there any chance that stuff might ever be available to the fans?
I feel that it would be a good idea to use it for the achievement art, but a whole art book on the game wouldn't hurt either *hint*hint*
Every achievement in Phantom Dust features unreleased concept art that I chose (so you can hate on me if you don't like them) with the intent of having cool backgrounds for your Xbox dash. I love that feature and am always bummed when a game doesn't make cool achievement reward art that you can use if you're a fan.
Ha, don't expect the same for this version, at least on release. I'm pretty sure I used a hacked save file on 360 to donate to you last time.
I normally don't get snobbish about this stuff, but if you haven't played Phantom Dust for the original Xbox, you really don't get to make comments on how good or bad it looks.
I don't need ya money, nerd.
It's Mecha's time to pay it forward and make it rain.
Every achievement in Phantom Dust features unreleased concept art that I chose (so you can hate on me if you don't like them) with the intent of having cool backgrounds for your Xbox dash. I love that feature and am always bummed when a game doesn't make cool achievement reward art that you can use if you're a fan.
Every achievement in Phantom Dust features unreleased concept art that I chose (so you can hate on me if you don't like them) with the intent of having cool backgrounds for your Xbox dash. I love that feature and am always bummed when a game doesn't make cool achievement reward art that you can use if you're a fan.
I wouldn't call it "just like". I think you should go and read up on some of the DF analyses on those games you listed.
On the other hand, they've done things here with PD that they didn't do in those HD remasters that you listed, like putting in online and being able to balance on the fly.
In any case, Adam has posted calling it a re-release, so that settles that. My point was that it wasn't "stupid" or "dumb" or "shitposting" if people came in disappointed based on how MS was wording some of their teases. I don't think prior to this thread, you'll be able to find anyone from MS calling it just a "re-release".
Love the feature as well, and I look forward to seeing what you've picked for us.
If the stuff released on twitter is any indication of what's to come, id say you have nothing to worry about.
Awesome. This is the best use of achievements.Every achievement in Phantom Dust features unreleased concept art that I chose (so you can hate on me if you don't like them) with the intent of having cool backgrounds for your Xbox dash. I love that feature and am always bummed when a game doesn't make cool achievement reward art that you can use if you're a fan.
Hey Zeta, you're making the OT for this when it comes out right? It'll be cool if we could have a phantom dust gaf group. Maybe someone can make an Xbox Club for it?
Every achievement in Phantom Dust features unreleased concept art that I chose (so you can hate on me if you don't like them) with the intent of having cool backgrounds for your Xbox dash. I love that feature and am always bummed when a game doesn't make cool achievement reward art that you can use if you're a fan.
They're doing what Bluepoint did with their PS2 to PS3 ports, not sure what you are getting at, and we called those remasters. MS can call it whatever they want, these match what most gamers would understand to be HD/4K remasters. A mere re-release doesn't get a massive resolution bump, higher res textures, higher quality cinematics, AA and AF up the wazoo on Scorpio. Loftis said it's using the original assets but it's not, it's using source assets.
MS are underselling this, I think it looks great and would love for other OG Xbox games to get the same treatment.
To do what they did without source code is pretty impressive.
This thread is so strange, it makes me wonder why Mega Man Collection or Rare Replay can be released as ports and people understand what they're getting. Maybe if they would have branded it as part of some non-collection like "Xbox Originals" expectations would be in check?
They're doing what Bluepoint did with their PS2 to PS3 ports, not sure what you are getting at, and we called those remasters. MS can call it whatever they want, these match what most gamers would understand to be HD/4K remasters. A mere re-release doesn't get a massive resolution bump, higher res textures, higher quality cinematics, AA and AF up the wazoo on Scorpio. Loftis said it's using the original assets but it's not, it's using source assets.
MS are underselling this, I think it looks great and would love for other OG Xbox games to get the same treatment.
They said original assets so I don't get where you're getting high res textures. From everything that we know, it's not very much like what the PS2-PS3 remasters are at all. Specifically because they didn't have the source.
Every achievement in Phantom Dust features unreleased concept art that I chose (so you can hate on me if you don't like them) with the intent of having cool backgrounds for your Xbox dash. I love that feature and am always bummed when a game doesn't make cool achievement reward art that you can use if you're a fan.
Yeah, I was planning on doing just that.
PhantomGAF will be up in a little bit.
It's in the video in the OP.
Hmmmm... I've watched this twice now and I still don't hear where you're getting this. Timestamp?
I see Adam saying that the textures are the originals, you just couldn't see what they looked like on the original Xbox. Also effects are turned on from the original and converted to modern equivalents on modern DX.
To do what they did without source code is pretty impressive.
This thread is so strange, it makes me wonder why Mega Man Collection or Rare Replay can be released as ports and people understand what they're getting. Maybe if they would have branded it as part of some non-collection like "Xbox Originals" expectations would be in check?
Some people like shitting on MS any chance they can get and the situation is further exacerbated by the fact people still seem to be very much butt hurt over the cancellation of the full on remake. Not that I can blame them as that stung after getting hyped up for it at E3.