Buggy Loop
Member
Regardless, my point was that it's not viable for the majority.
Which is fine, as you get what you pay for.
All I'm saying is I think it'll be many years before the majority of gamers have hardware that means RT can be enabled and performance is consistent and at the bare minimum acceptable frame rate (which is 30 for some and 60 for others).
If the most common resolution for Steam users is 1080p and the most common GPU is 1660 or something similar, it shows how far we have to go for those statistics to change to 1440 or 4k and a 30 series (at minimum) - which I think will be the minimum requirement to really see what RT can offer.
I think that's fair, if you look at how long these things can take to work their way down the hardware food chain, 10 years isn't that long.
The PS4 is nearly 10 years old, for perspective.
I still find 4K being a huge waste on PC. (And heck sometimes even TV, my Pioneer Kuro fools a lot of peoples at 1080p)
As for adoption, just look how Ampere managed to insert itself in steam hardware survey. There’s more peoples owning a 3080 than the entire market share of the RDNA 2. It’s still not a 1650 case but at the same time, most users are fine playing CS GO, Dota 2 and never run a big AAA RT game it seems.
By 5000 series I think we can stop worrying about who is having RT or not. It won’t be easier to run, but then who needs rasterization at 600fps
There’s currently no games planned with full path tracing to be sold for money by any studios. They know the market conditions, and if they do offer us something nice like full ray tracing, it’ll be optional. This is really just a demo to showcase tech, get talk going about it, interest researchers at universities, and for those that can, a nice experience on your GPU. Anyone with an ampere can at least try it, Turing is a bit more tight.. RDNA 2 and Intel Arc need a driver update most likely to get a boost in performance (Intel arc doesn’t even boot the game apparently)