Rendered Tangent
Banned
I think it's time to accept ray tracing is at least 10 years too early and stop making it such a priority.
If 30 series cards are struggling to get double figures in frames with it enabled at 4k, and stretching to hit over 40 at 1080, then I'm unsure who exactly this technology is for - considering the vast majority of pc gamers are on significantly weaker hardware and current gen consoles can't utilise it fully as well.
It's going to be at least another two console generations and probably another two or three GPU series before the trickle down effect guarantees the average player has technology capable of enabling ray tracing at playable frame rates at a ubiquitous 4k resolution.
When you can pick up a ps7 or RTX 60 series second hand for such a reasonable price that it becomes the default in most set ups we might see ray tracing being a viable option for the majority.
Until then, it's a niche, a glimpse at the future, which is completely out of reach in any meaningful way for the overwhelming majority of customers.
If 30 series cards are struggling to get double figures in frames with it enabled at 4k, and stretching to hit over 40 at 1080, then I'm unsure who exactly this technology is for - considering the vast majority of pc gamers are on significantly weaker hardware and current gen consoles can't utilise it fully as well.
It's going to be at least another two console generations and probably another two or three GPU series before the trickle down effect guarantees the average player has technology capable of enabling ray tracing at playable frame rates at a ubiquitous 4k resolution.
When you can pick up a ps7 or RTX 60 series second hand for such a reasonable price that it becomes the default in most set ups we might see ray tracing being a viable option for the majority.
Until then, it's a niche, a glimpse at the future, which is completely out of reach in any meaningful way for the overwhelming majority of customers.