Truant said:Never played BG&E, but I just watched 30 minutes of a guy playing it on YouTube. Looks amazing.
Get it.
Truant said:Never played BG&E, but I just watched 30 minutes of a guy playing it on YouTube. Looks amazing.
Truant said:Never played BG&E, but I just watched 30 minutes of a guy playing it on YouTube. Looks amazing.
Oh, I said it purely as a joke. In my opinion, there seriously isnt any reason it shouldnt look like that with all of the thunder under the hood of these consoles, especially if its running at 30fps.Ramenman said:Just so you know, Michel Ancel refused to comment on any platforms.
And, everything Ancel's team has done in the past was only consoles. For example the PC version of King Kong wasn't made by them.
I don't know anything better than you, but since "pc version" is mentionned a lot in this thread I thought it would be worth stating.
Truant said:Never played BG&E, but I just watched 30 minutes of a guy playing it on YouTube. Looks amazing.
Ramenman said:Just so you know, Michel Ancel refused to comment on any platforms.
And, everything Ancel's team has done in the past was only consoles. For example the PC version of King Kong wasn't made by them.
I don't know anything better than you, but since "pc version" is mentionned a lot in this thread I thought it would be worth stating.
Trakdown said:$9.99 on steam, if you're interested.
Minsc said:And $9.99 at GOG, where it's not tied to any accounts or requiring any sort of internet connection. You also get a soundtrack, artwork, and manual all from the site too, which is convenient
eso76 said:in game assets, rendered with much more complex lighting model ( radiosity / photon mapping ?) better aa and filters and more post processing effects would be my guess.
obviously those animation are not what you can expect in game either. newer animation techniques are doing a decent to good job blending movements together, but you can't expect those results this gen, or maybe ever, unless they make the game totally unresponsive and have you input commands seconds before they're displayed onscreen.
Sho_Nuff82 said:Just saw the video, for the people who say this can't possibly be realtime (or even a realtime cutscene), have you played any of Ubi's games this gen?
EMBee99 said:The way some of you people gleefully nitpick a leaked target animation long before any annoucement or context to the game reminds me of cable news pundits putting their two cents into the bank of blabbering bullshit.
This is why we can't have nice things.
beat said:POP style!
Sho_Nuff82 said:s. If it wasn't using in-game assets, why do the shadows have dithering?
jett said:The animation in the new POP is crap compared to this cg render. People are gonna cry bitter tears when the actual game is revealed, which AFAIK may not be for a long time.
Revelations said:You should look at it more closely instead of dealing in the absolute...
jett said:I've looked at it closely enough. Anyone who thinks that's in-game animation just doesn't know dick.
Graphics Horse said:Yup, looks like the same design. What happened to the hover cars?
Ramenman said:Looks like there's none in this region/planet because they didn't need them since the city isn't composed of 90% water.
ScissorHands said:How is Beyond Good & Evil 1 in terms of production values and presentation? All Ubisoft game I have purchased had tons of glitches, awful AI, screen tearing, not to mention Assassin's Creed which would free almost every 30 minutes!
jpd44 said:Watch the way she awkwardly dodges the cow in the street (0:15). That's a canned animation. She dodges the table toward the middle of the video (0:26) in exactly the same way. That smacks of gameplay. If it was prerendered, they wouldn't have to use a canned dodge animation multiple times.
jett said:PC port is great...except it doesn't support controllers and the the keyb/m interface is unfriendly...
gamingeek said:In the IGN Rabbids interview they say that 90 members of the BGE team have been working on Rabbids go home for the past 2 and a half years (and are still working on it). So who has got the time to make a game that looks like this? Last I heard it was still in pre-production?
gamingeek said:In the IGN Rabbids interview they say that 90 members of the BGE team have been working on Rabbids go home for the past 2 and a half years (and are still working on it). So who has got the time to make a game that looks like this? Last I heard it was still in pre-production?
jpd44 said:Watch the way she awkwardly dodges the cow in the street (0:15). That's a canned animation. She dodges the table toward the middle of the video (0:26) in exactly the same way. That smacks of gameplay. If it was prerendered, they wouldn't have to use a canned dodge animation multiple times.
Jason's Ultimatum said:Reading that interview with Ancel, it makes me think that's the camera system they're going for when it comes to chase sequences in BG&E2.
indeed. i don't care if this is some video that's travelled backwards in time from 4 years in the future, there's no way it's gameplay.jett said:I've looked at it closely enough. Anyone who thinks that's in-game animation just doesn't know dick.
Yes, yes i have. Several of them.Sho_Nuff82 said:have you played any of Ubi's games this gen?
BG&E 2 Releasing In 2013 CONFIRMED?Schrade said:Uh, being Killzoned is a good thing. Just look at...you know...Killzone 2.