What a nice thing to wake up to.
The overall quality of the vid proves that it could only be done by professionals. The only thing that feels "not BG&E" about this is the cars we see at some point. They have wheels like normal cars. Then again, there was no road in Hyllis, so obviously everyone had to float/hover/fly.
What's more striking is, if we look at the last infos we've had on the game from Ancel himself, everything fits :
http://www.neogaf.com/forum/showthread.php?t=357298
* A lot of returning characters, they really want to keep the spirit of the first game and the same atmosphere/topics (medias, army, etc). However, the general presentation will differ (nothing more than what we saw in the teaser).
He explains the reason for that is, the first BGE was supposed to be much more cinematographic to begin with. He remembers when they were making a document for Sony about BGE1 to get a developpement kit, they had to say why their game was original and different from the others, and the first words of the document were things like "immersive" or "finally we get to feel like in a movie while playing a game", and then then when they received the kit, playing around with the hardware they realized Emotion Engine wasn't as technically awesome as it was promised or at least not awesome enough for what they had prepared, so they had to tone down their vision of the game to make it possible on the 128bits.
Now with the next gen consoles they have the necessary horsepower to do what they originally wanted to do.
He says that even though to the public it may seem like a different game, it's really what they wanted to do at first, and it totally keeps the spirit of the first game.
The universe will be a lot more dense for example
I immediatly thought it was CGI, because of the camera. I was like "no way a camera would move like that in a game of course" (Edit : Gowans says it better than me
). But Mister Thread also has something to say about that : Further in the interview Ancel says that they need new tools, and that they
can't (and wont) begin the actual production of the game as long as they don't get them right, and he does mention "a new camera system" as an example.
[...]They know what they want, and the actual developpement of the game won't begin as long as they're aren't satisfied with the tools they have. (note : So apparently Ubi as an editor isn't rushing anything, which is always nice to know.) It takes a lot of planning, a lot of thinking, a lot of engineering, a lot of testing so it takes a lot of time.
He compares it to the creation of a new camera system, or Nintendo's new interfaces. Sometimes you have a promising prototype, but it doesn't really work well, so you don't know if it will be able to do what you want, and if it doesn't you'll have to create something else, so you can't tell people "okay it's coming !" because you're not even sure you're on the good track. Basically, they don't know when they will be done with the technical stuff, so they don't know when they'll begin the actual production, let alone when it will be finished.
Let's say they pull off the camera thing. I still say it's CGI, because the game is still in pre-production, and there's no way they've done this far into graphics at this stage.
And some animations seem to pre-calculated, I'm thinking of the way she bumps into walls when running into this house of some sort.
It's funny because some
other animations look pretty game-ish.
Anyway even if it's only a CGI target render I'm still very happy, because looking back to BG&E's rooftop chase, I'm sure they can pull of something as dynamic as that in the real game, maybe not as fluid though (the game is supposed to be open-world).