A comparison of the AA in C.A.R.S.
A comparison of the HDR in C.A.R.S.
A comparison of the PP in C.A.R.S.
Build Release Notes
Build 79 (25/10/11)
Improved the lift-off oversteer
Option to turn off cockpit mirrors
Fixed issue of 'reset' button still being active during the steering/pedals calibration process
Fixed right front suspension geometry for LEONUS F68 CROMWELL V8
Telemetry screen layout change
Added engine mesh for the RACER V8-RS
New Aussie Hill export
Build 80 (26/10/11)
New exports of Bologna and Connecticut Hill
New track layouts: Bologna Reverse, Connecticut Hill Reverse, Connecticut Hill Short Reverse, Glencairn Reverse, Glencairn East Reverse, Glencairn West Reverse
New export of Asano X4
Removed slip audio effects at low speed
Fix for shadow mapping 'black edge around car' bug
Added grip points to debug physics screens
Some bug fixes and performance improvements for RenderContext setting in DX11
Fix to enable loading of WDF files on the F1 debug menu from the 'lighting edits' directory within my_documents/cars/
Formula B: multi-part chassis collision for more accurate shape
Fixed names of the Leonus cars to match the forum
Improved carbon shader
Improved Fresnel paint
Build 81 (28/10/11)
DX11 HDRControl updated to match optimised bloom threshold and downsampling shader
"Texture Filtering" option was being ignored by DX11 renderer - now fixed
Fixes for WDF lighting menu to allow extra entries to load/save
Added various HUD tacho variations (Nuke 3 and Kart)
More exhaust smoke for the Kart
Fixed Kart AI volume and increased the rev limit to 18000 RPM
Fixed ambient shadow width and tweaked gear stick movement (Nuke 3)
Changed default livery for LEONUS F68 CROMWELL V8
New Racer V8 RS and L4-RS exports
Upped LOD distance for calipers (Nuke 3)
Completed reverse AIW for Connecticut Hill Reverse, and Connecticut Hill Short Reverse
Temporary AIW for Bologne Reverse with basic path and 32 start spots
Added track groups to save on build sizes and also organised both track lists in alphabetical order
Changed loading screen music
And here's a sneak peek of the Aussie Hill/Bathurst track that we'll be getting in tomorrow's build. It's obviously far from being done, but it already shows great promise.