That's the interview I'm talking about, and no, that's not what they say. You are interpreting the comment in a way I don't understand. Clearly Norm felt the screendoor was much less of an issue on the Rift, enough to say he couldn't notice it. Will only clarifies that the screendoor effect still exists on the Rift. At no point is it said it is 'just as bad' or 'equally noticeable'. That is you putting words into their mouth.
At 6:36, Will was saying Morpheus' optics are "really nice," because of the "big, fat sweet spot," and asked Norm if he wore it with his glasses.
Norm: I
did wear them with my glasses on.
Will: How was that?
Norm:
Big sweet spot
I don't think they're using Frenel lenses, because you could still see the screen door effect.
Will: I could see that on Oculus though too.
Norm: *rocks side to side* It was a different
look.
Will: Yeah, these look like square pixels.
Norm: It's an LCD, I think.
Sounds like Norm is trying to
make the case that screen door is worse on Morpheus, and Will feels like he doesn't have much of a case. Plus, he doesn't understand that OLED panels can be full RGB.
I didn't say they didn't exist at all. But the ones Sony would need for Morpheus might not.
And I have no idea. Which is why I asked the question, obviously. You just happened to answer that they did and I asked for a source for which you had none whatsoever...
So you're just concerned. Got it.