Dandy Crocodile
Member
Going back and playing the demo a few times before starting this up, now that I know how good the bonuses actually are.
"The glory of the Sega Saturn will envelop the globe !"
While I'm glad the story is apparently tighter and focuses on just Reiji and Xiaomu, it's kind of sad to see the other OCs tossed into the dumpster. I liked the new MCs in PxZ1, not to mention TEXAS HOLDEM himself.
While I'm glad the story is apparently tighter and focuses on just Reiji and Xiaomu, it's kind of sad to see the other OCs tossed into the dumpster. I liked the new MCs in PxZ1, not to mention TEXAS HOLDEM himself.
2nd picture would look better by adding OGs, OGG, and OG2nd. Maybe even with the GBA OGs as well!aw yiss. Nice |OT| OP.
X posting:
Lets get sweaty.
;_;
Honestly, the loss of SRWOG in general is the one huge negative for me in this. Mii and Kogoro, on the other hand, I don't feel NEARLY as bad for losing them, considering how LITTLE there was to them beyond their style. If they were to come back, it should be as side characters where they actually get development...
We will never play one of these games with a Sanger and Ratsel pair. Why even live?Wait so Haken and Kaguya are definitely out? FUUUUUUCKKKK THAT
Mii and Kogoro, on the other hand, I don't feel NEARLY as bad for losing them, considering how LITTLE there was to them beyond their style. If they were to come back, it should be as side characters where they actually get development...
While I'm glad the story is apparently tighter and focuses on just Reiji and Xiaomu, it's kind of sad to see the other OCs tossed into the dumpster. I liked the new MCs in PxZ1, not to mention TEXAS HOLDEM himself.
Damn. I really liked these two. I need to play through Endless Frontier at some point. It's just sitting there on my shelf.I think it may be a bootleg, though. Sigh.
We will never play one of these games with a Sanger and Ratsel pair. Why even live?
If they ever return, they'd better be separated - Kogoro got creepy as hell as times, considering he was supposed to be her tutor - and he was bad at that too, since their skillsets were completely different anyway.
Their concepts were all over the place as well, so they barely worked as individual characters (rich ojousama/cheerleader/monk/gunslinger + private detective/ninja/tutor/walking Sun Wukong reference/perv), let alone as a team.
I read Mii gets referenced as a Shinra apprentice in PXZ2, so maybe if there's a PXZ3 she'll pair up with Urashima as a team of Shinra gadgeteers - I certainly hope by then they let us make our own teams though, it seems perfectly possible to use the A button for one character's attacks and B for the other's, which could allow for more freeform combos, with Y for supers for specific team-ups.
managed to pick up my copy, but I have a question before I get a chance to start it, what's the recommended number times should I clear the demo for the bonuses?
Since when is Hotsuma aka Shinobi a Capcom character?
It is.
Also, the OP has the "His chin looks like a butt." screenshot twice.
are the bonus equips from the demo eventually buyable? I only got 2 out of 3 and i dont even want to equip them early because they seem too powerful, but I don't want to have missed out on the third one if I can not get it in the actual game
Damn. I really liked these two. I need to play through Endless Frontier at some point. It's just sitting there on my shelf.I think it may be a bootleg, though. Sigh.
Also...I'm currently at chapter 12-ish, are my attacks supposed to be limited to three attack inputs, even though some of my characters learnt a 4th normal attack?
Pro:
Support characters feels a lot more viable. Liking P.Wright and Natsu for now (since P. Wright pretty much can wear down the block gauge with barely any effort and Natsu's for consistently landing stuns for my Strider/Hotsuma pair to land high damage).
Cons:
Dunno if it is just me...but enemies feel more...easily perishable. If I miss the timing on crit hits and they gently touch the ground, they will just explode in a puff of smoke. Goodbye combos! PxZ1's enemies feels more..."bouncable?" Heck, if you use some characters like Ingrid or Kazuma Kiryu, they straight up have moves that smashes the enemy right into the floor. If your enemy HP is at zero, forget about any combo extender..
Also...I'm currently at chapter 12-ish, are my attacks supposed to be limited to three attack inputs, even though some of my characters learnt a 4th normal attack?
Is it ever really a good idea to throw out multiple attacks at once unless you really know specific times it is appropriate?
Ugh. That's not how I imagined Axel when he's talking.
Look at what I found lol
They picked like the worst week imaginable to release this, didn't they?